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Righto, Hello Everybody,
Now, I started a thread in the 40k Rule Help about if there was any rules or army list(s) I could use for a Zoid army. There wasn't many suggestions and I can't think of many (but I love making rules:shifty So without farther ado, Here a they are! The list is still in progress as it's very hard to find free time. Some Things might seem a bit over powered (or not finished) but post up would you think and I'll refine them out. FeedBack would be much appreciated:yes: .Alloy Claws, tail, etc: Counts as 2 CCW or 1 CCW with 1+ to strength
Hardened Alloy Claws, Talons, and Teeth: Count as 2 power weapons with 1+ to strength.
Strike laser claw: Against Units Rng: 24â€? Str: 5 Ap: 4 Type: Assault 1 Blast. Against Independent models: Rng: Base contact Str: 10 Ap: 3 Type: Assault 1
Note: It hits using the modelâ€™s normal WS.
Charged Particle cannon: Takes 1 turn to fire up .The zoid cannot move, shoot or assault during that turn. Stats: Rng: 28 Str: 9 Ap: 3 Type: Lance, Heavy 1,
Hyper Charged Particle Gun: Takes 1 turn to fire up .The zoid cannot move, shoot or assault during that turn. Stats: Rng: 30 Str: 10 Ap: 2 Type: Lance, Heavy 1
Rng: 40 Str: 5 Ap: 6 Type: Heavy 2
144mm Sniper Cannon:
Rng: 40 Str: 2+ Ap: 4 Type: Sniper Rifle
20mm Gatling Gun
Rng: 36 Str: 6 Ap: 5 Type: Assault 6
10mm Light Gatling Gun
Rng:36 Str: 4 Ap: 6 Type: Assault 3
Rng: G48â€? Str: 4 Ap: 6 Type: Heavy 4
Rng: 24â€? Str: 4 Ap: 5 Type: Rapid fire
Rng: 24â€? Str: 3 Ap: 6 Type: Rapid fire
Rng: 36â€? Str: 8 Ap: 5 Type: Blast, Heavy 1
Krak: Rng: 48â€? Str: 8 Ap: 4 Type: Heavy 1
Frag: Rng: 48â€? Str: 4 Ap: 6 Type: Heavy 1, Blast
Organoid System /Black box: The Zoid has the preferred enemy rule and on a roll of 4+, the Organoid system will fix any weapon destroyed, Immobilized or vehicle destroyed hits.
Infrared vision: Allows the zoid to find Hidden units and ambushes in the same way as an aspex.
Multi-Sensor Scanner: Allows the zoid to fire as normal when the night fighting rules are in place.
Force Shield /Shield (any): Opponent has to re-roll hits the zoid
Smoke Dischargers: Can be discharged at any time. The zoid cannot fire when it triggers its Smoke Dischargers (although it may move). They downgrade a Penetrating hit to a glancing hit automatically.
Radar Dome: 4+ invulnerable save against any glancing or penetrating hits.
Extra Weapon Hard Points: Allows the zoid to take extra weapons; 1 per hard point.
Ion Thrusters: The zoid can add an extra 6â€? or less to its move if the controlling player wants to.
Charged Ion Thrusters: The zoid can add an extra 12â€? or less to its move if the controlling player wants to.ZoidsCommand Wolf Squadron
You may have up to a maximum of 3 Command Wolfs Per squad.Type: Walker Size: Normal Speed: AgileCode:Name Points WS BS S Front Side Rear I A Command Wolf 125 3 3 4 12 12 11 3 3
Weapons: 1 x Twin-linked 50mm Cannons 2 x Close combat weapons
Special Options: Souped-up engine (can move up to 12â€?)Smoke dischargers
Vehicle Category: Troop Choice
AF-04 Dual Light Vulcan Gun: Wolf gets Twin linked 10mm Light Vulcan guns, costs 15 Pnts
CP-04 Attack Unit: Wolf gets Twin 50mm Cannons. Add 10PntsGun Snipers 0-1
You may have up to a maximum of 2 Guns snipers Per squad. They can act independently or in a unit.Type: Walker Size: Normal Speed: WalkerCode:Name Points WS BS S Front Side Rear I A Gun sniper 155 2 3 (4) 4 12 12 11 3 2
Weapons: 1 x 144mm Sniper Cannon 2 x 20mm Cannons 1 x Twin linked Mortar Pods Alloy claw, teeth, etc. S
pecial Options: Long Shot Mode Infrared Sensor Package Ion Thrusters
Vehicle Category: Heavy Support
LT Gun Snipers: Truly a legderary zoid. It is the most heavy gunned Gun sniper there is and out guns every zoid in its class. It has a 50mm Cannon, Twin 20mm Gatling Guns, Twin 8-Shot Mortar Pods, Wild Weasel Unit, Quad 8-Shot Missile Boxes, Twin Tri-Barrelled Artillery Cannons, Twin Laser Rifles, Twin 60mm Vulcan Guns.
(Iâ€™ll get some rules up in a soon for this.)
Ion Boosters: See armoury.
Infrared Sensor Package
â€?The Gun Sniper has infrared (IR) sensors. The unit is found with the scope of the main sniper cannon, and can be switched at will between visual and IR tracking allowing it to use IR tracking outside of longshot modeâ€? This package gives the gun sniper a 1+ BS since it helps to aim and track targets.
â€?Longshot mode refers to the way in which the Gun Sniper must stand in order to use its heaviest weapon, the sniper cannon. The Zoid's body will slant forward, and the pilot's seat will flip around into a sniper couch. The entire process takes about a second, regardless of whether the Gun Sniper is going into longshot mode or coming out of it. And the Gun Sniper can shift its position slightly to aim the cannon, even so much as taking short steps to either side, although it would be...unwise to fire the cannon while doing soâ€?
Blade LigerType: Walker Size: Normal Speed: AgileCode:Name Points WS BS S Front Side Rear I A Blade Liger 255 4 4 5 13 12 11 3 4
Weapons: 1 x Twin-linked Lascannon1 x Twin-linked Lascannon2 x Laser BladesAlloy Claws and teeth, etc. Special Options: Frontal Force Shield Ion Thrusters Vehicle Category: Elite Choice
These count as power weapons (They add 2+ to strength when in when you charge).
Frontal Force Shield
Like its predecessor, the Shield Liger, the Blade Liger is outfitted with a defensive force shield system. The shield can be used as a battering ram. The Blade liger has a Force Shield (see armoury) that will defect attacks from the front of the zoid only.
High-Intensity Force Shield
The High-Intensity Force Shield (HIFS or Hi-Shield) operates in a similar fashion as the High-Intensity Blade Attack. The energy of the laser blades is rerouted into the shield generator, thus dramatically increasing the shield's power and effectiveness as well as giving it anti-particle properties, becoming just strong enough to take a full-on Super-charged Particle Gun blast. This allows the liger to have a 1+ on tank shocking rolls.Type: Walker Size: Normal Speed: NormalCode:Name Points WS BS S Front Side Rear I A Dark Horn HT 175 3 3 4 14 12 11 3 2
Weapons: 1 x Hyperbeam Cannon + co-axial 20mm Gatling Gun 1 x Missile Pod 2 x Twin-linked 30mm gun 1 x Dark Horn Alloy Claws and teeth, etc.
Vehicle Category: Heavy Support
Dark Horn: The Dark horn HT has twin dark horns which give it 2+ on strength when charging. Also counts as a power weapon.
RaynosType: Flyer Size: Normal Speed: FlyerCode:Name Points Front Armour Side Armour Rear Armour BS Raynos 167 12 11 9 3
Weapons: 1 x Twin-linked 10mm AMD Light Gatling Gun, 1 x 20mm Gatling Gun Special Options: Radar Dome
Vehicle Category: Fast Attack
10mm AMD Light Gatling gun: At the base of the Raynos's tail lies Twin-linked 10mm AMD Light Gatling Guns. The Cannons provide rear protection, and they are also excellent at shooting down enemy missiles, hence the 'Anti-Missile Defence' part. Any Missile That is fired at the Raynos maybe hit by the Raynos using its BS. If the Raynos scores a hit then the Missile(s) are destroyed and donâ€™t have any effect on the Raynos
Last edited by dfg; November 21st, 2006 at 03:41.
Hmmm, thats quite interesting. Looks like you've put a bit of thought in.
Three things though;
Put in how many Zoids per 'squad'. I know they don't sort of work in squads of the same but at these points values you'll need more than one. Sorta like Eldar Warwalkers or Sentinels.
Or give them better armour values. Like 14,13,11. I think they'll need it.I reckon that you should up the base strength of the zoids to at least 5 and have the Laser Blades add plus 2 to strength on the turn that they charge. Kinda like a momentum thing.Laser Blades
These count as power weapons (They add 2+ to strength when in CC and when your using the blades).
I don't think that you put the Force Shield into the Armoury.
I reckon that you need another type of gun in there too. Bit like a machine gun style thing.
Maybe - 36"range S6 AP5 Assault 6
Hope this gives you some ideas! I think the main thing here is that you could get over run quite easily and you could also get shot to pieces quite easily.
Have fun! Looking good so far!
But I call to God, and the LORD saves me.
Hang on SM, they're the only 2 I can do at the mo but more will be added......Actually there's 3...
Solo, How about heavy gattling gun? Thanks for that, I never through of the strenght..I was thinking for the smaller zoids have them in squads of 1-3 But for the heavier Zoid just one...
I'm currently using Metal Machine Music - Zoids for my information on the zoids...
Better armour saves will be added (thank you again)
I'll post up my edit later since I have to do school now.......
*Updated* Did I miss Anything?
Looking good mate! I can't see anything at the moment, but I will have a better look tomorrow.
But I call to God, and the LORD saves me.
Raynos and Radar Dome Added and The Organoid System /Black box has been rinfined.
Hey Solo, I never relised your a auzzie too:w00t: :yes: !
this is an interesting idea you have, But honestly, i think, compaired to the charged particle cannon in the show, the rules you have make it rather underpowered, and to short of a range on it too.
Oh.. but i dont look so good with all those.. tentaclly things..
Really nice work,its always nice to see some anime rules
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES