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I have searched for this and no topics have come up so here goes-
I suppose this is a bit of a strange remark but me and my mates had been playing 40K using a slightly different close combat WS comparison table. I'm not sure how this happened and I'm not sure if we saw it somewhere else first...
Anyway, basically we were using the Strength - Toughness (to wound) table and only going as far as 3+ and 5+. So when you were the same, it was 4+ to hit, but then it went to 3+ if you're better and 5+ if you weren't.
Once again, I don't know why we were using it but it seemed to work really well. Because it was actually harder to hit someone with a better weapons skill than you (as it should be!):shifty:
Can anyone tell me was this in a previous edition or just something we made up? :wacko:
Well think about it, if I could kill you from 1500m away without a scope and make your head explode with just the power of my mind...We'll say I have Kick ass skill of 10 and you hit me in the back of the head with a dead cat you found when I'm not looking (Kick ass skill of 1) I still will fall down....unless I have a giant beaked maw of death on the back of my head...
Its about offensive skill vs. Defensive abilities and attributes
its kinda made up...
but its ok... if you had fun thats what counts, but dont take it to a tournament..or anyone else with a hardbound rulebook (kick ass skill 6)
I have often thought about the same thing. It has troubled me that WS more than 5 or 6 is seldom exemplified except for daemons, and even then, they never hit on 2+ no matter how low their opponent's WS. I have been toying with the idea of inventing my own game in which a normal trained soldier has WS 4 instead of 3 in order to expand the scale a bit. Then, instead of heroes having multiple wounds or lots of un-explained attacks, they would simply have very high WS, making them difficult to hit. Also, higher WS would allow you to inflict more wounds in combat.
I appreciate your effort to spell things correctly.