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This one is simple enough, although it must be applied to a specific race. A guard infantry unit may sacrifice it's special and/or heavy weapon upgrade to buy the basic weapon of a xeno race (Eldar, Dark Eldar, Tau [choice between rifle and carbine], or Ork). Spend 2 points per strength upgrade and 1 per AP upgrade. So a Pulse Rifle or carbine costs +6 points while a Catapult costs +4 points. This doctrine is meant for Gue'vesala, Ork Fighters, pirates, etc.
Nice idea in theory but 4 pts for a Catapult!? The Pulse Rifle could work but i think you've got to find a better way to work out the pts.
possibly make an option for Choppas too?
I still hate Twiglets!
Fine fine. Subtract one point for each -6 inches to range, add one point for each +6 inches to range (increase cost of Pulse Rifle by 1), add +2 for pinning, so a catapult is 2 points while the Carbine is the same, (leaving the Guardsmen costing the same as their Eldar counterparts).
If the unit consists of non-sergeant models armed w/ Laspistols and CCWs (e.g. Warrior Weapon Guard, Command Squads, Hardened Veteran Squads) then a pistol equivalent of a racial weapon may be taken. This includes Sluggas, Shuriken Pistols, and Splinter Pistols. The same rules apply, but use the Laspistol stats as default. If upgrading a model to carry a slugga, the model may replace his CCW with a Choppa at +1 point.
A nice idea but very confusing - mainly the points. :huh:
I think I get what he means - the new weapon is an upgrade replacing the normal one, so it costs additional points to get, like a special/heavy weapon would.
Precisely. Want a summary?
Shuriken Catapult: 2 pts.
Splinter Rifle: 2 pts.
Pulse Rifle/Carbine: 7 pts (look on the bright side: You can now have em at BS 4 if you take vets).
Shoota: 3 pts.
Slugga: 3 pts. Choppa 1 pt (must purchase slugga first, doesn't count against special weapon slots)
Shuriken Pistol: 4 pts.
Splinter Pistol: 2 pts.