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I think it may be an interesting but you ma consider giving them Jetpacks and or fleet, insted of that dodge ability it seems to add an uneccary level of counfusion.
Elite Choice- XV21 Swift Team
Points WS BS S T W I A Ld Sv
Shas'ui 30 2 3 3 3 1 3 2 8 3+
Shas'vre +10 3 3 3 3 1 4 2 8 3+
Team: A team consists of 3-6 Shas'ui
Equipment: Speed teams are equipped with the XV21 Swift Battlesuit. The above profile is amended to include the suit's enhancements. Each model carries a pulse rifle.
Options: Burst cannons may be substituted for the pulse rifles at +5 points per model.
Character: One Shas'ui per team may be designated as a team leader at +5 points. They may then select items from the Tau Armory. A Shas'ui leader can be updated to Shas'vre at +5 points. The team leader may also buy a marker light at an
additional +10 points.
Swift Armor: Swift Armor teams can use their suits to move much quicker than the average warrior. To represent this they can move +D6â€? in addition to their normal move during the Movement Phase.
Dodge: When targeted by blast type weapons requiring scatter die, an extra D3 must be rolled. In instances of direct hit, the scatter die must be re-rolled. When targeted by weapons from over 18â€? away,the BS of the shooter is reduced by 1.
Bonded: The team may be bonded by the Taâ€™lissera at a cost of +10 points for the whole team. The will not carry the bonding knife, but will have the knife design painted onto their battle suits.
Swift Teams provide necessary distraction to enemy forces when Tau forces need to regroup. Often willingly straying into situations considered too dangerous to other Tau, they consist of what humans might call â€świld cardsâ€?. Exhilarating in the thrill of quick, agile movement, swift teams are often found circling their opponent, almost appearing as restless predators. For this reason, they have earned the title â€śShaâ€™yonâ€? or â€śWind Hunterâ€? among the other warriors.
So what do you think? I'm fairly sure its not too complicated. I basically took a stealth suit and geared it for speed. I wanted to create a new gun for them, but I thought that it would be a bit too much. I'm new to the whole create-a-unit thing so advice and criticism is welcome.
Last edited by TheNext; June 28th, 2005 at 19:48.
Alright. Completely scrap the Dodge rule (my cousin put it in anyway). The problem with using the Fleet rule is that the can't shoot. I'd like it to be so that the model represents a faster suit that can still shoot. Maybe having it so that they can shoot even after the extra move, but with a lowered BS? (to show that it's harder to shoot while moving).
Would not a jetpack just work here like you already have, exept you can still shoot and its a full 6''?
As far as new elites go, I don't think more battle suits are the answer.
My suggestion is to assimilate more races into the tau empire, as was done for the kroot.
Make a new race that has something besides excellent CC abilitie that regular FW and pathfinders don't. Such as infiltrate, fleet, better cover/armour saves, different guns, Demo charges, something.
... only triumph could turn pooing his pants into a good thing..
I think what the Tau really need is another troop choice, maybe a troop drone would be good.
-Moved to rules Development-
God not another of these threads, sorrey I know that a bunch of these come up and you guys are going to say "if you don't like the thread don't read it" but this is just going to evolve into another thread like "what would you change in codex tau".
Originally Posted by The Paint Monkey
Yeah, yeah. I was basically just looking for feedback. My friends and I like to play games where each army gets a custom model of the players choice. We try to make it fair so I wanted some input from other people. Not trying to start a "I wish we had this, that, and the other" type of discussion.
As for the reason that I created a new suit. Well I just love the suits. I'd field a whole army of them if I could. My first game of 40k using Tau, I had a Shas'O that deepstriked less than an inch from instant death (the table edge) took out three, yes THREE, of my firends tanks (he was using IG, but I can't remember what tanks they were) and had a heroic last stand with his trusty drones keeping him alive thorugh two whole squads of infantry before he was cut down by some aggravated lascannon shots. Ever since I've had a soft spot in my heart for battle suits.
Here's a thought on your desire to shoot and move that extra D6. The rules for Jet packs allow a model equiped with a jet pack to use a rapid fire weapon as if it were stationary and also charge after firing. A good way to solve you issue is to allow swift armored troops to fire assalut weapons, and only assault weapons, and still count as not having fired.
This goes with the fluff of assult weapons and only gives a minor advantage to the swift armored troops: allowing them to fire one specific type of weapon and still get a +d6 of movement.
Of course, simply adding the fleet rule does add greatly to the ability of this unit, even if this does sacrafice the ability to shoot.
An alternative, whish is much more complex, would be to allow them modified jet/jump packs which would allow them to move 6" +D6" in the movement phase as jump troops. Think of it as the suites using a small amount of gravity manipulation to make them 'lighter' coupled with Augmented leg supports. Moving in this manner nets you a move distance equal to the Swift rule, but maintains the ability to shoot.
Oh yah, I'm not advocating a new unit or rule for the book or anything like that. This unit sounds like a fun unit to both model and to play, and since this game is all about fun then I'm all for it.