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Aurelis posted this on Warseer it is a summary of all of the rules changes for the next edition of 40K. Please be aware that the rules are not finalised so don't get all bent out of shape just yet if there is something you really do not want to see as it might not make the cut.
Basically life sucks, there is only war and you're probably gonna get eaten by Tyranids, have fun.
I was really please... unitil i got to the Vehicle damage table. -2mod for glancing.. meaning Gauss Weapons now cant kill vehicles! Well... thats Crons nerfed... DAMN GW!
Also turbo boostes, there goes the Inv Sv... but Scarabs with a 3+Sv.. hmm that i could work with.
That is not how it is already. That change alone would be wonderful.
Currently, an immobilized vehicle suffering further immobilized results starts losing weapons, meaning vehicles with lots of weapons (or infinite weapons like the Monolith) would be hard or impossible to kill.
Now, you just need 2 6's on glances, and honestly that's not all that bad. If that's the case, and not a typo or oversight of the weapon destroyed subsequent rule, then I'm OK w/ it.
Nids & Guard
GMail = MVBrandt
Needing 2 6s to kill something is kinda bad actualy, and you arn't factoring in cover saves. If I have a pred in +4 cover save ruins, ignoring 1/2 your shots, then you need 2 6s to kill it? Thats a HUGE improvement in durability.
Really these rumours seem very similar like the earlier PDF document.
I really don't like what they have done to vechicles, they have made them much more durable, and turned them into pill boxes. Plus as a Nid player I won't have any effective anti tank anymore.
Oh well, I'll just keep ignoring 40K and keep on working on my VC army.
Yeah honestly I'm not wild about these rules. Vehicles become MUCH harder to kill (cmon, they're hard enough to kill the way it is) and I fear abuse with that pinning rule. Unless there is a misprint, (as in, the troops can do nothing NEXT TURN instead of for the rest of this turn) if you went first wouldn't you always pin all of your units every time they get shot at? They would just get +1 to their cover save all the time.
I also don't like that a dreadnought could either fire an assault cannon OR a storm bolter if it moves. That's just stupid. Dreadnoughts and other walkers should totally be able to fire both weapons when moving. That doesn't even make sense.
Oh well, like xrix just said, I'll just keeping ignoring 40k nonsense and stick to fantasy.
I can see some problems with total Annialation. You just have to take as few maxed out units as possible and you deny the opponent points. Ex: As nids, take 6 maxed spineguant units, a Tyrant with guard, and then a bunch of maxed cc warrior units. One warrior unit is 3 points, but they have to get through 18 wounds to get to it, plus the spines. The 6 units of spines? They have to break through 32 wounds each for a single point. The enemy can get a max of 15 points, compared to a army where you use all of your choices where you can get 30 points with more easily killed units. You just have to kill 15 KPs worth of units and even if they wipe you off the board, you still tie.
Things like LRs aren't pointsinks- they're investments that the opponent has trouble destroying, and are worth the same as a predator tank. I guess its a good system when you think about how it makes the normal pointsinks not so much of a pointsink as its worth the same to the opponent as a lesser unit.
Nids are really going to need some anti-tank still, though.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
Moving walkers only shooting one weapon... there goes the hellfire dreadnought.
2000pts Orks 4-2-1
I like the new line of site rules. No shooting through your own units. TAKE THAT IMPERIAL GUARD!!!
--Famous last words of Asmodean