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As many ork players would agree, Ork Warbosses are just way too soft to be the big bad Warboss they are supposed to be! At t4 3 wounds and often very expensive, they die easy to just about anything, and are often times get smushed by a standard pfist sarge in a squad.
Warbosses are 10 feet tall (yes, they are) thick skinned monstrosities of death and muscle. If a small necron lord can be toughness 5, something as powerful as a warboss should be too. I believe that an ork warboss shouldn't have to worry about certain things in combat, and should just be an expensive, tooled up combat beast that can only be taken down by some hard work. As he is now, ork players have to keep their warbosses away from big killy stuff in fear of him getting owned. Ork fluff would tell you that those giant orks will go for the biggest thing on the battle fields and have at least a chance of bringing it to its knees. Here is my proposal for a new Warboss in the 4th edition ork codex:
Warboss Pts/Model: 100
WS BS S T W I A Ld Sv
05 02 5 5 3 4 4 09 6+
Independant Character, the retinue of Nobs, the wartrukk, and all that good stuff.
Anyone who had read up their fluff on orks, know that orks are extremely hard to kill. Often times marines are sent out after a battle with orks to 'make sure' that the orks laying across the battle field are truly dead by popping a few rounds in the heads of questionable corpses. This is partly due to the fact that orks are not only extremely resiliant, they have advanced regenerative tissue (fungus) that makes them hard to kill.
For this reason, I believe the ork warboss should also be immune to instant death causes by being hit by a weapon of double his toughness. At toughness 5 this isn't going to happen often, but just to solidify his power.
For 50 points, he may be mounted on a warbike.
I believe that this would be a fair, and more fun warboss to play with. He is basically the same warboss, however he costs 40 points more than the original, and won't die nearly as easy as he often does.
"...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen
I do like this, as I've long thought warbosses should be toughness 5. This is apparently reflected by a rumour I've heard about the new ork dex - that you'll be able to have warbosses, who are the real big nasties, and the old warboss will represent more like a "mini warboss" who's still a very tough ork, but not as powerful as the warboss.
As for the fungal regeneration - why not allow him to regain a wound on a roll of a six? Say at the end of every turn, he rolls a D6, and if he gets a six he gains another wound?
If people disagree with the toughness 5, perhaps four wounds and immunity to the first instant death shot?
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
I'm no Ork expert but IMO T5 would be nice, with a cost raise of course.
However, immunity to Instant Death goes too far. With T5 it's not going to happen much but even an Ork warboss should get killed when hit by a railgun. It's not for nothing that S10 weapons are so rare and that for many units that do get T5 it doesn't count for Instant Death (like Deathguard).
The no instant-kill is a little much in my opinion. A demolisher or a railcannon hitting him in the face is still going to blow it off. Course, now he can take battlecannon shells to the noggin and still get up. I feel that should be enough. That the 5 toughness is fluffy and appropriate I agree with, but he's still just flesh and bone, A marine force commander can be instakilled by your average powerfist unless he dons an adamantine mantle. So Orks should get a similar piece of wargear. Rather than have it base on the warboss for 10-20 points you could just make him immune to insta-kill altogether.
Damn I want that toughness 5 though.
Gargrimz Green Deff
W:10 D:4 L:5
T5 w/ wargear that negates the first insta-kill wound (fairly standard in armories these days) sounds fine to me. I've never played against Orks, but in theory, Warbosses do seem un-fluffily easy to duff over. Three wounds sounds fine- it's all relative where wounds are concerned. Three hits that can wound a T5 creature enough to be considered significant damage would take him out, though he would not be laid low by the same wounds that would kill my Officers. If you get my meaning, I'm not sure I'm explaining this well.
Ork Warbosses need some nice armory access.
Their statline is a bit daft right now, anda toughness 5 is probably a mandatory change.
I have been toying around with some ideas with a friend of mine who plays orks, and we have come up with a few ideas.
(Have not yet agreed on points values, and thus have not playtested these suggestions, but I do appreciate your feedback.
--"I'm bigga dan you, get outta my way!" -The warboss is covered with massive rippling muscles; add +1 Strength
--"Oi! Dat didn't 'urt!" -The warboss is used to taking grievous wounds and continuing on unfased gains Feel No Pain USR
--"Hit me again! I Darez you!" -The warboss gains +1 wound
--"I'm da biggest, so I'm da boss" -Towering above even the largest nobz, the warboss counts as a monstrous creature.
--"Waaaaaagh!" So consumed with the frenzy of bloodlust, warboss gains +1 initiative.
--"Follow me boyz" Leading from the vangaurd of the warband, the warboss gains +1 Ld
'Uge Choppa +2 to Str as opposed to current version
I am sure that there are other things that would also make a warboss a beast, without making him stupid expensive (Unless you wanted him to be)
* "I'm Significant!" -screamed the dust speck
* "Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background."