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Wow what a great new system!
Had a pre-veiw on sunday and boy is it good think a mix of epic and 40k. The freedom of movement of 40k (no wheels so long as no part of the bace moves further than allowed) and the method of ighting of epic (extra attacks for charges and support).
The best thing is there is very little army listing needed so long as you have a good tactical mind most troops are just as good as eachother!
Trolls and cavalry are realy good cavalry are dependant on the charge (as it should be) and monsters are just hard!
We know what new mini's are coming most notibly the plastic army of the dead and ent. but we are also getting new commands (like in warhammer you have musicians, captains and banners).
But prehaps the best thing is that the game dousnt thake to long we played a 1500pts game in an hour and 20mins (imagine a 1500pts Lotr game like the whole day...) this is what brings it into the leuge of 40k and fantacy for me.
Im of to dust of my old Lotr dwarfs and see what i have got I havent been this exsited since well the warriors of chaos book!(not verry long I know but haveing played the PDF for 3 months that was quite a big one)
Give me some of your thoughts on this new exsiteing developement in the Games Workshop games list!
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If someone helps you REP them...
I'll be honest, I'm afraid it'll suffer from the same issues as Apocalypse, i.e., if you change the scale of gaming, you should change the scale of models as well.
28mm figures simply don't work well for massive engagements: time to paint, cost to collect, room to store, making scenery that's relevant, etc.
In the case of Apocalypse, it's compounded by the fact that the rules really are the same. If WotR rules are much better, it might be worth a try for the mad collectors painters here...
"Politics is the womb in which war develops"
I'm really looking forward to it. Normally the staff in my local GW aren't all that hypey about stuuf, but recently all talk has been about WotR and how much they're enjoying playing it. Unlike apocalypse it doesn't use the same ruleset, so it WILL be good, and from what I've heard it can work at pretty much any size- whether you have just a box worth of troops or a veritable Pellenor fields- sized horde.
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I just demoed a game on Saturday, and I must say that I was quite impressed. The game is super fast, as we played with about 400 points and it took maybe 20 minutes, and we didn't even know the rules. It was still pretty enjoyable even at that low point level, so the system seems to scale well. My local GW will be doing Pellanor fields later this month to showcase the new rules, and I am really looking forward to it.
Maybe it was just us learning the game, but it doesn't seem like Cavalry are quite good enough, they only get barely more attacks than an infantry block when they charge, and way less every other round. The balancing factor in LoTR skirmish is that you separate after every round, and therefor get a change to charge half of the time, but in WotR you are stuck in a loosing battle.
Last edited by frozencore; February 24th, 2009 at 08:48.
okey dokey, ive had the priviledge of playing about 4 WotR games so far and it is FRICKIN awesome! as has been said earlier about chagnging the scale o the game, thats fair enough, it happenend in 40k with apocalypse, but WotR is COMPLETELY separate to legions. when i say comepletely different i mean its as different as fantasy is to 40k.
cavalry are awesome, as long as you get the charge. if you dont theyre just expensive infantry. theres also room for wicked combinations of special characters and their abilities they bestow on the unit, some near-broken combinations are already showing themselves.
it is a great new game and im looking forward to seeing a lot of it in the enxt couple months.
When in doubt, more Bloodcrushers
That's the thing, though, cavalry aren't even that good when they charge. They have 4 attacks per base, and get a bonus 6(I think) on the charge, giving a total of 10. An infantry base has 8 attacks, only two less than the Cav, and they don't rely on charging. In the game I played my infantry block beat back his cavalry unit easily, and my Cav unit barely won against his infantry. They would have lost were it not for his unit becoming disorganized.
Yes people i know that my spelling and punctuation is awful but I am product of British teaching pollicies so what can I do about it?
I think it is even larger than WFB, as a unit of 8 models is normally 35 points on average (I think goblins are 15 points). A 2000 point game of WotR would be giant (as it is supposed to be). The thing I want to know when fielding an army that large is how the movement phase will work. In WFB the units are more or less squares where most of the ranks are behind the frontage. WotR is the opposite, you want long units that are not very deep to get the most out of them. It might make maneuvering very difficult. It seems like a larger table than the GW standard 4x6 will be needed.
but thats just one base of cavalry. who in their right mind would charge with one company of cavalry. say 6-8 in a formation, that amounts to a lot of attacks. remember that youre supposed to maximise frontage when charging so theres room for at least 3 companies of cavalry attacking one company of infantry
When in doubt, more Bloodcrushers
One could also say "who in their right mind would only have 1 base of infantry?" If I am remembering the demo properly, the exact situation was 3 Cav charging 2 infantry who had support units, and the Cav still stuck out on the end. So you really can't fit 3 Cav bases per infantry base. It ended up being 2.5 Cavalry bases per 2 infantry bases.
It was one game, though, so time will tell. Still, it is rather disappointing to see how poorly both our Cav regiments did in similar situations, as I play a Rohan list.
The true damage dealers in WotR seemed to be the monsters, those things are amazing. My block infantry and cav held up the combats as we were basically even, then I just sent my ent at each combat one by one and he decimated everything. Completely unstoppable. Pretty much everyone will need a monster if they play WotR, if for nothing else than to counter your opponent's monster. In normal LotR I can avoid them with my greater speed or shoot them, and slowly they will die. In WotR, they are now movement 8 instead of 6, and you need to inflict 2 wounds on them before they actually take a wound. So, avoiding them will be much tougher, and bringing them down with shooting with the requirement of besting their high defense twice makes it nigh impossible to shoot them down before they reach you. Gandalf the White using transfix is also another solution I use often, but I don't know exactly how the spells have changed in the new rules.
Last edited by frozencore; February 25th, 2009 at 03:19.