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I recently heard a few people moan about the Cursed Founding list due to it being a very rough way to represent several really weird Chapters. Here is what I have done so far on a newer more flexable list.
60 pts Force Commander
45 pts Commander
(Cursed Founding Commanders do not have Rites of Battle as standard)
Chaplains- as codex Space Marines
Librarians- as codex Space Marines
Elite- Terminators, Dreadnoughts
Troops- Tactical Squad
Fast Attack- 0-1 Assault Squad, Space Marine Bikes
Heavy Support- Devastator Squad, Predator (both kinds), Vindicator, Whirlwind
-no Allies of any kind allowed-
Now here comes the fun part- I "borrowed" the Doctrine system from the Imperial Guard Codex, a player may customise their Chapter by selecting any three choices off the following lists. This should allow players to create the existing CF chapters as well as make new ones.
Cursed Knights- As Veteran Squad only instead of veteran skills Cursed Knights have the genetic corruption rule found on page 39 of Codex Chaos Space Marines
Cursed Champion- treat exactly like the Emperorâ€™s Champion
Abominations- Fearless Space Marines with Bolt Pistol and Close Combat Weapon, each 6 they roll to hit gives them an additional attack however each roll of 1 is inflicted upon the Abomination unit itself- 17 pts per model
Tech Marine- see Codex Space Marines
Space Marine Scouts- see Codex Space Marines
Incinerators- As Devastator Squad only instead of heavy weapons may have up to 4- Flamers +10 pts and/or Plasma and Melta Guns +15 pts
Land Speeders- see Codex Space Marines
(5pts for Marines 10 pts for characters must be given to every Marine in the army or none at all)
Augmented Skeletons- +1 toughness, does not work for instant death and does not stack with a Bike
Enhanced Strength- +1 strength
Aura of Doom- -1 leadership to enemies in base contact, fearless
Shrouding- enemies use the night fight rules when firing at Marines with this ability
Berserkers- +1 attack, on a roll of one will advance D6â€? forwards instead of shooting
Immolation- all enemy models in combat are wounded on a 6, armour and invulnerable saves as normal
Rending Blades- the Assault Squad may be given Rending close combat weapons at +5 pts per model
Cleanse and Purify- See Codex Space Marines
See, but Donâ€™t be Seen- See Codex Space Marines
Pure Recruits- Any Scouts taken do not have to take the Chapter Abilities and are exempt from the rule
Holding onto the Faith- For +15 pts a Space Marine Commander or Force Commander may have Rites of Battle
Any comments are welcome...