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the current rules say a squad has to all shoot at the same targe (cept tau). I've been trying to think of a reason why, the only one i can seem to come up with is to get you to buy more stuff. if a squad has a bunch of anti infantry guys in it and a heavy weapon, and you want the heavy weapon to be used on the stronger model but the rest of the squad to take out enemy infantry you can't. how can you solve this? buy another squad or heavy weapon team. what would the results of changing the split fire rules for everyone in that game be? if everyone could shoot whatever they want what would happen?
my example shall be a IG heavy weapons squadron. instead of being able to blow up one tank a turn, it can now blow up three. for less than 90 points a squad, this can really crimp the current style. it really overcomplicates things. we have a hard enough time keeping track of how much damge we've done in the first place. sadly, it would and has been relagated to where all the other overcomplicated rules go, to the bottom of the trash heap.
Yeah, this is excellent! TY Angel of Rust!
Graktoof the vile, victor of 1000 battles, partial credit to 1000 more, and sore loser about the other 8000...
i don't mean different targets from one model, i mean different targes for the models in a squad.
And, as apple said, that would allow a IG Lascannon team (featuring 3 Lascannons fired by three different soldiers) or a (C)SM Devastator team (featuring maybe 4 Lascannons each fired by a different soldier) to destroy all the enemy armour on the boad in one turn of shooting.
If this was to be done, then the cost of heavy weapons in dedicated heavy weapon squads would have to be drasticly increased (more than doubled, I'd think).
Tanks and vehicles would be useless.
That's the short of it.
40k is a game, the intention is not be as realistic as possible, it's to produce a fun game. Hence, some rules, even if they're unrealistic, have to be there to make it more tactically interesting. This is one of them.
well i think this makes it less tactically interesting but i understand simplifying it. when playing guard it is frustriating to have a squad of 10 guys one of witch has an anti tank weapon, i have to use the whole squad's action up (everyone shoot the tank even though they cannot harm it or even come close) to shoot it with the rocket and have a very little chance of hitting much less harming it at all with the rocket.