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How would you guys go about making special rules for a character in which the disadvantages offset the advantages?
Case in point my Grey Knights Grandmaster.In a campaign I am planning he will be given chaos gifts but inturn work as a beacon for deamons. I was thinking something along the lines of wings(jetpack), and a 3+ invulnrable save. But inturn the opponent gets to take 1 free greater deamon.The idea of this is that it would not make the G.M. cost anymore points then normal because its not a real advantage. What do you think? And don't go into the fluff of it as I have it covered.
War necessitates a different set of morals.
Mine will do.
A 3+ inv. seems a little to good, but yes, generally it is sensible to use an existing person and change it.
Out side of a dog, book is mans best friend, inside of a dog, it's rather hard to read. - Groucho Marx
They'll kill him with self confidence, after poisoning him with words. - Desolation row - Bob dylan
Oh, Fishy Fish. - Monty Python And The Meaning of Life
When I design a special character, I first draw him as I want him to be. Then I calculate how much he should cost around. If it becomes too uber, I either delete some good things or add some disadvantages.