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Old September 13th, 2008, 22:42   #1 (permalink)
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Default Saw the new codex r.i.p. Wargear

After thumbing through the codex I thought"Wow this is some good stuff" until I realized what wasn't there. Here is the low down on what went the way of the dodo. (hq gear) Master crafting, bionics, Auspecs, terminator honors, shared leadership rule just to name a few. Also chaplins got a hit too, weapons options got butchered hardcore. No more lightning claws at all, but you can spend a stupid ammount of points to go with a power fist to go with your power weapon that doesn't give you an additional attack. I also miss bieng able to choose if my marines have grenades( there included in marine cost now weather you like it or not) Over all its not a bad book it seams like there trying to make you field a special charactor to make any kind of individuality though. Before I forget Captains and such can take digital weapons now, blood angels ripoff what. well thats all i noticed for now for the most part this was just a rant anyway, I will continue to add on though.
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Old September 13th, 2008, 23:06   #2 (permalink)
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Huhu,

It's just an ongoing trend that has also been applied in Codex: Chaos Space Marines. Wargear options are now just limited to what you can pick in the entry of the unit/model.
Customization got a big hit there, but they did some serious boosting in other areas though!

Marines cost 1 point more now, but for that 1 point you DO get:
-Bolt pistol
-Krak Grenades
-Frag Grenades
-Combat tictacs
-Combat Squads!

Not bad at all for only 1 point 'more' I'd say!
Especially considering the decrease in the cost of certain heavy and special weapons!
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Old September 13th, 2008, 23:38   #3 (permalink)
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While it's somewhat sad to see the Wargear pages go away, it's not as if we don't have options anymore, just a few less of them. Let's be honest, some of those options were ones that no one really ever used anyway.

What it does do is move the game away from Mathhammer and more to the tabletop. With fewer options, the ability to tweak a list to be just perfect is now diminished in comparison to the ability to maneuver troops.

This is, of course, what any wargame designer really wants. If list composition is most important, you never actually have to buy anything except the codices and then you can write lists all day long and put them up on web boards. You can be considered a fine player without ever rolling a single die.
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Old September 14th, 2008, 08:26   #4 (permalink)
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All armies have been losing their wargear, Space Marines follow suit.

More at eleven.
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Old September 14th, 2008, 19:30   #5 (permalink)
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How tragic, the books aren't cluttered with useless equipment items that only get use in certain scenarios.
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Old September 14th, 2008, 19:35   #6 (permalink)
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How tragic, the books aren't cluttered with useless equipment items that only get use in certain scenarios.
Seconded. I'd be lieing if I said I didn't miss my old Eldar Farseer with a displacer field, anti-plant grenades, and the executioner, but that stuff really just cluttered up the game. Looking at the more recent dexes (except CSM, which GW went a little overkill on), the streamlining of wargear didn't really limit options as much as condense them down to what actually made sense to buy.
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Old September 14th, 2008, 20:00   #7 (permalink)
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I agree, Wargeer lists needed to be died down, take a look at Sob and Dhs codex's and the wargear list is clouded with, when would i ever use that?, Tightening the wargear options is good in my mind, less crap to deal with
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Old September 19th, 2008, 11:57   #8 (permalink)
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Bowling In what way

In what way did GW go overboard with the CSM codex?
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Old September 20th, 2008, 03:22   #9 (permalink)
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In what way did GW go overboard with the CSM codex?
CSM used to have about a dozen daemonic gifts, nearly all the normal space marine wargear, about a dozen more pieces of wargear for each god, half a dozen psychic powers, and then some more powers unique to each god. They had probably twice as much wargear as the old space marine codex. They lost more wargear and more special rules than most codexes have (though they still have a fairly reasonable amount).
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Old September 20th, 2008, 03:49   #10 (permalink)
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