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sqaud numbers 5 - 10 6 pts each
WS BS S T W I A LD SV
4 2 5 5 2 3 2 9 4+
carapace armour 20 pts per sqaud
modified chem inhaler 15 pts per sqaud : boosts toughness and strength
lifesupport explosives 15 pts per sqaud : ( when a fanatical gaurdsmen is killed roll a D6 on a roll of 1-2 explosives are a dud on roll of 3-4-5-6 activated and and a small blast marker is used to represent explosion )
Only one sqaud can be used per force orginastion chart.
Fanatical gaurdsmen have pledged to give their lives to the emperor . But not withought taking a few of his enemies . Before Battle Gaurdsmen are equiped with a special chem inhaler to help induce heroic acts and are also equpied with an explosive that connects to the sighns of the gaurdsmens vitals via his helmet is his vital flatline then KABOOM
please tell me if i have made any errors but i have also made this for fun because i had the extra minis so i bent a rule or 2 no big deal
what????? Not a hope in hell? They are better than SPACE MARINES!!!!!
now that i've calmed down a little I'll make a suggestion.
ws bs s t w I L sv
4 4 3 3 1 4(perhaps) 8 4
you really can't get the same toughness and strength as a space marine by using gases! They spent years getting pumped with steroids to get that far!
brain washed: the same as the space marines they shall know no fear rule.
and perhaps a few others that you can think of.
Im not sure about those life support things but if you want them then it is your choice.
first of all the max u can have per army is 10 models but i dno if theyre elite or heavy support the gases help them fight to their body just shuts down (various wounds blood loss) basically their sucicide bombers
Why do they have armour?
Why do they have an obscene, inhuman strength and toughness?
Why do they only cost 6 points?
The idea is good.. The implimentation is weak.
In that case, why not make them an Elite or Fast Attack unit of 3-10, with each soldier set up with the stats of a Conscript or a Guardsman and simply give them "Infiltrate" and "Suicide Charge," a bomb that uses the blast template and inflicts, say, an S8 AP6 hit on all models under it? (Provided, of course, the suicider actually triggers it before dying.)Originally Posted by concon360
Have the bomb explode automatically when they assault or are assaulted once the assault is resolved. Every guardsman still alive uses their own template. Or, choose to detonate the explosives outside of the assault phase.
I don't think the imperium is going to give suicide squads carapace armour. Chem-inhalers I'll bite, but not armour. They're not going to be superhumans like Marines, either. T3 S3 plz.
well this is only my first attempt at fluff or rules etc:yes:
If you want to increase stats of any model think of it in comparrision with other creatures and in real life St 5 means a warrior can easilt punch through a wall, snap iron etc do you expect your warriors to be able to do this if not then st 4 might be more appropriate.
"God is dead" Nietzsche- 1886
"Nietzsche is dead" God- 1900
Why are there scams? http://www.youtube.com/watch?v=Q71FLDIMBc8
actually, strength 4 is punching through walls. Have you not read any space marine fluff?Originally Posted by Berny Mac
even a muscle bound human that is like .... i dunno really really strong, would probably just make stength 4. Maybe.
There should be a time limit for the detornators. Like 3 turns, and if they don't make it to the enemy then they blow up anywaays. Take away the 3+ "bomb explosion" check and turn there stats down. Cool idea.