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Thread: Necrons?

  1. #11
    LO Zealot Sir Spamalot's Avatar
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    Quote Originally Posted by wjd23104 View Post
    Hey if it sells why not?
    I hope the ba/da combined codex rumor is true. Though how does it work fluff wise?
    i think the codex is split in half, i doubt it would be truely 'merged' together. Because, as you said, it wouldn't work fluff wise.
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  2. #12
    My backpack has JETS! Ravendove's Avatar
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    86

    I don't think doing merged Codexii would be a bad thing. If there was a, say, Codex: Space Marines and a Codex: Chapters. The problem with that is that in order to give each army it's own background, army list, etc. it would take up a huge number of pages. Gav Thorpe recently talked about this and the Codex: Chaos.

  3. #13
    LO's Resident Time Lord Canew's Avatar
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    104

    Quote Originally Posted by Seasonreaper View Post
    A new necron revamp however is pretty much necessary due to one of their essential rules being practically nullified. I'd like to see a couple new units too *cough* troops *cough*.
    I disagree that it is the MOST necessary revamp out there. The people who think the "gauss nerf" has killed the Necrons are just mad that a grunt carrying a peashooter can't pop a land raider on a lucky roll anymore... which was ridiculous in the first place.

    Sure, they could use an update, but the DA and the INQUISITION need it FAR more than my metal men do. I play just fine with them, thankyouverymuch. Like the nids, they can and should wait.
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    Senior Member Lemt's Avatar
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    26

    Quote Originally Posted by Canew View Post
    I disagree that it is the MOST necessary revamp out there. The people who think the "gauss nerf" has killed the Necrons are just mad that a grunt carrying a peashooter can't pop a land raider on a lucky roll anymore... which was ridiculous in the first place.
    You seem to be forgetting something. Necron Gauss was pretty much the only reliable tank busting option Necrons had. Now, with Gauss nerfed, Necrons have a REALLY hard time cracking vehicles open. No Meltas, Heavy Destroyers are overcosted and fragile, and monoliths are slow, short-ranged, expensive, and unreliable because they depend on a pie plate.

    Of course, I see your point that a necron warrior shooting at a LR and blowing it up is silly. It's the same point of a SM shooting a combimelta at a LR and popping it open, however, so yeah.
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  5. #15

    necrons do need an update ( as we all know ), i for one would like the single troop choice remain and see all the old units stay in a new codex... just give the necrons a better way to kill tank! in high points game people may take heavy destroyers.. but they really anrt worth it.

  6. #16

    they just need to make Heavy Destroyers tougher

    i mean they're destroyers... but heavy. Why wouldn't they be much more durable?

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    52

    Quote Originally Posted by Canew View Post
    I disagree that it is the MOST necessary revamp out there. The people who think the "gauss nerf" has killed the Necrons are just mad that a grunt carrying a peashooter can't pop a land raider on a lucky roll anymore... which was ridiculous in the first place.

    Sure, they could use an update, but the DA and the INQUISITION need it FAR more than my metal men do. I play just fine with them, thankyouverymuch. Like the nids, they can and should wait.
    Well, we can complain and tell GW that so and so army needs to be fixed first, but it won't actually happen. I don't think GW has ever listened to it's fans before in decision making. It'll most likely be 'Nids, the 'Crons, then from there whatever despite what actually needs to be done.

    Just got to play wait and see people, and stop making the same three rumor threads every week or so.

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  8. #18
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    86

    I disagree that Necrons need a lot of work done. They don't really need "fixing" because they're not really broken. I've played with Necrons for a few years now and I've had great success with them.

    Gauss was overpowered in the first place and is now at a reasonable level. Remember that destroying a tank outright is not the only way to disable it. If the Weapon is destroyed and the vehicle Immobilised, that's just as good as. Perhaps adding a rule that you are able to re-roll on the results table after a Gauss glancing hit would help.

    Warriors as our only troops is fine, I think. The focus should definitely be on them. Keep Flayed Ones in Elites, but there could probably be an option for the Necron Lord which would make Flayed Ones scoring units.

    Heavy Destroyers should be twin linked or perhaps made AP1.

    Other than that, I think they're fine.

  9. #19
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    104

    Quote Originally Posted by Lemt View Post
    You seem to be forgetting something. Necron Gauss was pretty much the only reliable tank busting option Necrons had. Now, with Gauss nerfed, Necrons have a REALLY hard time cracking vehicles open. No Meltas, Heavy Destroyers are overcosted and fragile, and monoliths are slow, short-ranged, expensive, and unreliable because they depend on a pie plate.
    Three destroyers parked behind a Rhino (not hard to do) will pop it, as will a squad of 7 immortals backed by the Lord with Veil of Darkness. I've also used standard destroyers to take out vindicators before. While I have no in-game data for this, I believe that chimerae and devilfish can be popped in similar fashion. Ork Trukks are even easier, since they're open-topped. That's about 2/3 of all the vehicles you can expect to see in the entire game.

    So what have we left out? Lessee, the Leman Russ, Skyray, Hammerhead, and most Eldar vehicles. All of those vehicles have rear armour, which, while still tough, gives even regular destroyers a fighting chance, and heavy destroyers have better odds than that.

    The Ork Battlewagon? Same thing, and half the time it's open-topped to boot. Yes, the KFF can be a problem, but see below on that.

    Ok, that leaves land raiders. What can I say? They're tough, no matter WHAT you throw at them. They're SUPPOSED to be tough. They are second only to the Monolith itself for how hard it is to get through them, and we have no melta weapons. I feel your pain on those things. I've slammed them I don't know HOW many times with the particle whip and they just... won't... DIE!

    Having said that, I've been playing Necrons since 4th edition, and I've run into exactly two land raiders. Yep, two. In two separate games. How many do YOU run into in a single game? Unless you play against Grey Knights (an increasing rarity, I'm sorry to say), I'm guessing the answer is "not many."

    Also, as has been said, you don't have to DESTROY a land raider to take it out of the game. If he's hurtling toward you, put something in its way. So he tank shocks. Try Death or Glory. You might be surprised. I stopped a Falcon (WITH holo-field, mind you) in its tracks that way once with a Tomb Spyder, then surrounded it with warriors. Efficient? No, but it got the job done. It took a couple of turns, but I hit it enough that it didn't move for something like three turns straight The warriors were babysitting an objective anyway, so this wasn't taking them away from anything. I didn't kill it, but I knocked off all of its weapons. One more turn, and it would have gone down. I also could have immobilized it. From the moment I stopped it, though, it couldn't move or shoot. It might as well not have been there, as far as the opponent was concerned. Good enough for me.

    No, you can't glance AV14 to death, but it's far easier to immobilize it (which only takes ONE lucky hit, as opposed to what, FIVE to destroy it?), forcing his squishy infantry to hoof it, hopefully for a longer distance than your opponent intended. If it's "pillboxing" with two lascannons, that's even better, as blowing the weapons off the thing is even easier. Yeah, it's still alive, but if it's empty, stripped of armament, and halfway across the battlefield, who cares?

    So the reality is, there are PLENTY of anti-vehicle choices out there. There just aren't as many OBVIOUS choices or "I win" buttons as there used to be. In short, you can't just build an AV choice into your list and forget about how it's going to be done. Now, to take out tanks, you need to plan ahead, considering movement, range, and positioning.

    Otherwise known as... strategy and tactics.
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  10. #20
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    Your advise seems sound but your opponents must not be up to snuff.

    A guard player with three lemans and the intelligence to screen/protect his tanks from destroyers is going to give any cron player a hard time. I dont care what kind of fancy maneuvers you use if the tanks are positioned well and he has units guarding flank and rear sides you really cant get to em. Not to mention if he has the boldness to buy some cheep sentinals or chimeras and use them as mobile walls around the tanks.

    Honestly the most effective way to play necrons I've seen recently is to play them like a drop pod space marine army. Drop in the monoliths, teleport in warriors and vaporize whole units at a time, then viel around with a second lord.

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