Quantcast Iron Chef III: Triple Threat - Page 2 - Librarium Online

Go Back   Librarium Online > General Hobby Talk > Scenery

Scenery Post tips regarding scenery and modelling

Reply
 
LinkBack (6) Thread Tools Display Modes
Old July 23rd, 2008, 06:38   #11 (permalink)
LO Zealot
 
gauss_storm's Avatar
Join Date: Feb 2008
Location: Canada
Posts: 1,124
Rep Power: 17 gauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoid
Default

This is just great, you pulled off the tile effect very well.
__________________

gauss_storm is offline   Reply With Quote
Old July 23rd, 2008, 19:35   #12 (permalink)
Member
Join Date: Jun 2007
Age: 18
Posts: 81
Rep Power: 16 Triple Threat has reached CLXTriple Threat has reached CLX
Default

Painting part 2: Also, I have a question. Is the mud on the floor too much? Should I make it much less, or does it look fine as it is. I am open to any suggestions, as this is the first piece of scenery I have made. Thanks.

Without mud:





With mud:







On a side note, do you think I should put finer sand/gavel on the "sidewalk" part, or paint it black or gray, or anything else?
Triple Threat is offline   Reply With Quote
Old July 23rd, 2008, 19:59   #13 (permalink)
Member
 
Magus_Arts's Avatar
Join Date: Jul 2008
Age: 26
Posts: 29
Rep Power: 3 Magus_Arts is golden
Default

From the two pictures I think it looks better without mud. But you might be able to work on the mud effect to make it look more convincing. If the ruins have been rained on and caked with mud, then none of the floor would have that crisp grey look. Try dry brushing all over the floor with your mod color until not much of the grey is showing. There are too many clean spots right now.

Adding to the mud effect might help tie the floor in with the walls. Right now they don't quite look like they're part of the same building. I do think the floor looks quite striking, so you may want to try doing something to the walls to help them match the floor.

... just my two bits. Your piece looks awesome for your first piece of terrain!
Magus_Arts is offline   Reply With Quote
Old July 23rd, 2008, 20:30   #14 (permalink)
Librarian from Hell
 
Andusciassus's Avatar

Join Date: Aug 2005
Location: Ronneby (Sweden)
Age: 35
Posts: 3,508
Rep Power: 84 Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.Andusciassus Zeus himself seeks your guidance.
Default Great Piece

I'm with Magus_Arts on the mud-thing.
It seems like you need to spend some time with reference-pics to make the mud more beliviable. It looks quite a lot like something from someones first piece of scenery...the rest however does not.
It's a great looking piece you've got going there. The floor is fantastic and the gravel at the blasted part makes it close to perfect.
A few words of advice though.
First it's really important to hide the fact you are using plain cardboard. On the shots from above, where the top of the walls are showing, it becomes mighty obvious and I assure you, no matter how good your model will ever be that cardboard edge will always be a certain doom. It'll ruin your ruin so to say.
Get some glue and small gravel to the top of the walls, on the horisontal little edge, not all over. If you have any woodfiller or such it's even better.

Second advice is about the windows.
They look just like cut out holes at the moment. If you add some 3D effects around them like frames and tills. It'll make a huge differance. It's also a great way to fix any uneven edges and to hide the cardboardy-look I mentioned earlier.

Third is on the mud.
If your model has been sealed with a good base colour or PVA just go ahead and use many different colours. Vary the Drybrushing and Washes techniques and don't be afraid to make mistakes. You can always hide them with more paint. Go gentle in each go however and use a piece of cloth, a sponge or even your fingers to spread the (thin) paint.
THen make sure you give the mud a direction or movement. Who dragged it in there and how did they move?
I can imagine they went mostly from the door to the blown out corner. Make sure this movement is readable in your model.

Next, fifth, comes detailing. Add some minor hightech bits and pieces in places where they appear to serve som purpouse. A few consoles and a light. Some wires and such. It'll add to the feeling of scale and general 40K-iness.

Lastly is the small scenario-like traces. An empty helmet and a gun standing next to a window. Maybe an empty waterbottle. Something that gives the observer a picture of this model being a part of something bigger, it'll take it from a piece of scenery to becoming a piece of narrative, a setting.

Sorry for the somewhat lengthy post, but I have not been posting in a while and got a bit carried away I guess. It would never have happend if your model didn't have the potential it has however. It's a very promising piece of scenery and for being a first-time thing, it's simply amazing.

Good luck and keep up the good work.
Andusciassus is offline   Reply With Quote
Old July 24th, 2008, 05:07   #15 (permalink)
Member
Join Date: Jun 2007
Age: 18
Posts: 81
Rep Power: 16 Triple Threat has reached CLXTriple Threat has reached CLX
Default

Well I added some more mud, as well as ledges on the windows. I also added some sand around the edge for the "sidewalk/road". What do you think? I am open to any suggestions. Any ideas for how to cover up the cardboard telltale part where you can see the inside wavy part would be much appreciated. Also, I am not yet nearly done, as I still have to add the extra details, as per Andusciassus.





Triple Threat is offline   Reply With Quote
Old July 24th, 2008, 05:50   #16 (permalink)
LO Zealot
 
gauss_storm's Avatar
Join Date: Feb 2008
Location: Canada
Posts: 1,124
Rep Power: 17 gauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoidgauss_storm is octopoid
Default

Wow.
__________________

gauss_storm is offline   Reply With Quote
Old July 24th, 2008, 11:16   #17 (permalink)
Scenery Shogun
 
Shonuff's Avatar
Join Date: Jan 2008
Location: Big Island Hawaii
Posts: 553
Rep Power: 23 Shonuff is now officially grandShonuff is now officially grandShonuff is now officially grandShonuff is now officially grandShonuff is now officially grandShonuff is now officially grandShonuff is now officially grandShonuff is now officially grandShonuff is now officially grandShonuff is now officially grand
Default

indeed. impressive.
I agree. The first attempt at mud...D-.. your final work to date? A solid. the mud looked bad at first because you didn't have ENOUGH, and now it looks fine.


Good job T-threat.

Sho: out.
__________________
Sho: out.
Iron Chef Scenery Primarch
I WILL BE AWAY FOR A WEEK. BROKEN ANKLE.
Shonuff is offline   Reply With Quote
Old July 24th, 2008, 18:23   #18 (permalink)
Member
Join Date: May 2006
Posts: 72
Rep Power: 28 Maelstrom is riding on a pony to the stars
Default

you really nailed the mud with this attempt. With your first attempt at mud, i was going to comment that it was too sporadic, yet uniform adn symmetrical (if you understand what I'm trying to say). With your more recent attempt, the more consistent coating of a thin layer of mud over the thicker clumps make the floor look brilliant, as well as the slight aestetic details you added. As for the carboard tops, i would recommend the wood filler that has been previously suggested.
Maelstrom is offline   Reply With Quote
Old July 24th, 2008, 20:59   #19 (permalink)
Member
Join Date: Jun 2007
Age: 18
Posts: 81
Rep Power: 16 Triple Threat has reached CLXTriple Threat has reached CLX
Default

Thanks to everyone for the comments and advice. I decided to top off the cardboard with cereal boxes, like so:



I then added pillar-y things under the ledges:



Then on goes the paint black first, followed by drybrushed light brown



Triple Threat is offline   Reply With Quote
Old July 25th, 2008, 00:26   #20 (permalink)
PACMAN GOT DEAD!
 
omgitsduane's Avatar
Join Date: Oct 2007
Location: Glen Waverley, Victoria, Australia
Age: 22
Posts: 2,093
Rep Power: 28 omgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grandomgitsduane is now officially grand
Default

I think what would of been cool for the mud is find some spare legs of a marine and paint his boot and simply stamp him around the place, so the mud didn't make its way up there on its own.
__________________
This. Is. GHARKAAAAAA!
omgitsduane is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

LinkBacks (?)
LinkBack to this Thread: http://www.librarium-online.com/forums/scenery/131437-iron-chef-iii-triple-threat.html
Posted By For Type Date
Cool super easy ruined terrain. This thread Refback July 25th, 2008 02:13
Cool super easy ruined terrain. This thread Refback July 24th, 2008 20:44
Cool super easy ruined terrain. This thread Refback July 24th, 2008 20:31
Cool super easy ruined terrain. This thread Refback July 24th, 2008 18:56
Cool super easy ruined terrain. This thread Refback July 24th, 2008 18:52
Cool super easy ruined terrain. This thread Refback July 24th, 2008 18:46

Similar Threads
Thread Thread Starter Forum Replies Last Post
Iron Chef 3: Gauss_storm gauss_storm Scenery 21 August 21st, 2008 02:54
Iron Chef Iii: Rawr! alexandersalamander Scenery 18 July 24th, 2008 11:26
questions for my iron chef avatar of khaine Scenery 2 July 12th, 2008 21:41
Iron Chef Scenery II Guant Scenery 35 June 24th, 2008 12:24


All times are GMT +1. The time now is 08:28.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.1.0

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 <