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After an unsuccessful idea of creating a WH:FB army (Al-Ruks) I will try to create something that I am much more experienced with.
The DoF is a mixture of both the Imperial Guards and Space Marines. The DoF are always ready and if any world is threatened by Heretics, Xenos or Aliens they will react as the second (the first ones are obviously the Imperial Guards). The DoF concentrates mostly on weakening or stopping the enemy untill reinforcements arrive. They use specialised equipment to destroy armoured vehicles, buildings and supplies. If the situation requiers they can be dropped down through "Vultures" (aerial transport). The members of the DoF are not "improved" in any way (unlike the Space Marines) but have access to much better equipment. The DoF has no HQ or planet of origin, they travel in small fleets and when they recieve a call for help they move out.
The DoF has much better equipment than the Imperial Guards but not as good as the Space Marines.
DoF officer wargear list:
CC weapon- 1 point
Boltgun- 2 points
Power Weapon- 10 points
Power Fist- 15 points
Plasma Pistol-15 points
Krak+Frag Grenades- 3 points
Bionics- 15 points
"The Gun"- 1 point/ 2 points
C4- Pistol- 1 point
Radio*- 5 points
Explosives*- 15 points
Camo*- 15 points
Master Crafted Weapon- 15 points
Bolt Pistol- 1 point
Plasma Gun- 25 points
Ranged Weapons (only new weapons):
Tornadoe Missile Launcher: Range: 48" Str: 5 Ap: 6 Type: Heavy 4 (Its Jammed!
"The Gun" Range: 24 Str 4 AP: 6 Type: Rapid Fire
C4- Pistol Range: 12 Str 4 AP:6 Type: Pistol
"Heavy Gun" Range: 36 Str: 5 Ap: 6 Type: Heavy 3
Commander WS BS S T W I A Ld Sv
Commander 4 5 3 3 3 4 3 10 4+
Soldier 3 4 3 3 1 4 1 8 4+
Recruit 3 3 3 3 1 4 1 8 5+
Captain 4 4 3 3 2 4 2 9 4+
Paratrooper 4 4 3 3 1 4 1 8 5+
Recon 4 4 3 3 1 4 2 8 5+
Sarge 3 4 3 3 1 4 1 9 4+
Its Jammed!: If when rolling to hit when using the Tornadoe Launcher you roll a 1 it get completely jammed and useless. The model takes out his C-4 Pistol and uses it for the rest of the battle.
Sir, yes Sir!: As long as the leader (captain or Commander) is alive everyone on the players side uses the leader's Ld value. But if the leader dies all the squads make an automatic Ld Test. If the succeed they continue on fighting. If they dont they start to Fall Back towards the closest table edge.
***To be Continued***
The Night Bringers
"May the Darkness Preserve us!"
wouldn't the witch hunters/daemonhunters/alien hunters be the first to respond? to respond to the heretics might expose them to corruption and therefore they may be executed by one of the ordos?
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The Jammed rule for the Tornado launcher is a bit extreme. Perhaps have a look at the old assault cannon rules i think it was.
Perhaps if you roll 2/3 1s you jam the launcher. With 4 dice its quite likely to get a 1
Archaon's Top Tip for profiting from the End Time: Pillage before you burn
When I say jump you don't ask me 'How high?' maggot! You jump!
Halfway between IG and SM, defend the faith?
They're called the Sisters Of Battle!
Your ideas already been done.