Not too long ago, I thought it would be fun to create an all dreadnaught list, for one-off games. I built the list with some weird stuff in it, primarily so I could model new dreads. I came here and found the Dread platoon codex, and could not post to it - so if you don't mind, I'll add it here.
I'm trying to balance it out, so please, any help would be great.
HQ - Command Dreadnaught
105 Points
FT SD RR | WS BS St In At
12 12 10 | 04 04 06 04 01
LT | RT | Armament
20 | 20 | Assault Cannon
-- | 15 | Multi-Melta
-- | 20 | Plasma Cannon
15 | 15 | Power Fist (S10, +1 Attack per Arm, Stormbolter)
10 | 10 | Upgrade Stormbolter to Heavy Flamer
10 | 10 | Upgrade Stormbolter to Meltagun
-- | 14 | TL Heavy Bolters
PT | Mandatory Upgrade:
30 | Venerable, as per Space Marine Codex
PT | Artificer Upgrade (May only select one):
30 | Ancient, all penetrating hits count as glancing.
25 | Cyclone Missile Launcher
15 | Improved Comms, once per turn, may re-roll reserves.
25 | Sacred Banner, Dreadnaught may join units. Joined units gain the Counter-Attack special ability.
PT | Chassis Upgrades (May select two):
20 | Agile, Sentinal style legs, +D3 move. If on the D6 roll results in a 6, the Dreadnaught is immobilized. Alternativly the Dreadnaught may re-roll any difficult terrain test. This upgrade may only be selected once.
EDIT:
Selecting an item once is the first cost, selecting an item twice is the second cost
10/25 | Improved Bionics (+1/+2 Weapon Skill)
10/25 | Improved Reflexes (+1/+2 Initiative)
15/NA | Improved Sensors (+1 Ballistic Skill)
30/60 | Reinforced Armor (13-13-10 / 14-14-11)
Secondary Upgrades (May select each once):
05 | Enhanced Armor (Extra Armor, as per Space Marine Codex)
01 | Search Light
03 | Smoke Launchers (If no Artificer item is chosen, may select this item twice)
I'm trying to balance it out, so please, any help would be great.
HQ - Command Dreadnaught
105 Points
FT SD RR | WS BS St In At
12 12 10 | 04 04 06 04 01
LT | RT | Armament
20 | 20 | Assault Cannon
-- | 15 | Multi-Melta
-- | 20 | Plasma Cannon
15 | 15 | Power Fist (S10, +1 Attack per Arm, Stormbolter)
10 | 10 | Upgrade Stormbolter to Heavy Flamer
10 | 10 | Upgrade Stormbolter to Meltagun
-- | 14 | TL Heavy Bolters
PT | Mandatory Upgrade:
30 | Venerable, as per Space Marine Codex
PT | Artificer Upgrade (May only select one):
30 | Ancient, all penetrating hits count as glancing.
25 | Cyclone Missile Launcher
15 | Improved Comms, once per turn, may re-roll reserves.
25 | Sacred Banner, Dreadnaught may join units. Joined units gain the Counter-Attack special ability.
PT | Chassis Upgrades (May select two):
20 | Agile, Sentinal style legs, +D3 move. If on the D6 roll results in a 6, the Dreadnaught is immobilized. Alternativly the Dreadnaught may re-roll any difficult terrain test. This upgrade may only be selected once.
EDIT:
Selecting an item once is the first cost, selecting an item twice is the second cost
10/25 | Improved Bionics (+1/+2 Weapon Skill)
10/25 | Improved Reflexes (+1/+2 Initiative)
15/NA | Improved Sensors (+1 Ballistic Skill)
30/60 | Reinforced Armor (13-13-10 / 14-14-11)
Secondary Upgrades (May select each once):
05 | Enhanced Armor (Extra Armor, as per Space Marine Codex)
01 | Search Light
03 | Smoke Launchers (If no Artificer item is chosen, may select this item twice)