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    Dark Elf Armybook Confirmations

    So I got to read over the Dark Elf Book today, and God it is nice! Basically most of the rumors were wrong that I've seen at least.

    Lots of little bits from what I remember:

    Everyone gets Hatred, and Eternal Hatred against High Elves

    Lokir Felheart, the Corsair hero, get an extra attack per rank bonus
    Kouran, acts as a unit champion and makes the Black Guard unbreakable
    Tullaris, the Executioner champion, is a bit of a paper tiger, just make sure he strikes first, and you're almost guaranteed a dead Character
    Malekith, is in but the Destroyer and Hand of Khaine are now one weapon, that takes away magic levels too

    On the magic item side,
    There are Hydras Teeth which can be used as a stand and shoot reaction, causing D6 S3 hits per tooth used, you get 5 to start with.
    A nifty little Ward save that is the inverse of their strength. So, if you get hit by a strength 2 hit, roll equal or less than the strength to block the attack, but a 6 always fails. So for S6+ you have a 5- Ward Save
    Web of Shadows is in
    The Draich give +2 S on the charge, striking at initiative, and subsequently +1 S
    Gifts of Khaine don't count against magic weapon allowance any more

    For magic,
    All the spells are back, plus one that creates extra power dice, but if you don't use those dice, you take wounds

    Units
    Executioners, do NOT auto wound, in fact they haven't really changed at all
    Black Guard are Stubborn and Immune to Psychology
    Witches are sick, and can really be bolstered by the Cauldron, which can move now, still can't be hurt and can give units with 18" a 5+ Ward amongst other things.
    Corsairs can get hand bows, which count as an additional hand weapon in close combat, or shields, for a 3+ save
    Repeater Crossbows and Bolt Throwers stay the same as they are
    The Hydra is nasty now, along with the Manticore having Killing Blow


    This was just a quick glance over the book, I may have a more detailed summary later on in the week.


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    I'm really looking forward to the DE release, thanks for the roundup.

    A unit champ which makes black guard unbreakable, that sounds awesome. I always used to advocate the use of a small unit of blackguard with the BSB for tactical purposes, and now they lok even better!

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    Dingareth where did you see the book.

    what are the corsair hand bows rules in the shooting phase

    do black gaurd have 2 attacks or 1

    are we getting doom bolt with two casting levels like the rumors said or is it the same as the currant rules

    thanks for the round up sounds good
    sorry for so many questions
    Wood elf player- 2000 points worth, Autumn theme
    Empire player - 3000 points worth, Green and white
    Eldar player - 1500 points worth, Blue and white

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    Quote Originally Posted by chris 101 View Post
    Dingareth where did you see the book.
    But I'm off to have another look, I'll try to get a more detailed look.

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    Awesome! When is this book actually out? and how on earth do you have it available so early?

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    Thank you very much for these.

    If you have the chance to take another look, could you check which units have changed their category (ie. are harpies really core, is the Beastmaster+Manticore now a rare unit or still a character, have BG moved to special etc).

    That would be awseome.

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    I cant wait. 8XGonna be so good!
    [SIGPIC][/SIGPIC]

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    So the Draich is +2 on charge and plus 1 after that...always striking at initiative? Just to clarify.
    Armies:
    Nids 2500pts and Breeding!

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    Quote Originally Posted by Dingareth View Post
    So I got to read over the Dark Elf Book today, and God it is nice! Basically most of the rumors were wrong that I've seen at least.

    Lots of little bits from what I remember:

    Everyone gets Hatred, and Eternal Hatred against High Elves

    Lokir Felheart, the Corsair hero, get an extra attack per rank bonus
    Kouran, acts as a unit champion and makes the Black Guard unbreakable
    Tullaris, the Executioner champion, is a bit of a paper tiger, just make sure he strikes first, and you're almost guaranteed a dead Character
    Malekith, is in but the Destroyer and Hand of Khaine are now one weapon, that takes away magic levels too

    On the magic item side,
    There are Hydras Teeth which can be used as a stand and shoot reaction, causing D6 S3 hits per tooth used, you get 5 to start with.
    A nifty little Ward save that is the inverse of their strength. So, if you get hit by a strength 2 hit, roll equal or less than the strength to block the attack, but a 6 always fails. So for S6+ you have a 5- Ward Save
    Web of Shadows is in
    The Draich give +2 S on the charge, striking at initiative, and subsequently +1 S
    Gifts of Khaine don't count against magic weapon allowance any more

    For magic,
    All the spells are back, plus one that creates extra power dice, but if you don't use those dice, you take wounds

    Units
    Executioners, do NOT auto wound, in fact they haven't really changed at all
    Black Guard are Stubborn and Immune to Psychology
    Witches are sick, and can really be bolstered by the Cauldron, which can move now, still can't be hurt and can give units with 18" a 5+ Ward amongst other things.
    Corsairs can get hand bows, which count as an additional hand weapon in close combat, or shields, for a 3+ save
    Repeater Crossbows and Bolt Throwers stay the same as they are
    The Hydra is nasty now, along with the Manticore having Killing Blow


    This was just a quick glance over the book, I may have a more detailed summary later on in the week.

    were did you get this info, is the source reliable?

    in addition to these rumours i heard, only a rumour mind that repreater bolt throwers will be able to move and fire with its multiple shots only.

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    Blood & Souls for Khaine! flameseeker574's Avatar
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    Huzzah! I might actually pick up my DE again!:party2:

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