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Old October 8th, 2008, 01:29   #21 (permalink)
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Agreed, I think I'll stick to the metal ones. as well.
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Old October 8th, 2008, 01:40   #22 (permalink)
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I agree that the head of the new Kroxigor looks ridiculous.

The first version of the Kroxigors where the coolest... With their T.rex head!
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Old October 8th, 2008, 08:14   #23 (permalink)
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I'll probably get the old ones, and chop off their heads and attach them to this new fella (i abhor metal models, i cannot for the life of me and every adhesive under the sun get them to stick (except greenstuff, that works pretty well as long as the joint doesn't hand downwards.
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Old October 8th, 2008, 12:42   #24 (permalink)
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I liked the head although ill agree it doesnt look as dynamic as the old models. However it looks far more brutal. I found the old ones a bit lanky
Plastic though . Everytime I think i have managed to stick my metal models they fall apart on me.

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Oxayotl is in the background

Quote:
Lizardmen army book rumours

The book is supposedly out in febuary / march 2009. It is not known who is writing it.


New models:
- plastic Kroxigor (certain), unknown how many per box
- plastic Temple Guard (very likely), assume 10 per box if it happens
- plastic Stegadon (very likely), assume 1 per box with options
- some new metal models, including some characters

Blessed Spawnings
These seem to take on a bigger role in the list. It is not know how they will work, if taking them makes a unit more scarce or if it will be like Marks of Chaos in that it's just an upgrade and doesn't change if a unit is Core, Special or Rare.

Spawning of Huanchi: +1 WS and move through cover with no penalty
Spawning of Sotek:
Spawning of Chotec:
Spawning of Quetzl:
Spawning of Tlazcotl:
Spawning of Tepok:


Army-wide special rule - Cold-blooded
Apparently this stays like it is, though some rumours say that Leadership values will be going down for many units.


Lords

Slann

Saurus Oldblood


Heroes

Saurus Scar-Veteran

Skink Chief

Skink Priest


Character mounts
Stegadon (doesn't count towards the number of Special choices)
...


Core
There is much speculation on whether there will be additional core units (ranked skinks or skink fast cavalry)

Saurus Warriors
- 2 pts cheaper

Skink Skirmishers
- can get Spawnings

Temple Guard
- cheaper(?)
- can get Spawnings

Jungle Swarms


Special

Saurus Cavalry
- 4 pts cheaper
- can get Spawnings

Kroxigor
- new set of plastic models
- can get Spawnings

Stegadon
- moved from Rare to Special

Terradons
- new models?

Cameleon Skinks


Rare

Engine of the Gods
- basically a weaker Stegadon with a stone thrower-type weapon on top
- rules in the Lustria book, but no official model until now
- often rumoured to be making an appearance
- presumably the plastic Stegadon kit will include parts for an Engine of the Gods

Salamanders
- presumably have to roll to hit, though will probably get altered more than just that


Other types of units have been rumoured, but nothing definite




Rumoured rules
Often talked about are:
- Spawnings becoming more widespread and available to more units (like in the Sacred Spawning variant lists)
- Ranked Skink units (like in the Lustria book) and possibly with Kroxigors added (like in 5th edition)
- Skink Horned One Riders (like in the Lustria book)
- a separate Lore for Slann
- more mount options for Skink characters (like in 5th edition)
Lizardmen army book rumours - WarSeer

Quote:
Xthol: 5+ ward, in addition, If:
For units: they use this mark during the battle phase, then they can choose only one Save "Scaly skin or this"
For characters: If they cannot save a wound, then the unit that attacks the character with this mark take S4 hit on a D6
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher/cohorts) and Saurus Calvary.

Tzunki: +1 I in addition, If:
For units: They become aquatic and doesn't suffer any penelty for walking on water.
For characters: They become aquatic and have First strike rules (possible, not sure.)
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher), and Kroxigors.

Huanchi: +1 WS
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher/cohorts), Saurus Calvary, and Kroxigors.
Note: you cannot take up the same blessed mark in the same unit.

Ruling of how blessed mark is taken:
Not all units can they up to two, for some they can up to one (i.e Saurus Calvary) while other can take up to three (unknown). If they take one, they stay as core/special. If they take up two, they move to special/rare.
here are some more rumours

I would love to see some love for the skink chief.
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Old October 9th, 2008, 09:42   #25 (permalink)
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I'm not sure on the current green stage of Oxayotl, he looks more stiff than agile. That's from this angle anyway, but I'm still glad he's coming back and, Mazamundi. That's without the supremely awesome look of an armoured Kroxigor; Nakai

It's looks like a busy time for me on February...



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Old October 10th, 2008, 03:49   #26 (permalink)
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New spell rumour:

Wind of the Old Ones 4+. Versus Daemons of Chaos, roll a 1d6, on a 2+ the Daemons of Chaos player automatically loses the game, re-roll ones.

That should balance the game a little.
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Old October 10th, 2008, 09:38   #27 (permalink)
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I like the sounds and looks of the new Lizardmen. I can't wait to fight them!
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Old October 10th, 2008, 15:32   #28 (permalink)
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Quote:
Originally Posted by sirkently View Post
New spell rumour:

Wind of the Old Ones 4+. Versus Daemons of Chaos, roll a 1d6, on a 2+ the Daemons of Chaos player automatically loses the game, re-roll ones.

That should balance the game a little.
That's just offensive.
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Old October 10th, 2008, 15:54   #29 (permalink)
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Fantasy Daemons I'm alright with, gives me the chance to really prove my stills by destroying an army that may, or may not, have been unkillable

I haven't fought against such an army so I wouldn't know lol.



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Old October 10th, 2008, 20:49   #30 (permalink)
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i love dinosaurs but i think lizardmen should have some more, nothing like a massive T-Rex running towards some goblins. Come-on whoes going to be scared of a skeggadon when there's a T-rex there?
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