I believe an Ork choppa should instead of automaticallly making the best save possible a 4+ (doesn't make much sense) to a -1 armour save modifier.
It doesn't make much sense to me that a choppa carves up terminator armour but does nothing against the clothy armour of guardsmen. A -1 armour save would be more balanced and not scream "JUST MADE FOR MARINES".
OLD CHOPPA: (2pts, Max Armour save of 4+, one-handed.)
NEW CHOPPA: 2pts, (-1 Armoure Modifier, one-handed.)
A 'Uge Choppa which is widely known for sucking, should be something like this.
OLD 'UGE CHOPPA: (10pts, +2s, Max Save of 4+, Always strike last, two handed.)
NEW 'UGE CHOPPA: (10pts,+1s, -2 Armour Modifier, does NOT have to strike last, two-handed.)
Another thing I though was really dumb from playing W40k (this is universal to all races with power claws/fists.) is that no matter how big or strong you are, you always strike last. Anyone seen the picture of the mountain sized Ghazghkull Mag Uruk Thraka? Yeah, well the power claw he wields is just as hard for him to move as say Commisar Yarrik using a claw of nearly the same size.
Normally I would suggest a flat out initiative modifier, but since it doesn't have as much to do with I as it does with the strength required to wield a power fist. I think a system like this would be interesting (yet a little complicated compared to the simplicity GW tries to maintain.)
The equation is: 6 minus Strength equals negative initiative modifier with a minimum of 1. For example.
a - b = c (-1)
A S3 Imperial Guardsman leader with a power fist is (6 - 3 = 3 x -1) meaning that the guardsman strike at the minimum of initiative 1. This makes sense as I can picture me or any other puny human (compared to the astounding sizes of alien races in W40k) wearing a 2 ton glove and trying to move it yet alone wield it correctly.
Lets use an enormous warboss on the other hand. He is S5, and judging by the size of him, a power claw would not affect him nearly as much as that guardsman. Another sad thing about Orks is that for our warboss we have to waste his amazing initiative on a power claw, or use a choppa and not kill anything but still striking first. For a warboss it would be (6 - 5 = 1 x -1) meaning the warboss gets 1I shaved off of his total, effectively making him slightly hampered, but not as much as he is now.
Any Questions, comments or whatever on what I have here is appreciated.
It doesn't make much sense to me that a choppa carves up terminator armour but does nothing against the clothy armour of guardsmen. A -1 armour save would be more balanced and not scream "JUST MADE FOR MARINES".
OLD CHOPPA: (2pts, Max Armour save of 4+, one-handed.)
NEW CHOPPA: 2pts, (-1 Armoure Modifier, one-handed.)
A 'Uge Choppa which is widely known for sucking, should be something like this.
OLD 'UGE CHOPPA: (10pts, +2s, Max Save of 4+, Always strike last, two handed.)
NEW 'UGE CHOPPA: (10pts,+1s, -2 Armour Modifier, does NOT have to strike last, two-handed.)
Another thing I though was really dumb from playing W40k (this is universal to all races with power claws/fists.) is that no matter how big or strong you are, you always strike last. Anyone seen the picture of the mountain sized Ghazghkull Mag Uruk Thraka? Yeah, well the power claw he wields is just as hard for him to move as say Commisar Yarrik using a claw of nearly the same size.
Normally I would suggest a flat out initiative modifier, but since it doesn't have as much to do with I as it does with the strength required to wield a power fist. I think a system like this would be interesting (yet a little complicated compared to the simplicity GW tries to maintain.)
The equation is: 6 minus Strength equals negative initiative modifier with a minimum of 1. For example.
a - b = c (-1)
A S3 Imperial Guardsman leader with a power fist is (6 - 3 = 3 x -1) meaning that the guardsman strike at the minimum of initiative 1. This makes sense as I can picture me or any other puny human (compared to the astounding sizes of alien races in W40k) wearing a 2 ton glove and trying to move it yet alone wield it correctly.
Lets use an enormous warboss on the other hand. He is S5, and judging by the size of him, a power claw would not affect him nearly as much as that guardsman. Another sad thing about Orks is that for our warboss we have to waste his amazing initiative on a power claw, or use a choppa and not kill anything but still striking first. For a warboss it would be (6 - 5 = 1 x -1) meaning the warboss gets 1I shaved off of his total, effectively making him slightly hampered, but not as much as he is now.
Any Questions, comments or whatever on what I have here is appreciated.