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OK, my last house rule I posted (months ago) was utter crap, so I hope this one is better. I already posted it lesser detail in response to a question from a reader of one of my batttle reports.
The 'capture' rule is only valid in normal death matches. Let's say 20HE spearmen are attacked by the same number of their dark counterparts. The DE, by a miracle, kill 16(or at least enough to cause a panic test). Now, the other guy has two choices: a) take a panic test, or b) take a 'lifesave' test. In a lifesave test the guy roles 1D6 for each survivor. On the roll of a 4+, the individual decides to stat put. On the roll of a 3-, the individual is immediately transfered to anywhere off the table, or if you have the scenery, prison.
At the end of the game, one of two things hapepens to the prisoners. 1) Their army wins and they are 'liberated,' namely, their captors get NO victory points and their team does; half the points value of each model liberated (rounding down). 2) The enemy win and get twice the victory points they would've got had they killed the opposition outright.
Of course, the guy only gets the option of a 'lifesave' test if the DE player gives it to him.
That sounds interesting. However, if they are 'evil' counterparts, I do not think they would bother to capture them. They would just kill them. Interesting idea though.
<span style='color:blue'> Die Infantrie -
Die Konigin Aller Waffen
The Infantry -
The Queens of the Services</span>
<span style='color:red'>Durch Wehrwillen zur Wehrkraft
Through military will to military strength</span>
<span style='color:gray'> "In a man to man fight the winner is the one who puts an extra round in his magazine"
-Field Marshal Erwin Rommel</span>
You can fluff it out somehow. Capturing for slaves, going to convert them into spawn/ feed them to daemons, keep them as toys/ servants. It'll work.
*In My Mind*
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I was just giving an example, but I was thinking SLAVES. The empire might not, and a few other races might not want to capture, prefering to root out the evil-or good-enemy. Maybe I'll fluff it out, or perhaps I'll just make it only optional to x, y and z.
Personally, I'd change the rule so that the losers can opt to 'beg' for their lives no matter what. With the 4+ required to survive, that pretty-much lets it up to the dice to decide the enemies compassion. Or, you could have the winner take a Leadership check for each surviving enemy, with a modifier as though they had lost the combat (to represent the vengeance-killings of helpless foes).
Only trouble is, if the model is captured, how do you count VP to know who wins? You say that if the guy wins and liberates his prisoners, they count for 50% VP, but if the enemy wins they count 2xVP? How do you know who wins a deathmatch when you could have alot of POWs?
This is best used in campaigns, where the outcome of one fight affects the next. Just imagine capturing some-ones general, then playing a raid to see if they can reclaim him!