Welcome to Librarium Online!
Right I have decided it is high time I compiled the rumours into a single post here on the first page. As ever these are only rumours so are subject to change. I will update this page as and when more information becomes available.
Released on April 9th with 3 new plastic kits. Power armoured Grey Knights, Grey Knight Terminators and the Nemesis Dreadknight.
As it stands the Grey Knights lose Fearless and instead gain And They Shall Know No Fear and Combat Squads.
Each Grey Knight Squad will count as a psyker for the purpose of any special rules other armies might have. All units shall act in a similar manner to the Psyker Battle Squad in the Imperial Guard army list.
Any unit that wishes to deep strike may not do so within 6" of a Grey Knight squad.
Incinerators are reportedly template weapons with S5, AP4 and rending. Reportedly ignores cover and invulnerable saves.
Psy-cannons are reportedly S7, AP4 with rending with different profiles for moving or staying still. Reportedly still ignores invulnerable saves.
Brother Captain Stern
Brother Captain Stern has stats equal to that of a Grey Knight Grand Master. He is equipped with a Storm Shield and a Nemesis Forceweapon that inflicts Instant Death whilst he himself has Eternal Warrior.
He is allowed a Grey Knight Command Squad.
Rules wise he is said to lower the points cost of Grey Knight Terminators but this has yet to be clarified.
Grand Master Mordrak
Unknown what this guy does as yet but apparently costs the same as a Storm Raven.
Unknown what this guy does as yet but apparently costs the same as a Land Raider........Hmmmm I wonder if this is a miss-spelling of Draco, as in Jaq Draco.
Inquisitor Lord special character. Equipped with an Annointed Daemonhammer, Artificer Armour, Icon of the Just and Psyber Eagle.
Rules are pretty much as they are now except that he makes all Inquisitorial Henchmen troops instead of Elites.
Marshal Augustine reports that he is in the codex.
No information as yet.
No news on this guy as yet.
Grey Knight Grand Master
Stats as they are now.
Is able to confer a special ability on D3 units per army choosing from making them count as Scoring Units, Allowing them to re-roll all 1's to wound and granting them the Counter Attack USR or the Scout USR. (Personally feel that Counter Attack and count as a scoring unit are going to be the most popular choices especially with 3 attack, 2 wound, thunderhammer and storm shield Paladin Terminators.)
Can use two psychic powers a turn and can take a command squad. Has access to various equipment including digital weapons, daemon hammer, a sword that increases his strength by +2, a halberd that increases his initiative by +2 as well as psy-cannon or incinerator.
Cheaper less powerful version of the Grand Master with less wargear options.
Grey Knight Command Squad
Has a wide variety of options including one member being upgraded to an Apothacary conferring Feel no Pain and one member taking a Chapter Banner.
Possibly a Grey Knight equivalent of the Emperor's Champion. Unknown as yet what this guy does or if he even exists.
Grey Knight Librarian
As yet the existence of this disputed. Quite what they would be doing in a chapter full of psykers is beyond me.
Has access to a wide variety of wargear and psychic powers.
Rumoured possibility of allowing one unit of Inquisitorial Henchmen as troops but this has yet to be verified.
Also reported that there may be rule to have the different ordos represented. The veracity of this is still debatable.
Wide variety of types to choose from.
Crusaders - Equipped with powerweapon and storm shield.
Death Cult Assassins - High initiative and power weapon attacks.
Arco-flaggelants - Powerweapon attacks. Subject to Rage, Fleet, Fearless and Feel no Pain. Cannot be mounted in a transport.
Priests – Unknown what these do yet. Believed to possibly confer Fearless and Rage but this is still debated. Can take a plasma gun.
Inquisitorial Stormtroopers – BS 3, equipped with carapace armour but only have normal las-guns, frag and krak grenades. Can be given plasma guns, meltaguns, grenade launchers and flamers.
Acolytes – Can be given a wide variety of equipment very cheaply including storm bolters and combi-weapons.
Psyber skulls/Familiars – Unknown what these do yet.
Mystics – Act as teleport beacons for deep striking units.
Medics – Confer Feel no Pain.
Daemonhosts – Unknown what these do yet.
Servitors – Normally have powerfists but these can be exchanged for heavy bolters, multi-meltas and plasma guns.
Can have access to a Chimeras and Rhinos as transport.
Similar to the Spacemarine equivalent. However can reportedly be upgraded to a Psyker with a Nemesis Forceweapon.
Might be the squad reported by Blood of Kittens is able to inflict an automatic hit on all models in base to base contact and wounds on a 4+ irrespective of toughness. This attack is made before combat is resolved. Useful against horde armies I would imagine.
More elite versions of their normal terminator brethren with three attacks and two wounds. Can take two special weapons for every five members in the squad. Led by a Brother Captain but can reportedly have an Apothacary as well conferring Feel no Pain on the squad.
Have access to a wide variety of psychic powers and can take a Land Raider as a dedicated transport.
A Grey Knight mounted in a large exo-skeleton. Is a monstrous creature equipped with a Dreadnought Close combat weapons and a Gatling Psy-cannon that has reportedly twelve S5 AP4 rending shots at turn.
Believed to have toughness 6, 4 wounds and a 2+ save.
Is able to deep strike and is rumoured to be upgraded to include a jump pack whilst another rumour has it able to take a psychic power that allows it to teleport.
All Assassins are apparently 1-3 per elites slot, though this is still debatable. They keep their current profile and all have a 4+ invulnerable save as well as Infiltrate, Move Through Cover and Stealth.
Vindicare has access to specialist ammunition in every turn of the game and can pick out which model is hit. Is great at taking out vehicles, characters, squad leaders and special/heavy weapon bearers. Ammo types are Hellfire (Auto-wound on a 2+), Turbo-pentrator (4D6 + Rending) and Shield Breaker (Any model wounded but not killed gets no benefit from invulnerable saves and looses their invulnerable save for the rest of the game if not killed)
Eversor is still the killing machine that is subject to Rage and Fleet with powerweapon attacks that automatically wound on a 4+ irrespective of toughness. Bio-meltdown rule is now reportedly a large template.
Culexus is extremely useful for killing psykers and daemons. The range of his aura is reportedly increased to 18” and his Animus Speculum has a number of shots equal the number of psykers in both armies within 12”.
Calidus is able to deploy in the same way as a lictor and can do D6 AP2 shots to a unit on the turn she appears before firing her neural shredder which is an AP3 template attack. Can reportedly force D3 enemy units to redeploy with the Word in Your Ear special rule.
Grey Knight Terminator Squad
Can be equipped with either nemesis forceweapons and storm bolters or thunderhammers and storm shields. Can take a wide variety of psychic powers.
Now confirmed to only have one wound each and can take one special weapon for every five terminators in the squad. May deploy by Deep Strike.
Grey Knight Strike Squad
Power armoured Grey Knights equipped with Nemesis Forceweapons and Storm Bolters. May take an Incinerator or Psy-cannon for every five models in the squad. Rumoured to have access to several psychic powers including one that allows them to teleport similar to the Spacemarine psychic power Gate of Infinity.
May take a Rhino as a dedicated transport.
As per the Blood Angels Codex. One of the few heavy weapons platforms in the army. Is immune to crew shaken and crew stunned. Still debated as to wether this is Fast Attack or Heavy Support.
As yet it is not confirmed if Grey Knights are getting access to Penitent Engines but some rumours state that they are.
Rumours still unclear as to whether or not this unit actually exists. Grey Knight Squad that is able to deep strike and has the Spacemarine psychic power Gate of Infinity allowing them to re-deploy quickly. However it is looking increasingly likely that this unit is just a Grey Knight Strike Squad with Gate of Infinity.
As per the Blood Angels Codex. One of the few heavy weapons platforms in the army. Is immune to crew shaken and crew stunned. Still debated as to wether this is Fast Attack or Heavy Support so for the mean time it will appear in both sections until further clarification can be obtained.
May take up to four psy-cannons or incinerators. Have access to a wide variety of psychic powers.
Special Character can reportedly make them troops.
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Land Raider Crusader
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Land Raider Redeemer
As per Codex Spacemarines but is immune to crew shaken and crew stunned.
Grey Knight Dreadnought
Same as the existing Grey Knight Dreadnought. Is not upgradable to a psyker instead staying in the role of fire support but is immune to crew shaken and crew stunned.
Can take a wide variety of weapon types including twin-linked las-cannons, psy-cannons, plasma cannons and missile launchers. Is one of the few heavy weapon units in the army.
These were posted on BOLS by Bigred.These are as yet still only rumours so apply salt to taste.1 ) Further reinforcement of this being a Grey Knight/Inquisition book. Almost all the chatter has died down regarding inducted IG, and allied Space Marines. This is fundamentally said to be an Astartes book with some flavoring added in.
2 ) Lots of talk of the book containing all Grey Knights units with only Imperial Assassins and Inquisitors w/retinues as choices not hailing from Titan.
3 ) Speaking of Inquisitors, they are said to reflect the entirety of the Inquisition (whatever that means), as opposed to the previous codex's "Daemon Hunters" focus.
4 ) As you would imagine from #2 above a lot of units from the current Daemonhunters codex are missing. Daemonhosts, DeathCult Assassins, Inquisitorial Stormtroopers are all supposedly being wrapped into the Inquisitor's retinue options along with all the old favorites. These retinue units have many, many, exotic options (said to easily outstrip the Dark Eldar Archon's retinue options).
5 ) Lots of all new psychic powers all around, including Grey Knight Vehicles who are said to be difficult to stop.
6 ) Stormraven is a GO! It is also said to fulfill a critical role in the codex with the Grey Knight infantry having little access to "traditional" heavy and special weapons found in other Marine books.
7 ) LOTS of new independent characters, and tons of new Grey Knight fluff.
8 ) Continued chatter of both GK Terminators and powered armored versions as troops.
9 ) Talk places this codex at the new extreme of "elite" armies, in the 40k metagame diametrically opposed to horde type play.
10 ) Talk still points to March 2011 for this one.
Last edited by Jared van Kell; February 6th, 2011 at 19:16.
This is from Blood of Kittens courtesy of pathtyphonAs always these are only rumours. Apply salt to taste.
The GK will play completely different from any Marine dex before. This is going to be the elite army of elite armies you can run a 2000 point army with as little as 20 models and still have a good chance of winning games. Now on to the leaks!
Here is some clarification of the big rumors that have been floated around the Internet concerning the GK codex.
1. GK codex WILL NOT have inducted units. Allies are effectively gone!
2. If it has boobies it will not be in the GK codex if has man parts it will be in this dex. That means Penitent Engines, Argo flagellants, Priests are in.
3. GK and GKT have plastic kits and will be troop choices.
4. Release Date is March-May window.
5. The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex.
6. Look for HQs changing the FoC around
7. GW will not take away your toys meaning if you bought 50 Imperial Storm Troopers they will have a place in the GK codex
8. Assassins are in as an Elite slot and any type of GK army can take them.
Let us start with the mundane stuff
GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear
GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven. All GK vehicles are immune to Shaken and Stunned. Stormraven is not a dedicated Transport.
GKs do not get Bikes, Jump Packs, or Chaplains
All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad.
GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming)
Let us get down to some specifics
Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play. (From what I have heard it is quite possible that his attacks cause Instant Death irrespective of toughness. So no need for a psychic test of any sort.)
The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses.
All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit.
All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6.
Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court.
Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors
Holocaust is now 12 inch large blast
Mystic is now only a teleport homer
All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport. All GK vehicles are psykers with LD 10
Blessed is now a vehicle psychic power that picks one facing and raises the AV by 2 to a max of 14
GKs have access to GK Command Squads giving them access to Apothecaries (FNP)
Vindicare has unlimited ammo for all special shots.
Last edited by Jared van Kell; December 1st, 2010 at 19:25.
I'm curious about Stern's ability to remove guys from the board. This insinuates that there's no victory points to be gained by using this attack.
Okay, so now I have no signature. Great.
i'll go for another marine codex as long as they update the Tau & Necron ones (first preferably)...
Current Army Status - Chaos - 15000 points, Orks (BadMoonz) - 3000 Points - Space Wolves - 4000 Points, Necrons - 2000 Points.
They give them apothecaries but not chaplains?Odd...
Praise be to the Emperor!!
I have herd a rumor of Grey Knight jetbikes and my source also confirms the March 2011 release date.
Quorn! - Protein for the Protein God.
It all sounds very interesting if true. Though I was liking the old rumors of all the StormTroopers and other guard-ish units. Would have been interesting to have an elite close combat core army with solid guard shooting support.
My apologies folks. I have just realised that I had missed out the first bit of the original post. I have now corrected this so please feel free to re-read my last post paying particular attention to the top half.
Here However are some more. Again these are from Blood of Kittens courtesy of pathtyphon
GKs have access to many weapon upgrades.
GKs can pay for + str or rending for their storm bolters
Grand Masters give D3 special powers to Grey Knight units. Things like Digital Weapons, Master Crafted weapons, Wolf Standard, but with GK names.
Psycannon is Str 7 rending ap 4 either can fire 2 shots moving or 4 shots standing still.
Incenerator Str 5 ap 4 rending
Callidus Assassin = Long Fangs and Lootas no more. Works like Lictors/Marbo drops a str 4 ap 2 large blast when enters play and can still use the Neural Shredder which is now Str 8 ap 2.
The other Assassin are just updated versions of their old selves with the Culexus especially devastating to Psykers.
Their are three special character Inquisitors at least one will make Henchman Troop choices.
One GKs Special character will make Purgation Squads Troops (yes you heard that right) you can spam psycannons all you want.
One GK Special Character can take cheap termies talking Chaos Space Marine Terminator Cheap.
Grey Knights are “around” Plague Marine Cost
GKT are “around” vanilla marine termy cost.
Nemesis Force Weapons can be upgrade as well (increase initiative is one option).
Grey Knights do get a MC a cross between a Talos and Karamazov Elite choice. The plastic kit is done on this one so expect it with GK launch.
Dreadnoughts are Heavy Support.
GKT can mix and match Nemeis Force Weapons and TT/SS and get psy weapons as well.
Any GK unit can once per game gate of infinity with no deviation in the movement face and can shoot, but not assault. This could still be changed to become the new Grey Knight Teleport Attack and moved to Fast Attack slot.
Fluff – All GKs are subservient to the Inquisition beck and call. The drivers of GK vehicles are the Psykers not the vehicles themselves.
Looks like my pure grey knight army is about to get a significant boost. I also forsee a lot of pre-heresy thousand sons lists popping up all of a sudden.
Last edited by Jared van Kell; December 1st, 2010 at 19:56.