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Maelstrom of the Mawloc Formation
Points: 50 + models
Mawlocs have been known on rare occasions to work in groups. Usually consisting of 2-3 mawlocs in a "herd", when they erupt from the ground, they take a large chunk of land with them, destroying infantry, tanks and even terrain that used to lie where they came out. No more than 3 in a herd has ever been observed, and scholars from the Adeptus Mechanicus have theorized that any more would be too hard for them to synchronize their attacks in perfect unison. In any case, the attacks of a herd of mawlocs creates a chasm that swallows up whatever was on top of them.
Strike Force: The mawlocs in this formation always start off in reserves. On the turn they come in from reserves, count all mawlocs in this formation as 1 unit.
Maelstrom of Mayhem: All the mawlocs deploy via their Terror from the Deep special rule with the following exceptions:
If there are 2 mawlocs in the formation, use the 7" blast template instead of the 5" large blast template. The owner must fit as much of the mawlocs in the blast marker as is possible.
If there are 3 mawlocs in the formation, use the 10" blast template instead of the 5" large blast template. The owner must fit as much of the mawlocs in the blast marker as is possible.
The strength of the blast markers is 6 plus 1 for each mawloc after the first (thus, S7 if 2 mawlocs and S8 if 3). AP is still 2. Any model touched by the center of the 7" or 10" blast markers takes a Destroyer strength AP2 hit instead. This is to represent the fact that it is getting hit by multiple mawlocs and at the epicenter of the collapsing ground.
All surviving units caught within the blast are moved the minimum distance necessary to clear the blast marker as well as 1" away from any mawlocs.
If a super-heavy vehicle or gargantuan creature is "pushed" out of the way of the blast marker and there is not enough space to fit it (i.e. due to vehicles in the way, impassable terrain, etc.), then the vehicle automatically loses D3 structure points instead and the gargantuan creature automatically loses D6 Wounds instead (with no saves of any kind allowed!). Leave the super-heavy vehicle or gargantuan creature there. Instead, move the mawlocs the minimum distance necessary away from the super-heavy or gargantuan creature so that they are able to deploy individually via their Terror from the Deep, but without scatter this time and without the blast marker touching the super-heavy or gargantuan.
The Ground is Collapsing: Any removable terrain touched by the center of the 7" or 10" blast marker is removed on a 4+. As they cannot be moved, buildings hit by the center are also removed on a 4+ as they fall through the collapsed ground. Any units within the terrain are affected as per Maelstrom of Mayhem above.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2