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ive got necromunder enforcers and use them in inquisetor but there not in 40k except the not in the witch hunters stormtroopers so what about this as an imperila guard restricted troops doctrine?
Adaptus arbites enforcer detachment
The adaptus arbites are the strong arm of imperial law serving on all civilised imperial planets. Up holding the emperors justice and the laws of the book of judgement they operate out side the planetary governors jurisdiction and frequently are the front line in planetary defnce
To use the enforcers in warhammer 40,000 games they can be used as allies in imperial armies .One enforcer detachment is 0-2 eleite units in an imperial guard army
Adeptus Arbites enforcer patrolEnforcerPts/ModelWsBsSTWIALdSv+Enforcer sergeant11343313184+Enforcer handler11343313184+Enforcer veteran sergeant+8343313184+Marshal+6343313284+Truth seer35443324394+Cyber mastiff12333313185++84-44142104+
Number/squad: The units consist of an enforcer sergeant and between 4 and 9 enforcers.
Weapons: All enfocer models carry combat shotguns power mauls and frag grenades
The marshal is armed with a bolt pistol and power maul and frag grenades. The turthseer is armed with a las pistol and the cybermastiff is armed with teeth counting as one close combat weapon
Options: any model can exchange their combat shotgun for the following at the points indicated a Bolt pistol at +2 or a suppression shield at +3
Any model may upgrade there shotgun to carry executioner ammunition at + 4 pts/model.
Up to two modes can exchange their combat shotguns for a special weapon from the following list either a grenade launcher +8 or a flamer at +6 plasma gun +10
If only 1 special weapon is taken then one model my exchange there shotgun for a heavy stubber for + 12 points
One enforcer armed with a standard combat shotgun may be upgraded to a handler for +10 points
The handler is only armed with a bolt pistol and a cyber mastiff and can control up to 2 additional cyber mastiffs for +8 points each
Character: the sergeant may be upgraded to a veteran for +6 points the enforcer veteran sergeant has access to the imperil guard armoury with the same privileges as a storm trooper sergeant
One marshal may be taken per arbiter detachment and are independent characters they have access to the imperial guard armoury as officers. In addition to this he may take a suppression shield at +10 pints counting as a single-handed close combat weapon for the purposes of weapons restrictions.
One thruthseer may be added to a squad in arbiterâ€™s detachment at the cost of 12 points he is equipped as stated and may make one role on the minor psychic power table detailed later
Transport: The adaptus arbites may be mounted in a patrol rhino for +65 points any may take any imperial guard vehicle upgrades
Rhino see codex: space marines, witch hunters, daemon hunters
Executioner shells. Executioner shells are special ammunition used by the adapts arbites they have miniature logic engines and infrared detectors in them they can track there targets round to where ever thy are hiding .A shot gun upgraded with this ammunition may chose to fire with the following profile instead of the normal combat shotgun profile
No line of sight is needed to fire executioner round.
Power maul this is the standard shock weapon used by the enforcers its power field stuns opponents for capture and interrogation. The power maul is a close combat weapon, a model wounded by a power maul before saves are made has its initiative characteristic reduced by 1 a model whoâ€™s initiative is reduced to 0 is rendered incapacitated and is removed as a casualty (or prisoner). Armour saves are taken as normal.
Suppression shield this is a shield incorporating a powerful force field. Used by the arbites for close quarter fighting it can also be used to make smashing attacks. A model carrying a suppression shield has a 4+ invulnerable save and in addition it a single-handed close combat weapon
Cyber mastiff A cyber mastiff is a robotic dog used for attacking criminals. Moving a head of the enforcers engaging the enemies of the emperor so the enforcers can apprehend them.
The cyber mastiff is part of the enforcer unit but can assault out of that unit at a target in assault range (12â€?)
The cyber mastiff must assault the same unit that the enforcers shot at if the enforcers shoot.
Once the cyber mastiff is free of the combat it will automatically return to the enforcer unit.
For initiative rolls for chasing down fleeing units the cyber mastiffs Initiative is be used instead of the majority.
The adaptus arbites use the ubiquitous rhino transport vehical but with there ones have adaptations to there needs
Enforcer Patrol Rhino
Type: tank Crew: adaptus arbits enforcers
Weapons: the enforcer patrol rhino is armed with a pintol mounted heavy stubber
Access pointâ€™s sides rear
The vehicle has the improved comms upgrade with out any additional cost
Options: codex imperial guard vehicle upgrades
the powers table is still to come.
what do you think? is it workable? are power mauls over powered? should other imperil armys have them as allies? could they be the saviour troops for the alain hunters?
sorry about the daft stats tables i didnt think it would do that, sorry