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ok well for the few of you who read my thread in the conversion forum, i have some beastmen. i was planning to make the small ones, ungors, into grots to save money.
BUT i have a better idea. why not make a whole new unit, we'll call them "slaves, or slavelings" for now (for lack of a more creative name). they would be almost exactly like grots, maybe a little better or worse, and probably they would have a special rule where you roll a die each turn, and on a roll of a one or two they move like a basilisk shot, (i.e, scatter dice). there are probably better ways to do it, maybe with a slave herder take a leadership test, and should he fail, the slaves uprise and run around aimlessly, maybe killing some of your own units or something.
so anyway, can someone help me design basic rules and stats for 'slaves'. i think it would be a great idea because ork players could use almost any extra models they have laying around for more than scenery.
what do you guys think? and please post rules ( i don't have a codex yet so i cant really build something similiar to a grot- i dont know what a grot's stats look like :wacko: :rolleyes:
Uh orks already have grots I don't see what you are trying to create
im saying because it would take a ton of conversion to make your own grots, and buying them is annoying and it burns a hole the size of texas in your cash supply,
so, im saying we should more or less make a new grot-like unit. that way you could use nearly any model, as orks take slaves of all sorts :yes: :yes:
any more questions??
here are first draft stats- there gonna be off so corrections/revisions/suggestions are more than welcome.
Squad size: 10-30 Slavelings
Weapons: All models are armed with close combat weapons.
WS BS S T W I A LD Sv Points
3 2 3 3 1 3 1 5 6+ 4
Special Rules: 1Every Slaveling unit must include one (1) or more Slave Driver
2 Each turn, every Slave Driver in a Slaveling unit must take a leadership test. if no Slave Drivers from a Slaveling unit pass the test, then that Slaveling unit "breaks free". This means that your opponent controls the affected Slaveling unit (not including the slave drivers) for that turn.
Weapons: Slugga and a Choppa (the extra attack granted by a choppa is acknowledged in the stats)
ok there we go. comments?
To be honest, there's no real point to this, I see what you are trying to accomplish- making disposable troops- but orks already have them in the shape of grots so you are making a wasted effort.
Original idea but its already been done. I know its sounds harsh but I think a lot of people would agree with me.
ahh i know what you guys are saying, but i dont think you quite get what i mean. of course theres no reason for another disposable troop when we have grotz.
BUT- this basically a way to A- save money B- Save time C- make use of old models
See what im saying is rather than having tons of old unused models sit in my closet, i can make them into "slaves" for my ork army. So by doing this, i make use of otherwise worthless models, and i save myself spending a bunch of money to get grotz.
:wacko: :blink: you know i bet this is just one of those things where it makes perfect sense to me but no one else understands what i mean.
anyway i hope you guys get it now.
and i still need help with those stats!!
WS BS S T W I A LD SV
2 2 2 2 2 2 2 5 -
they may always be ignored for shooting purposes and if they aren't accompnied by a slver a unit may move over them in the movement phase (only if they can get completely over) if the mover make a dangerous terrain test.
How about this?
that could work.
the only problem is with the rule. i need them to block LoS so my slugga boyz dont get shot up too bad when they move in. The thing is, slaves arent necessarily small. they will be of all different races. some umies, the beastmen, maybe an eldar or two, etc.
so maybe we can think of another special rule =/.
thanks for sticking with it and trying to understand me..haha :yes:
Or maybe they can count as grots... Same stats, same whatever, different models. Its a lot easier and you don't have to ask permission from your opponent to use them.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
the only problem is the models don't really look like grotz. so that doesnt really make sense.:wacko: so confusing. but its bettter than spending 50 bucks for a bullet catcher squad.
If you really want them, then maybe make it fluffy so your Orks dont like grotz or they all died or something for whatever reason, so they have to use a larger amount of slaves from other races instead, in your army simply change the name of The Grotz unit to Slave unit and use the rules for grotz. What do you think??
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