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Old May 13th, 2007, 18:38   #1 (permalink)
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Default Immortal Vanguard Codex

Yes, yes... here we go agan, <E!_Mance> making a Codex for his Space Marines...
This time there is almost no cheese, and the cheese is to be found where all Chapters have it, so it's alright. All the stats are my own choices, and do NOT neccesarily reflect upon the statlines of their vanilla or Canon counterparts.
Anyhoo, without any further ado.
Codex: Immortal Vanguard
HQ
Detachment Captain - 100pts
WS5 BS5 S4 T4 W3 I5 A3 Ld10 Sv3+/4+
Equipment: Bolter, Chainsword, Frags, Kraks, Power armour, Iron Halo
Special rules: Independant Character, Rites of Battle, Counter-attack.
OPTIONS
>May replace Bolter with Bolt pistol for free, Plasma pistol for +15pts, or Meltapistol for +20pts.
>May replace Chainsword with:
Power weapon for +15pts
Power fist or Lightning Claw for +25pts
Pair of Lightning Claws or a Nanbanfu for +30pts
>May take a Storm Bolter for +5pts
>May take Meltabombs for +5pts
>May take a Jump pack for +20pts or a Bike for +30pts. If neither is taken, he may replace all of his equipment and the Counter-attack skill with:
Terminator armour, Emblem of ghosts, Storm Bolter, & Power weapon for +25pts.
Terminator Captains may replace their Storm Bolter with a Bane shield for +10pts.
Terminator Captains may replace their Power weapon with a Nanbanfu for +20pts.
>Any Captain may take the True Grit skill for +5pts.

Librarian - 120pts
WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+
Equipment: Bolter, Force weapon, Frags, Kraks, Power armour, Psychic hood.
Special rules: Independant Character Psyker, Honour of the Chapter, Counter-attack.
OPTIONS:
>MUST take at 1-2 of these psychic powers: Fury of the Ancients, Veil of Time, Nightshade (The Shrouding).
>May replace Bolter with Bolt pistol for free, Plasma pistol for +15pts, or Meltapistol for +20pts.
>May replace Psychic hood with Shroud Morbid for free, or take Shroud Morbid as well as Psychic hood for +25pts.
>May take a Familiar for +10pts
>May take a Storm Bolter for +5pts
>May take Meltabombs for +5pts
>May take a Jump pack for +20pts or a Bike for +30pts. If neither is taken, he may replace all of his equipment with:
Terminator armour, Psychic hood, Storm Bolter, & Force weapon for +25pts.
Terminator Librarians may take a Shroud Morbid as normal.
Terminator Librarians take psychic powers as normal.
>Any Librarian may take the True Grit Special skill at +5pts

Command squad - 120pts - 5 Marines
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
Equipment: Bolter or bolt pistol, Chainsword, Frag s, Krak s, Power armour.
Special rules: And They Shall Know No Fear, True Grit, Counter-attack
OPTIONS:
>0-2 Marines may replace their Bolt pistol with a Plasma pistol for +15pts each.
>0-2 Marines may replace their Chainsword with a Power weapon for +15pts or Power fist for +25pts each.
>Any Marine may take Meltabombs at +5pts each
>0-2 Marines may replace their Bolter with a Flamer for +5pts, meltagun for +10pts, Plasma gun, Heavy Bolter, or Multi-melta for +15pts, Missile Launcher for +20pts, or Plasma cannon or Lascannon for +25pts.
>1 Marine may be upgraded to an Apothecary for +20pts
>1 Marine may be upgraded to a Standard bearer for +10pts
>For every Detachment Captain in the army, 1 Command squad may upgrade 1 to a Champion. Replacing his Chainsword with a Power weapon, & Combat shield for +25pts
>The Command squad may take a Transport.


Elites
Terminator Squad - 200pts - 5 Terminators
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv2+/5+
Equipment: Terminator Aromur, Storm Bolter, Power fist (Sergeant has Power sword)
Special rules: Fearless, Teleport assault.
OPTIONS:
>Any may replace its Power fist or Power sword with a Chainfist for +5pts.
>0-1 Terminator may replace its Storm bolter with a Heavy Flamer for +5pts, Multi-melta for +25pts, Assault Cannon for +30pts, or add a Cyclone Missile launcher for +20pts.
OR
>Each Member of the squad replaces his weapons for a pair of Lightning claws for free, or a Nanbafu & Bane shield for +5pts.
>The squad may take a Drop pod transport.

Dreadnought - 115pts
Walker WS4 BS4 S6 I4 A2 Ft12 Sd12 Rr10
Equipment: Assault Cannon, Dreadnought Close Combat Weapon with Storm Bolter, Smoke Launchers, Searchlight.
OPTIONS:
>Upgrade to Venerable for +20pts
>Replace Dreadnought Close Combat Weapon & Storm Bolter with Missile Launcher or replace Storm Bolter with Heavy Flamer for +5pts
>Replace Assault Cannon with Multi-melta or Twin-linked Autocannon for +10pts, or Plasma cannon or Twin-linked Lascannon for +15pts.
>Take Extra Armour for +15pts
>The Dreadnought may take a Drop Pod Transport.

Techmarine - 75pts - 1 Techmarine & 0-3 Apprentices. 1 Techmarine may be taken for each non-dreadnaught, non-transport vehicle in the army.
Techmarine WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv2+
Apprentice . WS4 Bs4 S4 T4 W1 I4 A1 Ld8 Sv4+
Equipment: Artificer armour, Bolter or Bolt pistol, Frag s, Krak s Power weapon, Servo-arm.
Special rules: And They Shall Know No Fear, Blessing of the Omnisiah
OPTIONS:
>Replace Bolt pistol with Plasma pistol or Bane shield for +15pts
>Replace Servo-arm with Servo harness for +25pts.
The flamer or Twin-linked Plasma pistol on the Servo harness may be replaced with a Meltagun for +15pts.
>The Techmarine may be accompanied with up to 3 apprentices armed with a Servo-arm, Bolter, & Chainsword for +35pts. Each Apprentice adds 1 to the Blessing of the Omnissiah roll for the Techmarine. Any Apprentice may replace his Servo-arm & Bolter or with a Meltagun or twin-linked Plasma pistol for free. 1 Apprentice may replace his Servo-arm & Bolter with a Heavy Bolter for free.
>May take a Transport.

Veteran squad - 105pts - 5 Marines
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
Equipment: Bolter or bolt pistol, Chainsword, Frags, Kraks, Power armour.
Special Rules: And They Shall Know No Fear, True Grit, Counter-attack, Combat Squads.
OPTIONS:
>The squad may include up to 5 additional Marines for +20pts per .
>0-3 Marines may replace their Chainsword with 1 weapon from the following list:
Storm Bolter for +5pts, Power weapon for +15pts, Power fist or 1 Lightning Claw for +25pts, or 2 Lightning claws or Nanbanfu for +30pts.
>Any Marine may take a Combat Shield for +5pts, or replace their Bolter, Bolt pistol, or Chainsword with Bane Shield for +15pts.
>Any Marines may take Meltabombs for +5pts.
>0-2 Marines may replace his Bolter or Bolt pistol with 1 weapon from the following listL
Flamer for +5pts, Meltagun or Heavy Bolter for +10pts, Plasma gun, Multi-melta, or Missile Launcher for +15pts, or Lascannon for +20pts
>My take a Transport

Scout Squad - 80pts - Sergeant & 4 Scouts
Sergeant WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv4+
Scout . . .WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv4+
Equipment: Bolter or bolt pistol, Chainsword, Frags, Kraks, Scout Armour.
Special Rules: And They Shall Know No Fear, Infiltrate, Move Through Cover, Combat squads.
OPTIONS:
>The squad may include 5 more Scouts for an additional 65pts.
>Any Member of the squad may Replace his Chainsword with a Sniper rifle for +5pts.
>One Scout may replace his Chainsword for a Heavy Bolter for +15pts, or a Missile Launcher for +20pts.
>The Sergeant may replace his Chainsword with a Power weapon for +15pts or a Power fist for +25pts.
>The Sergeant may replace his Bolt pistol with a Plasma Pistol for +15pts
>The Sergeant may take Meltabombs for +5pts.
>If the squad has not taken ANY Heavy weapons or any other weapon that would increase their Strength above 4 in any way, they may purchase the Scouts Special Rule for +30pts for the squad. The 1st unit to do this may be taken as a Troops Choice.

Troops
Tactical squad - 105pts - Sergeant & 4 Marines
Sergeant WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
Marine . WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
Equipment: Bolter, Chainsword, Frags, Kraks, Power armour.
Special Rules: And They Shall Know No Fear, True Grit, Counter-attack, Combat Squads.
OPTIONS:
>The squad may take an additional 5 Marines at +75pts.
>The Sergeant may replace his Chainsword with a Power weapon for +15pts or a Power fist for +25pts.
>The Sergeant may replace his Bolter with a Bolt pistol for free, or a Plasma Pistol for +15pts
>The Sergeant may take Meltabombs or an Auspex for +5pts.
>1 Marine may replace his Bolter with a Flamer for +5pts, Meltagun for +10pts, or a Plasma gun for +15pts.
>1 Marine may replace his Bolter with a Heavy Bolter for +5pts, Missile launcher for +10pts, or a Multi-melta for +15pts.
>May take a Transport

Fast Attack
Assault squad - 130pts - Sergeant & 4 Marines
Sergeant WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
Marine . WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
Equipment: Bolt pistol, Chainsword, Frags, Kraks, Power armour, Jump Pack.
Special Rules: And They Shall Know No Fear, Counter-attack, Combat Squads, Deepstrike.
OPTIONS:
>The squad may take an additional 5 Marines at +110pts.
>The Sergeant may replace his Chainsword with a Power weapon for +15pts or a Power fist for +25pts.
>The Sergeant may replace his Bolt pistol with a Plasma Pistol or Meltapistol for +15pts
>The Sergeant may take Meltabombs for +5pts.
>The Sergeant may take a Combat Shield for +5pts
>2 Marines may replace their Bolt pistols for Storm Bolters for +5pts.
>The squad may replace their Jump Packs with a Rhino for free.

Scout Biker Squadron - 90pts - Sergeant & 2 Bikers
Sergeant WS4 BS4 S4 T4(5) W1 I4 A2 Ld9 Sv4+
Scout . . .WS4 BS4 S4 T4(5) W1 I4 A1 Ld8 Sv4+
Equipment: Equipment: Bike with Twin-linked Bolter, Chainsword, Frags, Kraks, Scout Armour.
Special Rules: And They Shall Know No Fear, Scouts.
OPTIONS:
>The squad may add up to 3 additional Scout Bikers for +25pts each.
>1 biker other than the Sergeant may add a sidecar to their Bike for +20pts, it adds +1A, +1W, and either a Heavy Bolter or Multi-melta which can be fired as well as the Twin-linked Bolter.
>The Sergeant may replace his Chainsword with a Power weapon for +15pts
>The Sergeant may take a Bane Shield for +15pts
>The Sergeant may take Meltabombs or an Auspex for +5pts.

Biker Squadron - 110pts - Sergeant & 2 Bikers
Sergeant WS4 BS4 S4 T4(5) W1 I4 A2 Ld9 Sv3+
Marine . .WS4 BS4 S4 T4(5) W1 I4 A1 Ld8 Sv3+
Equipment: Equipment: Bike with Twin-linked Bolter, Chainsword, Frags, Kraks, Power armour.
Special Rules: And They Shall Know No Fear.
OPTIONS:
>The squad may add up to 3 additional Bikers for +30pts each.
>2 bikers other than the Sergeant may replace their Chainsword with a Flamer for +5pts, Meltagun for +10pts, or a Plasma gun for +15pts.
>1 biker other than the Sergeant may add a sidecar to their Bike for +20pts, it adds +1A, +1W, and either a Heavy Bolter or Multi-melta which can be fired as well as the Twin-linked Bolter.
>The Sergeant may replace his Chainsword with a Power weapon for +15pts or a Power fist for +25pts
>The Sergeant may take a Bane Shield for +15pts
>The Sergeant may take Meltabombs for +5pts.

0-1 Land Speeder Squadron - 65pts - 1 Speeder.
Fast Skimmer BS4 Ft10 Sd10 Rr10
Equipment: Heay Bolter or Multi-melta.
OPTIONS:
>Up to 2 extra Land Speeders may be taken at +65pts each.
>1 Land Speeder may take a Typhoon Missile Launcher at +10pts
>up to 2 Land Speeders may take an Assault Cannon for +35pts or a Heavy Flamer for +10pts each.

Heavy Support
Devastator squad - 105pts - Sergeant & 4 Marines
Sergeant WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
Marine . . WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
Equipment: Bolter, Chainsword, Frag s, Krak s, Power armour.
Special Rules: And They Shall Know No Fear, True Grit, Counter-attack, Combat Squads.
OPTIONS:
>The squad may take an additional 5 Marines at +75pts.
>The Sergeant may replace his Chainsword with a Power weapon for +15pts or a Power fist for +25pts.
>The Sergeant may replace his Bolter with a Bolt pistol for free, or a Plasma Pistol for +15pts>The Sergeant may take Meltabombs for +5pts.
>Up to 4 Marines may upgrade their Bolter to a weapon from the following list:
Heavy Bolter for +15pts, Missile Launcher for +20pts, Plasma Cannon for +25pts, or Lascannon for +30pts
>May take a Transport.

Dreadnought - 115pts
Walker WS4 BS4 S6 I4 A2 Ft12 Sd12 Rr10
Equipment: Assault Cannon, Dreadnought Close Combat Weapon with Storm Bolter, Smoke Launchers, Searchlight.
OPTIONS:
>Upgrade to Venerable for +20pts
>Replace Dreadnought Close Combat Weapon & Storm Bolter with Missile Launcher or replace Storm Bolter with Heavy Flamer for +5pts
>Replace Assault Cannon with Multi-melta or Twin-linked Autocannon for +10pts, or Plasma cannon or Twin-linked Lascannon for +15pts.
>Take Extra Armour for +15pts
>The Dreadnought may take a Drop Pod Transport.

0-1 Company Armoured Division - 1 Vehicle
Whirlwind . .BS4 Ft11 Sd11 Rr10 85pts
Armed with Searchlight, Smoke launchers, and either Vengeance or Castellan Missiles
>May take Pintle Storm Bolter for +5pts
>May take Hunter-killer Missile for +10pts
>May take Extra Armour for +15pts

Vindicator . .BS4 Ft13 Sd11 Rr10 125pts
Armed with Searchlight, Smoke Launchers, Storm bolter, and Demolisher cannon
>May take Pintle Storm Bolter for +5pts
>May take Hunter-killer Missile for +10pts
>May take Extra Armour for +15pts

Predator . . .BS4 Ft13 Sd11 Rr10 70pts
Armed with Searchlight, Smoke launcher, and Autocannon
>May upgrade Autocannon with Twin-linked Lascannon for +30pts
>may take a pair of sponson Heavy bolters for +25pts or Lascannons for +60pts
>May take Pintle Storm Bolter for +5pts
>May take Hunter-killer Missile for +10pts
>May take Extra Armour for +15pts

Land Raider BS4 Ft14 Sd14 Rr14 250pts
Armed with Searchlight, Smoke Launcher, Pair of Sponson Twin-linked Lascannons, and Hull-mounted Twin-linked Heavy bolter
>May take Pintle Storm Bolter for +5pts
>May take Hunter-killer Missile for +10pts
>May take Extra Armour for +15pts



0-3 Dedicated Transport vehicles - 1 Vehicle
Rhino . . . .BS4 Ft11 Sd11 Rr10 35pts
Armed with Searchlight, Smoke Launchers, and Storm Bolter
>May take Pintle Storm Bolter for +5pts
>May take Hunter-killer Missile for +10pts
>May take Extra Armour for +15pts

Razorback BS4 Ft11 Sd11 Rr10 50pts
Armed with Searchlight, Smoke launcher, and Twin-linked Heavy Bolter
>May upgrade Twin-linked Heavy Bolter to Twin-linked Lascannon for +20pts
>May take Pintle Storm Bolter for +5pts
>May take Hunter-killer Missile for +10pts
>May take Extra Armour for +15pts


Drop Pod . BS4 Ft11 Sd11 Rr11 50pts
Armed with Storm Bolter and Inertial Guidance Mechanism


Bane Shield - Gives a 4+ Invulnerable save in close combat and counts as an extra CCW.

Nanbanfu - Thunder Hammer

Meltapistol - Inferno Pistol

Shroud Morbid - 4+ Invulnerable Save
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Old May 13th, 2007, 19:36   #2 (permalink)
Prodigial Stoic Guard
 
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Special Characters
Father Melchior, Master of the Chapter
Pts195 WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv2+/5+
Wargear: Sentinel's Bane, Lance of Hiigara, Terminator Armour, Emblem of Ghosts, Lambent Arumak
Special Rules:
Independant Character
Honour of the Chapter
Rites of Battle
Teleport assault
Sentinel's Bane: Bane shield that allows Melchior to ignore armour in close combat, and adds +2S and -1I to his profile.
Lance of Hiigara: R18" S9 AP2 Heavy 1, gets hot!
Lambent Arumak: Enemy in close combat with Melchior suffer a -1Ld modifier.


Magi Emir, Revenant of the Company
Pts210 WS5 BS5 S6 T4 W3 I6 A4 Ld10 Sv3+/4+
Wargear: Bolt pistol, Blades of Vice & Ire, Frags, Meltabombs.
Power armour, Fury of the Ancients Psychic power, Jump Pack, Psychic Hood, Shroud Morbid.
Special rules:
Independant Character
Psyker
Counter-attack
Honour of the Chapter
Feel no Pain
Blades of Vice & Ire: Force weapon that strikes at +1I in the 1st round of every close combat he is in and may be used once more than normal per turn.
Borrowed Time: When Emir suffers any wound, he must pass a Ld test or suffer an immediate Perils of the Warp attack This can lead to another Ld test. Emir always counts as being killed for Victory points.

Zasifazel, Chief Librarian of the Chapter PTS190 WS5 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+/4+
Wargear: Thunder Hammer, Bolt pistol, Frag & Krak s, Force weapon.
Power armour, Nightshade, Veil of Time, & Hellfire Psychic Powers, Shroud Morbid.
Special Rules:
Independant Character
Fearless
Counter-attack
Hit & Run
Fallen: Dark Angels units always hit Zasifazel on at a 3+ at worst, and he counts as costing 380pts for victory purposes against Dark Angels.

The Land Raider Arbalest
Pts320 BS4 Ft14 Sd14 Rr14

Armament:
Searchlight, Smoke Launcher, Hull-mounted Twin-linked Lascannon, Pair of Sponson mounted Assault Cannons, 2 Hunter-killer Missiles.
Assault Vehicle. Access Points: Front assault hatch & 2 side Hatches.
Fire points: None.
Transport Capacity: 12 Space Marines, Terminators count as 2 Marines.

Special Rules:
Impaired Machine Spirit: May move straight ahead up to its full movement regardless of Crew stunned status. May not fire extra weapons as normally the case.
Dire presence: The Arbalest may only be used in an army list as a dedicated transport for a Detachment commander with the Emblem of Ghosts. It takes up a Transport choice rather than the Company Armoured division choice for the FoC.
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Old May 21st, 2007, 19:34   #3 (permalink)
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Originally Posted by <E!_Mance> View Post
Lance of Hiigara.
Homeworld?
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Old May 22nd, 2007, 04:41   #4 (permalink)
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Yes, homeworld. I like the name of Hiigara, shh.
But you don't seem to have any dramas with it, which is good. ^^
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Old May 22nd, 2007, 07:10   #5 (permalink)
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Originally Posted by <E!_Mance> View Post
Yes, homeworld. I like the name of Hiigara, shh.
But you don't seem to have any dramas with it, which is good. ^^
Not at all, it comes from one of the most elegant games ever made. It should get more recognition. A pleasant homage.
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Old June 5th, 2007, 07:58   #6 (permalink)
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Ok. Anyone who wants to help me test-run this codex can also contact me for vassal games. I do know that you don't like this thing too mnuch, but it's worth a shot, right?

Also, debate with me on the worthiness of this thing...
LAND RAIDER ARBALEST
300pts F14 S14 R14 BS4
Hull-mounted TL Lascannon, sponson mounted Assault Cannons, Searchlight, Smoke launchers.
May take all normal Land Raider Upgrades.
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Old June 5th, 2007, 14:37   #7 (permalink)
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Originally Posted by kore View Post
Not at all, it comes from one of the most elegant games ever made. It should get more recognition. A pleasant homage.
what game?
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You do well with any kind of list and you will be called cheesy and playing with a broken army.

Get used to it or just lose to everyone proving them wrong.
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Old June 5th, 2007, 16:08   #8 (permalink)
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what game?
Homeworld by Relic. My reference to elegance being toward the original.
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