WH40K Templar's 5th fighting company & champion - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Junior Member A.T.'s Avatar
    Join Date
    Oct 2008
    Location
    England
    Posts
    2,839
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)
    Blog Entries
    21

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    405 (x8)

    Templar's 5th fighting company & champion

    Appointed Marshal of the 5th fighting company in M39, following the Vinculus crusade, Marius Reinhart implemented a number of changes to his ward, directing that one half of the Marshal's household guard - the sword brethren - be assigned to guide their brothers along the line of duty to the chapter and to the imperium.

    Entombed in the body of a dreadnought, the day to day enforcement of the Marshal's orders fall to the company's champion and Castellans.


    Masovian Grale - Champion of the 5th fighting company.
    Pts WS BS S T W I A Ld Sv
    175_ 6 _4 4 4 2 5 2 10 2+

    Equipment - The Black Sword, Armour of Faith, Crusader Seals, Holy Orb of Antioch, frag grenades, terminator honours (bonuses included in statline).
    The Vow 'Accept any Challenge, no matter the odds' is included in his cost and cannot be changed.
    Grale has the USRs Furious charge and Counter-attack and follows all of the normal rules for an Emperor's Champion except as listed below.

    Unmatched zeal (as chaplain) - Grale and any squad he joins are fearless.
    Blow for blow - When fighting an independent character or monstrous creature you may use either Grale's attack statistic or that of his target. Bonuses due to charging, multiple weapons, etc are not included.
    My craft is death - Masovian wields the Black Blade in two hands; it is rending but cannot be combined with a second close combat weapon.
    To the darkness I bring fire - Should he fall in combat Grale may release the holy orb (if he still carries it). The orb's effects centered on Grale's body and are resolved after all other attacks, counting towards combat resolution.
    Champion of the 5th company - A Black Templar force led by Grale follow the special rules for the templar's 5th company (see below)


    Marius Reinhart - Marshal of the 5th fighting company.
    TBD, dreadnought.
    Marshal of the 5th company - A Black Templar force led by Reinhart follow the special rules for the templar's 5th company (see below)


    5th company special rules:
    "Honour and Obey" - A single initiate in each crusader, assault, and bike squad may be upgraded to a sword brethren for +13 points. The sword brethren comes equipped with terminator honours and must choose one of the following skills: Furious Charge; Counter Attack; Tank Hunters.
    The sword brethren may take any equipment allowed by the sword brethren codex entry; they may not choose equipment from the armoury.

    "No mercy, no respite" - Any squad led by a sword brethren or Black Templar character (including all sword brethren squads) may move into base to base contact with enemy units while executing their Righteous Zeal action; they count as having charged in the subsequent Assault phase.
    This has no effect on assault consolidation moves.

    "Faithful unto death" - Command squads function as a retinue in all ways, characters leading them are not considered independent characters for the purposes of close combat and may not leave their command squad until it is destroyed.




    ----------------------
    Dev notes
    All 5th company perks are paid for by the model (in the case of the sword brethrens) and the cost of the compulsory HQ(s) - the exact cost of which is open to change.

    'No mercy, no respite' and 'faithful unto death' are intended to resolve unintended changes to the zeal and retinue rules in the change from 4th to 5th edition.

    'Honour and Obey' is currently listed at flat cost, though the secondary benefit of testing for target priority at Ld8 rather than Ld7 can't be ignored.


    Thoughts welcome - this is very much a work in progress.


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    jy2
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
    Join Date
    Dec 2008
    Location
    San Jose
    Posts
    5,039
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Blog Entries
    2

    Reputation
    ReputationReputation
    795 (x8)

    So what is this mysterious equipment known as the Holy Orb of Antioch?
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  4. #3
    The Future realitycheque's Avatar
    Join Date
    Apr 2009
    Location
    Bedford, UK
    Age
    33
    Posts
    4,848
    Mentioned
    8 Post(s)
    Tagged
    1 Thread(s)
    Blog Entries
    1

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    403 (x8)

    It's a item in the BT codex isn't it?
    My Deathwatch Campaign
    Furious Angels: (SM) W22, D1, L9 (BA) W15, D0, L3 | Sentinels of Saphery (HE) W3, D0, L0

  5. #4
    Senior Member Broadsword's Avatar
    Join Date
    Dec 2010
    Age
    27
    Posts
    283
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputationReputation
    52 (x1)

    Quote Originally Posted by realitycheque View Post
    It's a item in the BT codex isn't it?
    Yes, It's a piece of wargear that can be tossed by the bearer during the shooting phase instead of firing a weapon upto 12" away. You roll to hit as normal and if you hit, you can place a small blast template on a model in the targetted unit. I can't remember the strength specifics of the weapon at the moment though.

    and yes, BT are the only army to actually have a hand grenade that can be tossed at your enemy.

  6. #5
    Junior Member A.T.'s Avatar
    Join Date
    Oct 2008
    Location
    England
    Posts
    2,839
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)
    Blog Entries
    21

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    405 (x8)

    Quote Originally Posted by jy2 View Post
    So what is this mysterious equipment known as the Holy Orb of Antioch?
    Just a normal piece of wargear - a one use AP3 blast weapon available to anyone with armoury access.

    It's actually something carried over from fluff - Reinhart wound up in a dreadnought after he blew himself up with grenades ('And they shall know no fear' - Darren Cox) at the start of the Vinculus crusade, and the last action of the crusade was High Marshal Ludoldus blowing up a bloodthirster with one of the orbs.

    The actual in-game value of the special rule is questionable against the plethora of 2+ armour ICs, but I can't resist a good Montey Python reference.



    Quote Originally Posted by Broadsword View Post
    You roll to hit as normal and if you hit, you can place a small blast template on a model in the targetted unit.
    It was gimped in the FAQ - it's just a normal blast weapon now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts