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Old October 13th, 2008, 13:46   #31 (permalink)
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Default heavy weapons

sw should never have heavy weapons in squads to match sm codex only and idiot with no testes would give a squad of space wolfs a heavy weapons (long fangs exscluded)
sorry for the language i used but i thought it was opropeate
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Old October 14th, 2008, 00:13   #32 (permalink)
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marginally off-topic, but still about SW:

What squads can take Combat/Storm Shields?

reason: i'm thinking of doing a celtic-themed SW successor chapter, and was wondering whether to go with Codex SM or Codex SW.

please forgive my off-topicness and cheers!
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Old October 14th, 2008, 00:15   #33 (permalink)
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Originally Posted by luke.noorda View Post
marginally off-topic, but still about SW:

What squads can take Combat/Storm Shields?
None of them can take combat shields, they didn't exist when the Codex was written (2nd, arguably 1st, oldest Codex still playable, doncherknow).

And the only ones that can take Storm Shields are ICs and Wolf Guard (Bodyguard and Vet. Sgt. Equivalents)
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Old October 14th, 2008, 00:49   #34 (permalink)
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well you could give you wolf gauard stormshileds and your hqs and do a blood claw / greyhunters with bolt pistol army and rhino rush and may be give your lord a jump pack and let the rest floow
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Old October 14th, 2008, 03:42   #35 (permalink)
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Originally Posted by omegoku View Post
What would be wrong with keeping Grey hunters as is?
Bolter plus CCW with true grit (they had it first) and counter attack.

Close Range firepower and when charged, they get a lot of attacks.

I can see blood claws getting furious charge instead.

I don't see why SW Venerable Dread should be any better than SM Ven Dread, except that they need to include Special Character Bjorn the Fell Handed.

Increases in special weapons and heavy weapons are likely, with reduction in transports to match the new marine codex.

That is my guess anyway.
The problem with counter-attack+true grit is true grit negates counter-attack. You gain an attack from counter-attack as if you had charged, so that means you lose the true grit attack. This makes counter-attack rather useless (except you still get an extra attack from the wolf pelts when it works).
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Old October 14th, 2008, 10:45   #36 (permalink)
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Its not that bad, the models contacted by the enemy will have 1 + 1 attacks for True Grit, and those force to counter charge 1 + 1 for charging.

So it balances out , and after the first round, true grit for everyone.
Just make sure your powerfist equipped wolves are the ones who get the countercharge, or they will only get 1 attack!

As for Heavies, I do not expect them to appear in Grey Hunter squads as that makes no sense, I meant that the cost of weapons on vehicles, Long fangs, and special weapons everywhere will probably change to closer match marines. (ie plasma and lascannons will be 200 points)
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Old October 14th, 2008, 11:27   #37 (permalink)
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Im guessing that the cost of special weapons in squads will mirror the marine/choas codex
(we all know how many points plasma guns/pistols and powerfists are) and the cost of transports will be brought in line with the marine codex as well.
Furious charge for bloodclaws and a huge reduction in the wargear section sounds about right.
Not sure if the bloodclaw/grey hunter box sets are still generally available-if they are i dont see much reason to redo them as they were great in the first place.
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Old October 14th, 2008, 15:30   #38 (permalink)
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I THINK OTHER WISE special weapons will be a marginally cheaper and heavy weapons will be considerably more expensive

due to the nature of space wolfs
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