Okay so here's the updated version, I'm hoping the changes have been for the better and make more sense and more balanced. Again will be thankful for the feedback.
Death Eater Regiment Special Rules
Death Eater Equipment:
Ranged Weapons:
Special Issued Wargear:
Vehicle Wargear:
Special Weapons:
The Death Eater Regiment uses the same units as Codex: Astra Militarum in addition to some specialist units and additional special rules.
HQ
Lord Commander Castiel 150Pts
Unit Composition: 1 (unique) Replaces Company Commander
Unit Type: Infantry (unique)
Wargear: Battle Rifle, Axe of Vallhara, Frag Grenade, Refractor Field
Special Rules:
Covert Sniper Team 30pts
Unit Composition: 1 Shooter, 1 Spotter
Unit Type: Infantry
Wargear:
Unit Composition: 1 Veteran Sargent, 4 Veterans
Unit Type: Infantry. Veteran Sargent is Character
Wargear:
Quintarn Campaign Veterans 60pts
Unit Composition: 1 Veteran Sargent, 4 Veterans
Unit Type: Infantry. Veteran Sargent is Character
Wargear:
Infantry Platoons are as per Codex: Astra Militarum but costing 60pts instead of their normal cost and with the addition to the Death Eaters Wargear. Sargent’s can issue the orders below to their own unit and are made with the lowest Unmodified Leadership, these may not be issued if orders have already been issued from Commanders, Vox-Casters cannot be used to Re-roll.
Fast Attacks
Valkyrie MERT (Medical Emergency Response Team) 150pts
Unit Type: Vehicle (Flyer, Hover, Transport)
Unit Composition: 1 Valkyrie MERT
Transport Capacity: Twelve models.
Wargear:
Pathfinder 50pts
Unit Type: Vehicle (Fast, Open-Topped)
Unit Composition: 1-3 Pathfinders
Wargear:
Death Eaters Tactical Objectives
Death Eater Regiment Special Rules
- Special Rules:
- Supporting Fire: Two units of Infantry type may work together, one providing cover fire while the other flanks to assault. The units must be within 6” of each other and must be within 12” of an enemy model. One unit must make a shooting attack at the delegated target during the shooting phase and cannot act in the assault phase, the other unit must make a charge to the delegated target and cannot act in the shooting phase. The charging unit gets a 5+ invulnerable save against overwatch.
- Fire Manoeuvre Tactics: At the end of the shooting phase, any unit that made a ranged attack may roll for a Leadership Test. If successful, the unit can move D6” but cannot assault during the next phase.
- Warlord Traits:
- Prior Preparation, Prevents, Poor Performance: The warlord has studied his orders and has the battlefield imagined in his mind. You may seize the initiative on a 4+.
- Principles of Defence: The warlord has homed his skills in defence and relies on orbital assets and well planned orders to slow the enemy and push through with his own reserves. The enemy suffers -1 to his reserve rolls, while you gain +1.
- Established Fire Support Lines: The warlord ensures that his battles are won using decent gun lines to provide cover to advancing troops. Heavy Weapon Teams 12” of the warlord have the Relentless special rule.
- Urban Operations: The warlord has endless skill and experience in urban fighting and uses his knowledge to gain a foothold on the ground. Nominate 1 non-vehicle unit in reserve to have the Deep Strike special rule, this unit does not scatter if deployed in ruin terrain. If there are no Ruins on the table, the unit gains the Scout special rule.
- Lead by Example: The warlord has earnt his rank through endless campaigns and tales of his leadership is spoken through the ranks. Units 12” of the warlord use his Leadership for Orders, Morale, Fear and Pinning checks.
- Hold The Line: The warlord has trained his men to remain calm against the most aggressive foes. Once per game a unit may roll at full BS in Overwatch, units normally unable to fire may do so with any eligible weapon.
- Orders:
Death Eater Equipment:
Ranged Weapons:
- Battle Rifle: The Death Eaters believe in the use of conventional slug rounds as a better option compared to the Lasgun so they manufactured a Battle Rifle based on the Autogun design but this does impose a huge cost on their logistics so these weapons are issued at a heavy cost.
Name | Range | S | AP | Type |
Battle Rifle | 24” | 3 | 6 | Rapid Fire |
- Marksmen Rifle: During campaigns fighting in the city, the Death Eaters found that the common issued sniper rifle was unsuitable for the mobility needed when fighting in the ruins so a weapon was designed to suit the needs.
Name | Range | S | AP | Type |
Marksman Rifle | 24” | X | 6 | Rapid Fire, Sniper |
- Under-Slung Grenade Launcher: The Death Eaters rely on High Explosives to clear out building while fighting in the cities and found that throwing the grenade was not effective enough, the UGL is an additional barrel attached the underneath of a rifle and allows grenades to be used at longer ranges.
Name | Range | S | AP | Type |
UGL (Frag) | 24” | 3 | 6 | Assault 1, Blast |
UGL (Krak) | 24” | 6 | 4 | Assault 1 |
- Light Stubber/Auto-Las: The Death Eaters found that the need for supportive five is a must but at times the use of a heavy weapon to provide this can be difficult so the need for a weapon to provide support but also be mobile and quick to use was needed.
Name | Range | S | AP | Type |
Auto-Las | 30” | 3 | - | Salvo 1/3 |
Light Stubber | 30” | 3 | 6 | Salvo 1/3 |
Special Issued Wargear:
- LLM: Las Light Module, this is attached to the weapon and sends out a low light laser aiding firing at close quarters. Models with this may re-roll one roll to hit up to 8”.
- Spotting Module: A model with this may choose not to make a shooting attack and instead allow one model in the unit to make Precision Shots on 5+
- Flash Grenades: Defensive Grenade
Name | Range | S | AP | Type |
Flash Grenade | 8” | 1 | - | Assault 1, Blast, Blind |
- Anti-Projectile Cage: This is an additional armoured cage around the vehicle designed to stop projectiles reaching the main armour plating. Vehicles with this gain a 5+ cover to Blast weapons, this does not include barrage weapons landing direct hits on top of the vehicle.
Special Weapons:
- Marksmen Rifle: +5pts
- UGL: +1pts per model
- Battle Rifle: +1pt per model
- Auto-Las: +5pts
- Light Stubber +6pts
- LLM: +2pts per model, all models must take one.
- Flash Grenade: +2pts per model, all models must take one.
- Spotting Module: +10pts
- Heavy Bolter +15pts
- Anti-Projectile Cage: +15pts
The Death Eater Regiment uses the same units as Codex: Astra Militarum in addition to some specialist units and additional special rules.
HQ
Lord Commander Castiel 150Pts
Name | WS | BS | S | T | W | I | A | Ld | Sv |
Lord Commander Castiel | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 10 | 4+ |
Unit Composition: 1 (unique) Replaces Company Commander
Unit Type: Infantry (unique)
Wargear: Battle Rifle, Axe of Vallhara, Frag Grenade, Refractor Field
Name | Range | S | AP | Type |
Axe of Vallhara | - | U | 2 | Fleshbane, Unwieldly, Melee |
- High Command: Can issue up to three orders a turn. Can issue orders
- Rear Echelon Command: If Castiel is behind all units on the table (Behind is determined by the direction of your deployment zone) he may issue orders to any unit on the table regardless of distance or line of sight. Castiel’s squad and unit being issued the order must have a Vox-Caster.
Covert Sniper Team 30pts
Name | WS | BS | S | T | W | I | A | Ld | Sv |
Shooter | 3 | 5 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Spotter | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Unit Composition: 1 Shooter, 1 Spotter
Unit Type: Infantry
Wargear:
- Shooter: Sniper Rifle, Frag Grenades, Camo Gear
- Spotter: Marksman Rifle, Frag Grenades, LLM, Camo Gear, Spotting Module
- Fire…Fire…Fire: The spotter uses his Spotting Module to guide the shooter on to his target. Makes Precision Shots on 5+
- Forward Observers: Artillery may fire at enemy units indirectly reducing the scatter by their BS if the Sniper team has LOS of the target.
Name | WS | BS | S | T | W | I | A | Ld | Sv |
Veteran Sargent | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ |
Veteran | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Unit Composition: 1 Veteran Sargent, 4 Veterans
Unit Type: Infantry. Veteran Sargent is Character
Wargear:
- Veteran Sargent: Battle Rifle, Frag Grenades, UGL, LLM
- Veterans: Battle Rifle, Frag Grenades
- The Veteran Sergeant may take items from the Melee Weapons and/or Ranged
- Any Veteran may replace his lasgun with a shotgun: free
- One Veteran may carry a Vox-Caster: +5pts
- One other Veteran may replace his lasgun with a heavy flamer: +10 pts
- Up to three (or four, if no heavy flamer is taken) remaining Veterans that have not been upgraded with one of the options above may replace their lasgun with one item from the Special Weapons list.
- Move Through Cover (Ruins, Buildings)
- Fighting on Home ground: When fighting on a table with 75% of its terrain made of Ruins or Buildings this unit gets the Preferred Enemy special rule against one enemy faction you are playing against.
Quintarn Campaign Veterans 60pts
Name | WS | BS | S | T | W | I | A | Ld | Sv |
Veteran Sargent | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ |
Veteran | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Unit Composition: 1 Veteran Sargent, 4 Veterans
Unit Type: Infantry. Veteran Sargent is Character
Wargear:
- Veteran Sargent: Lasgun, Frag Grenades
- Veterans: Lasgun, Frag Grenades
- The Veteran Sergeant may take items from the Melee Weapons and/or Ranged
- Any Veteran may replace his lasgun with a shotgun: free
- One Veteran may carry a Vox-Caster: +5pts
- One other Veteran may replace his lasgun with a heavy flamer: +10 pts
- Up to three (or four, if no heavy flamer is taken) remaining Veterans that have not been upgraded with one of the options above may replace their lasgun with one item from the Special Weapons list.
- Preferred Enemy (Orks)
- Mag On, Stag On: This Unit has the Night-Vision Special Rule.
- Desert Box: Draw a 4”x4” box from any model in the unit and deep striking units do not roll to scatter inside this box.
Infantry Platoons are as per Codex: Astra Militarum but costing 60pts instead of their normal cost and with the addition to the Death Eaters Wargear. Sargent’s can issue the orders below to their own unit and are made with the lowest Unmodified Leadership, these may not be issued if orders have already been issued from Commanders, Vox-Casters cannot be used to Re-roll.
- Fix Bayonets: Unit cannot Shoot or Run this phase and must charge in the assault phase. You gain +1A for one game turn (up to two combat phases).
- Flank Protection: Unit must make a shooting attack; if a successful wound is made the enemy unit must reduce 2” for its charge roll next turn.
- When a unit with this Special Rule makes a successful To-Hit shot against a target enemy unit, all subsequent attacks made to the unit Re-Roll failed To-Hit rolls of 1
- Close Quarter Fighters: The squad has LLMs and Flash Grenades +15pts.
Fast Attacks
Valkyrie MERT (Medical Emergency Response Team) 150pts
Name | BS | F | S | R | HP | Type |
Valkyrie MERT | 3 | 12 | 12 | 9 | 3 | Flyer, Hover, Transport |
Unit Type: Vehicle (Flyer, Hover, Transport)
Unit Composition: 1 Valkyrie MERT
Transport Capacity: Twelve models.
Wargear:
- Multi-laser
- Two hellstrike missiles
- Storm Bolter/Heavy Stubber Rear Door Gun
- Extra armour
- Searchlight
- MERT Extraction: Once a Unit has embarked, roll 2D6 if a double 1 is rolled the Valkyrie Crashes and Burns, on a double 6 the embarked unit regains up to half its lost models (rounded up and randomly allocated). The Valkyrie must make its next move back towards your own side.
- Med Drop: Units 12” gain the Feel No Pain Special Rule.
- May include up to two additional supporting Valkyries: +125pts per model
- Any Valkyrie may replace its multi-laser with a lascannon: +10pts per model
- Any Valkyrie may replace both of its hellstrike missiles with two multiple rocket
- Any Valkyrie may take a pair of sponsons armed with heavy bolters: +20pts per model
Pathfinder 50pts
Name | BS | F | S | R | HP | Type |
Pathfinder | 3 | 10 | 10 | 10 | 2 | Fast, Open-Topped |
Unit Type: Vehicle (Fast, Open-Topped)
Unit Composition: 1-3 Pathfinders
Wargear:
- Twin-Linked Heavy Bolter
- Searchlight
- Scout
- All-Terrain Vehicle
- Tracer Round (Heavy Bolter)
- Engines Off: If stationary for the entire turn this unit gains the Stealth Special Rule.
- Any Pathfinder may replace its Heavy Bolter with:
- Pathfinder Grenade Launcher*: Free
- Any Pathfinder may take any of the following:
- Extra Armour: +15 pts
- One Hunter Killer Missile: +10 pts
- The entire squadron may take
- Smoke Launchers: +5 pts per model
- Camo Netting: +10 pts per model, all models must take one
Death Eaters Tactical Objectives
- Key Targets: Seek out and destroy key leader figures from the enemy ranks to reduce their combat effectiveness. 1VP if you kill a character in the shooting phase, D3VP if you kill an independent character.
- Suppress The Enemy: By putting more rounds down on the enemy then they are on you will ensure a safe approach. 1VP if an enemy unit fails a pinning, blind or morale check, D3VP if 3+ units fail the check.
- Deliberate Attack: By using suppressing fire and good use of ground you will destroy the enemy. 1VP if you successfully destroy a unit by using Supporting Fire
- Reliable Command: A command gains experience from his campaigns, if he is dead then an asset is lost. D3VP if your HQ survives the entirety of the game.
- Command and Control: Wars are won with decent planning and the discipline to follow the orders given. 1VP if and order is successfully issued, D3VP if 3+ orders are successfully issued. Can be Sergeants Orders.
- With Me Lads!: It takes a warrior to charge at the enemy and drive a blade in to him while looking in to his eyes. 1VP if an enemy is destroyed using the Fix Bayonets Order. D3VP if unit is destroyed with this order alongside Supporting Fire.