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With the new rulebook came new well rules. I think this edition is the best I've seen and played with. However, I want to take a look at the vehicle transport rules. The new rulebook stops the all famous "Rhino Rush" we have seen so often and has helped expand the game in my opinion for the better. However, the biggest pain in the ass now is every time your transport takes a hit, your men run. No if ands or buts. Not even the greatest of the emperorsâ€™ champions with commanders and squad commanders hold their ground. Which is why at my house and anyone I talk to this about adds a leadership test in this position, because well it just makes since. To fall back at anytime it is because of a failed leadership test. So when a transport takes a hit, but is not destroyed, where the unit inside must evacuate, a leadership test is taken in the normal matter as listed in the leadership section of the rulebook instead of automatically falling back. Tell me what you think.
Sounds like a good idea. It would be annoying having your troops jump out regardless. I take advantage of that alot, penetrating a rhino and then pasting the guys who jump out. That modification would make transports more worthwhile, even though rhinos are only cheap.
HAs anyone playtested thi modification yet? Lets hear some reports on how it worked in games.
You know, I think that something like that should have been included in 4E - however I think it should have been a failed Ld test which allowed the troops inside to stay inside the transport.
After all, when you have all the Lascannons of an army targeting your transport, you'd have to be an idiot to stay inside it. You could also have a modifier to the roll based on the difference of the armor value and the strength of the weapon as either a bonus or penalty to the Ld roll (whichever way you'd try the option out) - this last one would explain why troops would/wouldn't get out of a land raider.
That makes lots of sense. theres no point in jumping out if only the stormbolter up on the pintle gets blown off. but thats only a small chance, so the leadershiptest is a good idea. I wonder why the games workshop pple didnt think of that?
Transports in general for all armies are now much less useless. How about designing aerial transports like helicopters, VTOL's like the Osprey, and Ornithopters?
They could use flyers rules, so be harder to hit, fly or hover down close to the surface, disembark their units, then take off again. They would not have many attack weapons, but would be cheap, and much better infantry transports.
Last edited by Thrynexx; April 17th, 2005 at 02:33.
good idea, and plus it would open up option to have AA turrets as terrain and Ground to air missles would force people to decide to take an anti-infantry missle launcher or G2A missles. and just think, if it gets hit everyone would die inside unless they had parachutes...or something. i don't see why there aren't more flyers in the armies. air combat right now is (i think) one of the most important, i don't see why air superiority wouldn't hold at least as much importance in the 41st centuryOriginally Posted by Thrynexx
they do have areial transports. the thunder hawk and the valkyre are transport. also there is more than one reason for them disembarking other than being scared. for the spacemarines it could that they are taking a precautionary measure every time they get hit.
Maybe something like this:
Hit By Defensive Weapon:
Glance: Stay inside, may opt to evacuate and if they do they auto-fall back
Penetration: Take Leadership check, if passed may choose whether to evacuate and fall back or stay inside, if failed must evacuate and fall back
Hit by Offensive Weapon:
Glance: Must take leadership check, if passed unit may choose whether to evacuate and fall back or stay inside, if failed must evacuate and fall back
Penetration: Take Leadership check, if failed may choose to evacuate and stay in or fall back, if passed must evacuate and fall back (to make it harder to stay in a vehicle which was almost blown up)
I think the idea of aerial transports is great, and each person being transported can buy a parachute at +3 points per model meaning they get a 4+ invulnerable save (and this 4+ alone, no regular armour save, better or worse), if they fail then any other invulnerable saves may be made, if successful, the unit lands as if they disembarked. E.g. - If a chaplain and his command squad is in a blown up Gunship and each model has a parachute, then they make a 4+ save, if, say, all the marines make the 4+ save they're ok, if they fail it they're dead, if the Chaplain fails the 4+ save he still has his rosarius.
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