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Found this on another forum (not the one at the bottom of the post).http://forums.relicnews.com/showthread.php?t=93370I just got back from E3 a bit ago. So let me post what I found since my mind is still fresh...
I met up with Jonathan Dowdeswell and Nick Waanders while checking out the Dark Crusade demo and had a good chat with them. Sorry about the lack of vidoes, my video camera fubared itself the night before. Its best to go hunt around for videos from the Dark Crusades demos. They're quite fun to watch.
-Winter Assault is not required to play Dark Crusade. If you do not own WA, you cannot play as the IG in the single player campaign or play them in multiplayer, but you can still fight them in multiplayer
-Single Player is basically played on a meta-gaming level. The game takes place on a planet called Kronus where the Necrons have spawned up. All of the other races in the game also have a stake on the planet. Like the board game Risk, you're shown the planet with divisions in different areas of the planet. It's all Turn-Based, but when you attack a territory or get invaded, it'll be a skirmish game where you need to either eliminate or defend against the enemy. Each side has a HQ stronghold on a piece of land, if the stronghold is taken over, that side is eliminated.
-Each area has a specific requisition value giving you points. You use those points to reinforce your territories. Reinforcing territories mean that you can order units/buildings/upgrades for that garrison on the territory. So say you order a Hammerhead Tank on your HQ and it gets invaded, you'll get a hammerhead when the battle begins.
-When attacking a territory, you can get a bonus unit that is deployed along with your army if given one.
-Each side has its own storyline and dialogue that develops as you play through the game.
-Commander Customization is single player only from what I heard from Dowdeswell. Through your battles, you earn points that you can use to upgrade your commander unit. You can upgrade hit points, add/change weapons, add abitilites. I'll double check if its single player only.
-What I noticed, they have a standard economy
-Tau troops are basically ranged units and get raped in close combat, the Kroot acts as the close ranged guys
-With the addition of meat gibs, Kroot Carnivores, a melee type, feed on the gibs of fallen units to strengthen their power.
-The Tau Commander(XV8 Crisis Battlesuit from what I remember) is a bad ass ranged death machine. It seems he can jump, and armed with shoulder-mounted missile pods, flamer, and a pulse gun from what I saw. (Single-player version is probably different).
-The Tau has a unit that can shoot and cap points while maintaining stealth(make sure you have some detectors around )
-I didn't get to see the Relic unit for Tau
-Their economy is a lot different from the others. From what Jonathan told me, when they cap points, it is to increase the speed of production of units/upgrades/construction. They seem to use only power as their resources. However I could be really wrong on this.
-Scarabs, the Necron builder is the only unit that can cap points. They build a structure on the point for an overall increase in construction and research speed.
-Downed Necron units slowly come back to life after being "killed". It's quite cute when necrons that were blown in half crawl back to their legs to come back to life.
-Necron Lord, the commander unit has mass ressurection which instantly builds all downed necron units instantly back to life. He can also transform himself into the Relic Unit, the Nightbringer, an avatar form. Lasts for about 2 minutes and when he reverts back only has 10 percent of his total health.
-The Monolith, is your HQ. However, can be upgraded to slowly surface out of the ground. When fully upgrade, your base will emerge from the ground and float. Yes, it'll be like the Monoliths at the end of Winter Assault. They move really really slow, but they can teleport. Very bad ass and powerful.
Other odds and ends:
-I asked about the future of Dawn of War. Dowdeswell's impression was that they're probably looking forward to something new. New as in Dawn of War 2. Maybe expect to hear that in the future.
That's all i have for now. I forgot to ask some questions about any new gameplay types in multiplayer. I'll be back there tomorrow anyways.
Last edited by Da Mighty Camel; May 11th, 2006 at 11:59.
Hmmm, that sounds promising.
I am very interested to see how the necrons turn out, they look awesome.
Still, it will be good to find out how they get rquisition (since capturing dtrategic points ain't their style).
The tau sound good, I hope they do them justice (and keep the firewarriors in check!).
I'm willing to think that when they deploy their base they start on a power point and absorbs power. Then they can upgrade to get faster power and build more troops. Sounds logical to me.Originally Posted by The_Outsider
Yeah, that does make sense. It would be cool to have a self contained base, just doing research to upgrade it. Then again thats two fold, they won't have an defense turrets, so they will but even more reliance on their forces.
I think that Monolith crystal might have a weaker defense-system when deployed as a base.
Heh, well their particle whip in WA is sickingly powerful. At least as a full race they will be balanced and get all the cool units from the codex (hopefully).
I think they will leave the pariahs adn wraiths out because the flayed ones fill their role as cc warriors. Immortals might be a Relic unit and I don't know about Tomb Spyders. At least they must have the Destroyers!
Last edited by Da Mighty Camel; May 11th, 2006 at 12:46.
Defintely, destroyers have to be in there. Problem is, they won't come as a squad due to how DoW interacts with vehicles (something like vehicle squadrons mess with how units are grouped or something) - thats why landspeeders are armed like the master of ravenwing one, to get round that. I do hope pariahs are in there, just because they are seriously cool. Oh and the Nightbringer better be the baddest CC monster there, if it can get beaten by the avatar and bloodthirster I will not be amused.
I would get a hearlty laugh then. :w00t:Originally Posted by The_Outsider
I was really suprised that the Avatar beats the Bloodthirster when the first game was Released. maybe we are up for a suprise this time as well.
True. Problem is necrons can do a lot of stuff (like the ability to deep strike a lot of units) that would unbalance them, then having the baddest CC monster could make them too powerful. I wouldn't be surprised if they got round it by making necron units cost a lot of requistion and/or power. Actually, in the original DoW didn't the thirster spank the avatar royally? they beefed the avatar up in WA to combat the thirster iirc.