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Old March 30th, 2009, 22:23   #1 (permalink)
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Default Pete's Overgrown City

So I've had this idea for about a year now and the materials are finaly all coming together. With my ToP army wrapping up I'll be getting into this more after the last deadline. It's a big, long term project, but I'm going to see what I can do with it. I don't get to play too much in person, so I'll have to decide how much I can justify storing as I live in an apartment.

The concept is a long abandoned imperial sector. Dense urban and woodland terrain is my favorite, so this will be the best of both worlds for me. My Imperial guard army is very woodland, and I plan on making my Space marines more urban. So they'll both be at home here. The main theme being trees bursting through windows and new green life sprouting from the rubble. Like the more iconic areas of Chernobyl plus a few more decades.

Here's my newly cut blocks which everything will be built on. This is an example of a completely full table. I measured out all my pieces so that placing the blocks automatically creates 6" streets plus a 2" sidewalk between each building. Why play in a city if it doesn't make you a little claustrophobic?

The most dominating features will be an Adeptus Arbites Precinct (the 12"x24" block at the top-center) and the apartment block (hugeass 24"x24" block in the left-center). Besides those there will be the small fountain on the round and some kind of imperial strip mall on the thin far left board. I'll be using a lot of the 5th ed building rules so everything won't be completely destroyed.

Click the image to open in full size.

The bigger blocks, besides the precinct which will be largely intact, will have enough alleys and destruction so they don't block a ton of LOS and troop movement. Like the apartment block will be 4 seperate buildings, possibly with skyways attatching them. I want to make this as playable as possible while still looking cool, so I plan on magnetizing tons of features that might get in the way so they can be removed and replaced during gameplay.

Guardsmen hanging out
Click the image to open in full size.

My test building
Click the image to open in full size.

Stone Sidewalk Test
Click the image to open in full size.

As I said I don't expect much progress until I'm finished with the ToP, but I was excited about getting my boards last night and wanted to get this thread moving. I have a few drawn concepts that I'll be posting and I'll be concepting the rest of the buildings as I go.

Here's some concepts. First is the Precinct. I made this a long time ago before I decided on the overgrown idea. So It'll probably change quite a bit besides the basic C shape with courtyard.

Click the image to open in full size.

Here's a more current idea of how I want things to look

Click the image to open in full size.


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Old March 31st, 2009, 02:39   #2 (permalink)
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It looks like it will be really cool...Subscribed!!
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Old March 31st, 2009, 03:54   #3 (permalink)
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can't wait to see this baby get finished, ohh, and that sentinel is wicked as all
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Old March 31st, 2009, 11:24   #4 (permalink)
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Gonna be pretty cool, nice take on the cities of death look.

You could keep it too dedicious trees, which would be great, or make it like the Ta Prohm temple:

Click the image to open in full size.

Either way, great concept.
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Old March 31st, 2009, 13:46   #5 (permalink)
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You definately need to angle the edges of the bases.

Great concept, I want a abandoned city board!

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Old March 31st, 2009, 15:51   #6 (permalink)
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Thanks guys.
The trees will be matching my IG army bases like this picture (link in my sig if you'd like to see more)
Click the image to open in full size.

That's a cool picture, Zema. I should look into more old temple stuff as well. I'd like to use that weird exposed root idea someplace.

Dan, do you mean beveling the entire edge of the sidewalks? The sharpness does bug me and I'm trying to find the best way to do that without any real tools. It's MDF if you have any suggestions. I'm thinking I'll have to dig around at the in-laws house to find my missing dremel.
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Old March 31st, 2009, 15:57   #7 (permalink)
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Quote:
Originally Posted by thepete View Post

That's a cool picture, Zema. I should look into more old temple stuff as well. I'd like to use that weird exposed root idea someplace.

It's the Ta Prohm temple!

Click the image to open in full size.
Click the image to open in full size.
Click the image to open in full size.
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From wikipedia:
Quote:
a Prohm is the modern name of a temple at Angkor, Cambodia, built in the Bayon style largely in the late 12th and early 13th centuries and originally called Rajavihara. Located approximately one kilometre east of Angkor Thom and on the southern edge of the East Baray near Tonle Bati, it was founded by the Khmer King Jayavarman VII as a Mahayana Buddhist monastery and university. Unlike most Angkorian temples, Ta Prohm has been left in much the same condition in which it was found: the photogenic and atmospheric combination of trees growing out of the ruins and the jungle surroundings have made it one of Angkor's most popular temples with visitors.
I always loved the look of that temple, civilisation overrun by nature. Who ever said the environment was fragile?
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Old March 31st, 2009, 18:36   #8 (permalink)
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Originally Posted by thepete View Post
Thanks guys.
Dan, do you mean beveling the entire edge of the sidewalks? The sharpness does bug me and I'm trying to find the best way to do that without any real tools. It's MDF if you have any suggestions. I'm thinking I'll have to dig around at the in-laws house to find my missing dremel.
Yeah thats right, I couldnt figure out how to spell beveling so I opted for the above!

My friend did our terrain with a normal jigsaw with some kind of bevelling function.

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Old March 31st, 2009, 19:00   #9 (permalink)
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Your concept sketch is a cool idea. The overgrown city looks like its going to be a very cool board to play on.
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Old March 31st, 2009, 19:12   #10 (permalink)
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I really like the idea, but the green matt underneath I'm not too big on, it does'nt really fit the board. I would suggest painting them like roads and then use flocks and such to show grass growing over the city, it would just seem less tacky.
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