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For the deamonhunters orbital strike, once it scatters, it blasts that spot till the end of the game. i think that the orbital strike should scatter each turn, because ships keep moving, and they would have to re-adjust their aim every time they fire. Even if u could stay still though, you wouldnt blast the wrong area 3 times in a row, because thats just stupid. feel free to comment.
I thought you picked a spot, and it shoots there every turn and every turn it scatter from that spot that you picked.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
He is suggesting a house rule, not making a comment about an existing one (hence rules development).
However, you clearly are unaware of a 'Geo-synchronous orbit'. I.e. the ship does not 'need to move' at all. On the comment of 'blasting the same area' each time, it is supposed to be a pre-arranged targeted strike. You are actually aiming for the terrain piece as 'called in' by the ground troops. The scatter only represents the inaccuracy of shooting such a long distance.
Yeah but i think the crew would be like "we missed, lets try to hit it again, and not blast thje same spot twice".
and perhaps they should use a larger template because the impact of a round fired from space is going to be huge.......
Originally Posted by Korim Trucebane
that makes sense...I always figured bomb/missle/whatever shot from a battle cruiser in space would have a bit bigger explosion.
but...that just gives way to "theoryhammer" where if you look in "what if" terms alota stuff should happen different.