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As the title suggests, the idea is to simply switch the order of armor saves/penetration and wound rolls so that AP comes first. This is purely from a realism standpoint, and doesn't actually affect gameplay, as multiplication is communititive. Think about it. You shoot the <insert various projectile here.> It his the armor/invisible shield/skin/whatever and either penetrates, with low AP or bounces off, aka roll armor save. Then it goes into the target's squishy bits, so you roll to see it you hit anything important. This works for everything I can think of save for a few, as always.
1 Allocating wounds before rolling saves, but you could just nominate the penetrations before rolls to wound and combined with choice removal I don't see how it changes things much.
2* Wounding and multi wound stuff and how to allocate all that. (*Really goes with 1, which is more about character saves and the like.)
3 Everything Gauss, as the wound roll affects the AP.
I can't think of any other effects that have the 'to wound' roll affect the AP, but any other thoughts as to problems with switching the order, or possible solutions to the three above problems would be very helpful.
Like you said, with your method, there are situations when it doesn't work. With the current method, it always works; hence there is no need to change it.
To my knowledge, the reason why the system works as it does is simply to speed up gameplay. Under the present rules, Player 1 rolls to hit, then rolls to wound, then Player 2 rolls to save.
Statistically, the order you make the rolls in rarely matters. Therefore, to keep the game flowing, it makes more sense to keep it this way.
I've thought it might be a good idea to change the rolls around before, but I've come up against the same arguments... really, with the way the 40K system works now, returning it to a (vaguely) logical basis would require a complete overhaul of the system.
If it ain't broke, it might need fixing.
The difficult we do immediately. The impossible may take a little longer.US Army Corps of EngineersMember of Advanced 40K development team (self-appointed)