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(Figured I'd throw this out to the do-er, forum members before I finally sent this off to CA.)
I was flipping through my Tau codex and came across the following passage on page 14:
'The Fire caste is capable of battle rage and there have been occasions where the death of an especially beloved Ethereal has enraged an army beyond endurance. This does not result in them rushing into hand-to-hand combat. Instead, they advance steadily while pouring an unceasing volume of fire into the enemy. Such an attack will only be halted by the expenditure of all ammunition.'
This gave me an idea for Ethereal death.
If an Ethereal is killed, the following rule applies.
In a game of 1000 points or less, two or more units of Fire Caste Tau units (Anything except for Kroot, Drones, Human Auxilieries and any other non-Tau units introduced) fail their morale check due to the Price of Failure rule, the Fire Caste may become Enraged. In games of 1001 to 2000 points, four or more units must fail their morale check. In games of 2001 or more points, five units must fall back.
If the fall back numbers are achieved, roll a d6. On the result of a 6, the Fire Caste becomes Enraged. The following rules apply to all Fire Caste units:
Any Rapid Fire weapon always counts as stationary, regardless of movement.
Assault weapons are unaffected.
Any Infantry units that carry a Heavy Weapon gain the Slow but Purposeful rule.
Any rule that would otherwise prevent a unit from being targetted (ie. Siren on Chaos Demon Princes) does not affect Enraged Fire Caste units.
All Fire Caste units become Fearless. They cannot be pinned, fall back for any reason, including Close Combat.
All Fire Caste units must move foward at least 3". The exception are units with Slow but Purposeful that roll less then 3" on their movement test, in which case they must move up to their maximum movement.
Also, all Fire Caste units must move towards the enemy, and, if LOS is blocked to any opponents, they must move to get LOS to at least 1 enemy unit.
Any Tau unit Falling Back for whatever reason when the army becomes Enraged immediately Regroups and is subject to all Enraged Rules.
Any Tau unit that is Enraged must fire at the closest unit. The only exception to this is if a Tau unit cannot physically damage the nearest target-the Armour Value or Toughness is too high for their weapons to wound, or the unit is an XV89 Broadside Battlesuit or Hammerhead Gunship, who may choose to fire at vehicle units over closer Infantry units.
*Other possible, and long and complicated, rules*
Any Fire Caste units that are Assaulted while Enraged always strike last, even after weapons such as Power Fists that normally cause the user to always strike last. However, every Fire Caste AND any attached Drones make 1 ranged attack with their weapon against the assaulting unit. If the unit assaulting is destroyed from this, the unit being assaulted continues as normal-they do not Consolidate. It is assumed that they simply gunned down the charging unit and continued on. However, once a Tau unit is engaged in Close Combat, no modifers apply.
(This is to simulate them seeing the enemy unit, facing them, and firing at them until the instant that the enemy slams into them.)
If a Fire Caste unit is killed while Enraged, roll a d6. On a 5 or 6, the wound was not immediately fatal, and the unit continues foward. However, if it is in a unit, that unit may only move 3". The injured warrior can only fire at BS2, and it's weapon reverts to it's normal stats. This is to simulate the extent of their battle rage-even if their legs are gone, their innards are hanging out, an arm is attached only by the threads of their clothing, they will continue to drag themselves foward and fire-even if that means being hauled along by their comrades or grabbing onto the leg of a passing Battlesuit.
(When I was thinking of this, I could just see this image of a Fire Warrior, his body gone below the waist, grabbing onto the leg of a passing Battlesuit and continue to fight. They're 'honor bound defenders of the Tau', and their favorite Ethereal just ate a bullet or something-they're pissed and not gonna let a little thing like missing body parts stop them from their revenge!)
An army that is facing an Enraged Tau army must make a morale check, with the following modifiers:
Any unit with an ability (Fearless, ect) or unit (Commissar, ect) that modifies Morale is exempt, unless that modifier is negative.
All units take the morale check with no negative modifiers and a +1 modifier to their LD characteristics (So a unit with LD 7 would take the test at LD 8 with no modifiers for half strength, ect). This is to simulate the sheer 'Holy crap!' factor of an entire Tau army charging you. Well, charging, Tau-style.
Burn the land and boil the sea. You can't take the sky from me.
Member of the Canadian Clan, eh.
Mech Tau Cadre: 2000 points, needs paint and magnets.
Paladins of Avalon (SW):-1500 points, needs paint.
no offence but nominating targets with your whole army seems kinda un balanced. my s 10 rail gun kills anything i want!!
also you dont count for ammo expentiure.cause running out of ammo is bad vs khorne berskers. also i would give units the ability to be pinned and get so cover bonus.again you can fire as many shots as you want at guys layin :eek: g down or in cover and run out of ammo and not cause many causites as youd expect(belive me i know alot bout war)
also tau are very.... calculating. thats why the price of failure is there.
they wouldnt blindingly fire while advacning vs bersekers
tau just seem to calm for this(also how would kroot react i think they would be alittle scared to charge during the crossfire of all tau weapons and the enemy.
also tau probably dont live after getting shot up(beserkers chaos lords and zombies do)
its very creative just not that great. tau sit and shoot its what they do.
"My troops can eat their belts. But my tanks gotta have gas."
General George S. Patton
"They have a gun called the death arc!They are now my favorite 40k race!"me quoting about the xenarch
The home page of my army
If you really wanted to have battle rage , you could just say that any tau units that pass their morale check on double ones become fearless or something similar. Much simpler .
I think I'm with the Angry Snad-Man on this one, but I would add that they move 6" towards the closest enemy unit without locking into combat, in the movement phase.:w00t:
You have the right to remain VIOLENT!
I think it's a bit too complicated and and advantageous to the point of wanting your ethereal to die. The only disadvantages are having to get closer to the enemies fists and knives anmd the unlikelyhood of it occuring due to having to roll a 6 with sufficient fall back numbers. It's a nice idea though, makes the tau seem more hardcore.
They shall be my Imperial Guard and they shall know some fear...