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Rumoured playtest armylist from warseer, bakaneko.
Looks promising.And some more:Army composition:
Herald (2 for slot)
Flesh hounds (w/special character)
Fiends of Slaanesh
Beast of nurgle
Daemonettes (most powerfull choice)
Pink Horrors (w/special charcter)
Seekers of Slaanesh
Soulgrinder (modified Defiler)
Daemon Prince (very customizable choice)
There are 3 special Greater Daemons ( one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for God)
Daemonettes: fleet and rending
Bloodletters: PW and FC
Plaguebeares: FNP, Posioned Weapons, Slow and Purposeful
Horrors: Shooting one
General rule: All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Istant death
All codex entries (yes, even the Soulgrinder) are daemons.
ask me for special rules/gift of chaos, if the mod will allow the questionAnd at last:I've see the playtest rules and write down some memo.
Screamers are jetbike, interesting choice with upgrade, suck without.
Sorry I don't know the special rule for Special character, only the general one.
The special character of tzeench is the oracle of Tzeentch, is a monstruos creature with 1 wound ( I suspect some strange rule)to answer some question:
You can field two Greater Daemon, or one greater and 2 Herald or 4 Herald
The pink Horrors can field one special character (the Changeling) as the Flesh Hound
Don't know the exact rules of the soulgrinder exept he have 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.
Khorne daemon cost as Pink Horror and they cost less then a Chaos space marines
Demonettes are the better choice non only for rending, but for their cost.
The troop choice ar very cheap (not as an ork but cheap)
Bloodthirster is very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat
Last edited by Tyfus; January 9th, 2008 at 14:48.
Tyfus. Thank you for braving the flamey seas of warseer and beating the trolls of to get this information.
As for furies I would have expected them to go in the fast attack slot.
-Just how customisable are the daemon princes?
All deepstriking and assault the same turn ! ?
From the same source as above :Originally Posted by Grand Master Raziel
1: How do the various units come into play? Do they get deployed, or Deep Strike in? If they Deep Strike, do they get to move or assault the turn they come into play?
2: Bloodletters: Do they have the Toughness of a Space Marine or of an Imperial Guardsman? (In Fantasy it's the latter).
3: Again, Bloodletters: Does their loincloth still confer upon them the exact same armor save that power armor does for Space Marines?
1: my friend tell me that they can be placed all in deep strike, and than enter in play at 6" from an icon and assault. every core choice and some QG/HS and juggernout have Icon.
2:the first one
3: no, no armour.
And Bakeneko also wrote this
This is the Great Unclean One, only it has T6 I2 and slow and purposeful.
DP can fly and can wound anything at 2+
Beasts of Nurgle are like very toxic, tough but slow spawn... (FNP and poisoned attack)
Noxious touch: wound 2+ in HtH
Boon of mutation: see CSM psichic power, only is a ranged weapon
Breath of chaos: flame template weapon
Unholy might: +1 S
Soporific musk: -1attack one enemy in HtH
He has also confirmed that chariots alter the stats of the Herald and they no longer count as independant characters if they take them.
Looks good. Looks mighty good
Well it seems interesting. A whole deamon bomb army, without any delivery meathods like bikes or infiltrating troops. I guess my #1 hope for this list is that there isn't a #1 choice for each list.
E.G. everyone takes the bloodthirster as HQ, beasts of nurgle for elites, deamonettes for troops, bloodcrushers for fast attack and DPs for heavy support.
Just make everything viable!
Forgive me if this has been asked already, but is there solid evidence that the Chaos Marines will or will not be able to take the Daemons found in this yet to be released book?
The guy who claims to have seen the playtest rules says that csm won't be able to take deamons in codex deamons and vica versa:They can't be included in Chaos Space Marines armies, they are an inidipendet force.
A full God army can be made, the strenght of the force varies for the choosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest
Last edited by Tyfus; January 9th, 2008 at 19:02.