Warhammer 40000 6ed announced - Page 23 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 23 of 31 FirstFirst ... 132122232425 ... LastLast
Results 221 to 230 of 308
Like Tree9Likes

Thread: Warhammer 40000 6ed announced

  1. #221
    LO Zealot
    Join Date
    Dec 2004
    Posts
    1,502
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    110 (x5)

    Quote Originally Posted by A.T. View Post

    Just game balance at AP 4. The old mauls were the 'tap to stun' kind of power fields rather than the 'cleave through armour' kind - they need to be half decent in terms of S and I to have any chance of being chosen over swords and axes.
    I am not worried/bothered by the mauls, its the axes. In what situation is +1s I1 worth paying for? If I am going to drop to I1 I will pay for a fist. Dropping axes to I1 just doesn't make any sense... If they were simply -1 initiative, then I could see that as a valid option, but being as slow as a fist/claw is just stupid.


  2. Like bliss-giver liked this post.
  3. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  4. #222
    LO Zealot ikbuh's Avatar
    Join Date
    Feb 2009
    Location
    Everywhere and Nowhere
    Posts
    1,966
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    99 (x4)

    Yea, I'm a little confused about that myself unless they strike before Power Fists. If PFists and the like were explicitly last and Axes were I1, then I could see it, but right now, there's no reason to take an Axe over a Fist if you have the option.
    40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
    Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
    Warmahordes: Legion of Everblight (Absylonia)

  5. Like bliss-giver liked this post.
  6. #223
    LO Zealot
    Join Date
    Dec 2004
    Posts
    1,502
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    110 (x5)

    Quote Originally Posted by ikbuh View Post
    Yea, I'm a little confused about that myself unless they strike before Power Fists. If PFists and the like were explicitly last and Axes were I1, then I could see it, but right now, there's no reason to take an Axe over a Fist if you have the option.
    Yeah, THAT would make some sense. But still not much, a space marine with an axe should be able to strike with it before a Necron or Fire Warrior.

  7. #224
    LO Zealot Marius the Possessed's Avatar
    Join Date
    Nov 2008
    Location
    Vancouver, BC
    Posts
    1,510
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    157 (x5)

    I thought it was -1I with an axe, so an I4 Space Marine goes to I3. But I1 axe makes no sense, it's not that difficult to swing an axe. Maybe you aren't as fast as a sword, but you'd still be faster than firing off a haymaker with a cement boxing glove that's four sizes too big.

  8. #225
    Senior Member Der_Kaiser's Avatar
    Join Date
    May 2007
    Age
    25
    Posts
    502
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    61 (x2)

    So I've been reading through the rulebook and I'm actually alright with most of the changes. Except for this one: Why are Farseers now the weakest psykers in the game? Seriously, every army with psykers gets access to more disciplines, and a lot of the armies get access to divination and telepathy as it is. The only way I can really see to reconcile this is to a) make Farseers mastery level 2, with access to 3, b) allow them to choose their powers from divination or telepathy, not just the ones in the eldar book, c) Give eldar a whole lot of badass powers unique to the army, and d) make Eldrad a loremaster.

    Seriously, Farseers are supposed to be the universe's top tier psykers, challenged only by followers of Tzeentch.

    As for other changes, I can learn to live with the random charge distances, despite the fact that I know I'll constantly be getting screwed by it (I never pass up the opportunity to fail a die roll), I'm alright with AP3 on powerswords, but I hate the fact that terminators, already undercosted, get such a massive buff. Powerswords were so widespread that they needed a bit of a nerf, and I like the idea of melee weapons having AP values (sort of like fantasy's reduction to armor saves but still uniquely 40k). I'm REALLY hoping hull points don't render vehicles obsolete, mostly because I have a lot of them. Sure, I'd enjoy less focus on vehicles, but I don't want to start seeing all infantry all the time. And I've actually wanted challenges to be a part of the game since I started playing back in 3rd edition. In fact, when we started, my friends and I would try hard as we could to get our HQ units to clash in single combat.

    So until I actually get a playtest in, I'm mostly alright with it, but my Eldar need an update, and BADLY.

    Also, the cover bothers me. Why does he have such tiny arms?
    The enemy's gate is down

  9. #226
    Martial of the Riddermark
    Join Date
    Oct 2010
    Posts
    851
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    55 (x2)

    How come GK become the best psykers?
    adamwelton "Bliss-giver is right as always."
    "alea iacta est"
    "Opportunities multiply as they are seized."

  10. #227
    Junior Member A.T.'s Avatar
    Join Date
    Oct 2008
    Location
    England
    Posts
    2,842
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)
    Blog Entries
    21

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    405 (x8)

    Quote Originally Posted by bliss-giver View Post
    How come GK become the best psykers?
    Ward. Codex creep.
    Assuming they actually have much in the way of access to the new powers.


    Quote Originally Posted by Der_Kaiser View Post
    Why are Farseers now the weakest psykers in the game?
    They cost less than a SM librarian when taken with 2 powers, have a 4+ inv save, and frankly compare very well to contemporary 4th edition psykers like the old expensive Ld9 librarian from the DA codex.

    Fluff wise eldar psykers don't let rip because they have a god after them. Ruleswise see above - Ward, codex creep.
    Until then there is always Eldrad.

  11. #228
    Martial of the Riddermark
    Join Date
    Oct 2010
    Posts
    851
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    55 (x2)

    Quote Originally Posted by Der_Kaiser View Post
    I'm alright with AP3 on powerswords, but I hate the fact that terminators, already undercosted, get such a massive buff.
    I worry that as chaos are the first 6th edition book (I think), their terminators will increase in cost, and so become redundant till other armies suffer a similar terminator adjustment. The problem with having so many similar marine armies is that a minor change in one can make it unbalanced compared to the other marine armies, but more balanced over all, so if CSM terminators get a nerf, they could be over-costed compared to standard terminators so everyone will just take those instead (unless the chaos ones get some cool stuff as well).
    Last edited by bliss-giver; June 29th, 2012 at 16:13.
    adamwelton "Bliss-giver is right as always."
    "alea iacta est"
    "Opportunities multiply as they are seized."

  12. #229
    LO Zealot Farseer Macleod's Avatar
    Join Date
    Jul 2010
    Location
    Isle of Lewis
    Age
    26
    Posts
    1,061
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Blog Entries
    1

    ReputationReputationReputationReputationReputationReputation
    137 (x4)

    Quote Originally Posted by Der_Kaiser View Post

    So until I actually get a playtest in, I'm mostly alright with it, but my Eldar need an update, and BADLY.
    I know how you feel man...I'm hoping for big things when Eldar finally get their update. Eldar will be the master psykers once again...we just need to be patient.

  13. #230
    LO Zealot ikbuh's Avatar
    Join Date
    Feb 2009
    Location
    Everywhere and Nowhere
    Posts
    1,966
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    99 (x4)

    Quote Originally Posted by bliss-giver View Post
    I worry that as chaos are the first 6th edition book (I think), their terminators will increase in cost, and so become redundant till other armies suffer a similar terminator adjustment. The problem with having so many similar marine armies is that a minor change in one can make it unbalanced compared to the other marine armies, but more balanced over all, so if CSM terminators get a nerf, they could be over-costed compared to standard terminators so everyone will just take those instead (unless the chaos ones get some cool stuff as well).
    Until then, Karmoon Special is still only 105 points. Go get 'em tiger.

    In all seriousness, I will be using them with my Daemons because why not. Plasma is better, 2+ Saves are better, They're cheap as hell, and it helps me with my Daemons problem.

    Question:

    What happens if I put a Daemon IC in a unit of Deepstriking Terminators and take a personal Icon and Daemonic Icon? When does the unit come down and Which icon can it use?
    40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
    Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
    Warmahordes: Legion of Everblight (Absylonia)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts