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I saw on the page of White Dwarf that there is an chapter approved in NR309 about Kill team nemesis.
What is that team about? some sort similar to a deatwatch team.
the reason i ask is that i can not get a hold on WD that easely, and i want to know if it's worth getting the magazien for that.
Thanks for responses.
I think its an add-on to the kill team rules- I remember reading in a kill team campaign article about nemesis brute squad things(I think thas what they were called), so this could be some new kill team rules to help out the brute player.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
Basically in a nutshell it allows the brute player to replace 2 or more of his squads with a nemesis character that is by itself pretty powerful with differing abilities based on what type of construct it is. It is used when the kill team player is about to achieve its objective as a bit of a ultimate bad guy suprise for the kill team. If you need more info I can post it but thats the general idea.
Its like in the first chapter of Wolfenstein 3D, when you get to the exit door, and you think you're in the clearing, and then all of a sudden a 7 foot tall german in body armor with two gatling guns gives a hearty "Guten tag!!!" and starts chewing your @$$ up with bullets. (its this, but translated into the kill team games)
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
:lol:Originally Posted by Neferata
Anyway, I'm hoping to start on a Warrior construct for my Tau.
Shas'o Sa'cea Mont'yr Tolka Ket'ra - Commander Warhawk
Commander of the 115th Expeditionary Force of Sa'cea