So I have been thinking quite a lot about what the plan will be for the rest of the table and I've landed on.
GOLD TOOF GULCH
Gold Toof Gulch was once a human-built town that was attacked and taken over by Orkz, first to simply conquer more oomies, then the Orkz noticed what the oomies were doing out in the middle of nowhere in the first place...
GOLD!
Work began to extract the gold, strapping saws to the front of Kans, strong enough to pierce the hard underground, and work continued until a fatal collapse caused by a rogue Kan shut the mine down forever.
Some of the old structures lie in place after the Orks left, rusted Kanz and equipment scattered around the mine entrance left standing still in their last place, and will stay there forever.
These days the old Gulch doesn't see much action but occasionally humans and Orkz alike will migrate here in small groups to try and revive the mine, but are quickly culled by other forces, for the quick slaughter, or to try and find their own wealth in the tunnels below Gold Toof.
So that is the background for the table I've thought up, and now I'm going to go through some of the ideas I will be putting on the table.
- The buildings will maintain an almost classic-western style with a few 40k twists, like weapon mounts for defense and random Ork "repairs".
- A population sign and big sign for the town name, as well as warnings lying around near the mines.
- Pick axes and as much old and rusted mining equipment that I can think of, including Kanz with drills and saws specially made to mine.
- The mine will light up, minimally, with a string of lights across the roof and support struts up until the collapsed section.
- Rails and mining carrages leaving the mines scattered around to demonstrate the state of panic the miners left the mines.
- A 2nd and possibly 3rd shaft to the mines below with a verticle construction instead.

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