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Copy from the SM codex veterans are floating around.:vampire:Codex SM bits
Vets - From the rules on show the SM Vets were pretty Deathwatchlike in the way they can take differing ammo. However sqaud must take the same ammo. The usual variants listd (Inferno/Hellfire etc...) and the AP3 'Vengeance' rounds were list, evidently developed purely for taking down Traitor Marines. Also 'Dragonfire' rounds which negate cover saves, standard bolt round stats. Looks like these are replacing the Tyranid Vets for UM's there is no option to give the sqaud a flamer or h.bolter from what I can see though - which is a pain as my son's UM army has a rather nicely modelled and paint Tyranid Vet squad, wonder who could have supplied those! If jumppack equipped the squad can perform an 'Heroic Intervention' which allows them to deep strike and assault (if in range) at the expense of shooting/running. They also get the 'Combat Tactics' rule.
As I mentioned Apothecary is listed in the SM armylist at the rear of the rulebook as is the Co. Champ and Honour guard. I thought command squads were going the way of the dodo?
Last edited by Sammy the Squib; June 16th, 2008 at 11:17.
Range 18" rapid fire makes no sense at all for a weapon...you can either stay still and shoot once or move up and fire twice? If they are range 18 they really need to be assault 2 to be any good...otherwise you might as well make them range 12 rapid fire; even range 6" which would be pretty funny to see...you can only shoot 6 inches unless you move...they you can shoot 12.
there is something to be said for staying 18'' away from an enemy unit, or at least outside of 12''
Take life seriously, its lethal.
Tyfus, if I was you I would remove the page photos and the rules - at least cut it down to the differnet rules for the round - otherwise you're violating forum rules about posting copyrighted material.
That said, I'm really liking the options presented here. Veterans are really starting to look like a good choice! Both variants sound like they would be really handy to take. The Vengeance Rounds sound awesome to take against MEQs but seem like a real gamble though!
Heroic Intervention combined with the apparent power weapons makes the assault vets a realy force to be reckoned with - they could be true bacon-savers!
These releases are definitely the ones I'm most excited about for the new marine dex.
Watch out for posting copyright stuff, thanks