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I have been wondering about this for some time.
How come a 3 foot long streamlined chainsaw has no game advantage over a pointy stick/knife/club/whatever? :blink:
I'm not sure how what would work but lets discuss ideas.
(Rending effect anyone?)
Well i think they used to get negative save modefiers but they took that away in third edition.
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They allow failed wounds to be re-rolled.
This makes a little sense, but is not uber-powerful.
- or -
Add +1 to all rolls to wound.
Maybe a little too good?
- or -
Ignore 6+ and/or 5+ saves.
This one makes the most sense I think.
Rending sounds about fine.
I would say rending or some sort of strength bonus would suit it fine. If not that then have it work like a Choppa/Khornate Chainaxe, and give them some new rules.
That would add 1 pt to the cost of a model with a chainsword (from 1 pt CCW to 2pt choppa equivalent). Seem fair?
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Oh boy. This is how it starts. In second edition everything, and I mean everything, had different rules. Chainswords were different from regular swords and they were both different from powerswords. You actually "threw" grenades rather than just having them provide a bonus and basically the game was so complicated that it took 4 hours just to play a decent game.
Then along comes third edition and makes the game simple and easy to play.
Now we are in Fourth edition and people are already looking to turn the game back into second edition.
Now, second edition is a good fun game mind you, and if you want all different weapons to do different things then by all means go play second edition, but I like 4th the way it is. No offense.
Second edittion was not that much of a nightmare to play, you could say that rather than being simplyfied they dumbed down the rules for 3 & 4th ed to cater for a younger audience.
The fact that you could throw grenades was quite good, as you will see soliders do that in a battle, and it added a extra layer of tactic as opposed to an extra layer of, oh, you have no extra layer in 3rd & 4th ed, they are almost pointless.
i think it would work pretty well if it add+1 strenth or something of the like maybe even cause a ld test (hey no one likes being attacked by a chainsaw weilding psyco)
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yeah cause we all know a guardsmen with a chainsaw has about a 1/6 chance to kill a SpaceMarine in Tactical Dreadnaught Armor...Originally posted by the_fifth_horseman@Oct 25 2004, 00:27
Rending sounds about fine.[snapback]237154[/snapback]
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