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I have looked but havnt found rules on playing on arctic battlefield. I was wondering if anyone had any ideas on special rules for arctic landscape rules.
In codex catachans it says that you could use the jungle fighting rules for arctic or other deathworlds. Here is my version:
*All models without an enclosed battle suit (a model with a 4+ to 2+ save counts as enclosed) lose 1 inch from their movement.
*All terrain counts as dangerous for vehicles.
*At the beginning of each turn pick at random one of the pieces of terrain that has models in it. Roll a scatter dice and put the flamer template on the middle or highest point of the terrain with the large end facing the direction indicated by the scatter dice. All models covered by the template suffer a stength 5 hit. This is an ice flow
Originally Posted by The Paint Monkey
I'd say for a light snowfall, i.e. seasonal, most troops could handle it, so use Warrior 47's rules. But for a true arctic world, where the snow is at least a foot deep and temperatures drop to -40, the sun shines for three days a year and blizzards come and go with sunrise and sunset (lovely and poetic, isn't it :p ), try something like this (i used this for my campaign about a year ago).
Hidden lakes - Often, a normally innocent-looking wood or hill can actually be simply resting precariously on a frozen lake. These are treacherous, as even a space marine cannot stand the intense cold of near-frozen water and the difficulty of swimming in armour. Whenever a unit enters difficult terrain, roll a D6 - on a 1-3, the ice holds, and the unit breathes a sigh of relief. On a 4-6, the ice cracks and the troopers scream as they plunge into icy water - place the ordnance template in the centre of the unit - all models under the template take a strength 3 hit that ignores armour saves(you can still drown!), and the unit automatically counts as pinned as they drag survivors out or simply recover from the shock. Vehicles test in exactly the same manner and will be automatically immobilised if the ice falls in. If another unit moves into the terrain then it is possible the ice could fall in again, and it can affect both units. Vehicles that suffer the effects of a hidden lake twice are destroyed - even amphibious vehicles are simply frozen.
Night fighting: Night fighting in a blizzard is nearly impossible - all night fighting rolls will have 6" subtracted from them to a minimum of 3".
And also using similar rules to Warrior 47.
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Ok, cool that works...what about desert planets? I have been using the sandstorm rules in the Necron codex but am open to suggestions
I am sorry was POed that day
Last edited by Novelizer; September 23rd, 2005 at 21:00. Reason: Sounded like an idioit
It doesn't have to be exactly that wording. It's just an example.Originally Posted by Novelizer
Necrons don't breathe, period, but their "gears" can freeze together, etc. Nature is our greatest ally and our greatest enemy.
I wouldn't mind seeing a "skid to a halt" rule ... any vehicle movement increases 1" or so straight ahead, if it's a super-icy world. Ha.
Good for them, they can sit at the bottom of the frozen lake for 2-3 hours before they run out of air. A marine in power armor can't swim.Originally Posted by Novelizer
Originally Posted by The Paint Monkey
See previous post
can we have kharn the betrayer not be effected by any of this? he did go berzerk on an ice world were both armies didnt want to charge cause it was freakin cold. so he gets angry cause he cant kill so he picks up a flamer and burns anyone not fighting...
also we have vallhallans do they get bonuses? count as being enclosed maybe?
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