I've always been slightly dissapointed with the psychic powers available to characters in the 40k universe who are supposedly the most powerful warriors of the galaxy; the psykers. I think some of the most exciting example of a pyschic power is the Sanctuary power that is available to DH inquisitors. It creates game play situations that would never occur outside of the psychic realm by "pushing" daemons out of close combat and therefore allowing the rest of the squad to unload with shooting attacks the following turn. Also, the space wolf rune priest hero dude being able to teleport is seriously dope.
It would be cool to have a veteran upgrades for psykers for each army list that allows them to take some different powers that have more interesting implications. Here's a few examples of what I am thinking:
Space Marines: "TerraForm" Librarians may take a psychic power that uses a flame template to effectively clear any terrain in front of them.
Eldar: "Bone Song" Farseers can take a power that enables a squad within 6" to gain the jump pack ability as they will levitate until the end of next turn.
I haven't thought of many more, but I'd like to hear what others think. Are these powers too drastic?

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