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rat ogre bonebreaker,
Level 2 plague priest
l, talisman of protection
, plague furnace 329
level 2 warlock engineer
l, power stone
, command 120
grandbanner of clan superiority
, warpfire thrower 285
shroud of dripping death 210
20 clanrats spears 90
,shroud of dripping death 195
6 gutter runners
, poisoned attacks
, deathrunner 110
2 rat ogres,
masterbred rat ogre 103
Last edited by Ceann Fine; March 15th, 2010 at 19:20.
you need to take a look at some other army list threads and format your post to be easier to read like them. You wont get much or any advice when its such a hassle to read as it is.
"I am the architect of fate!"
That Warlord is going to be everybodys main target, so much so in fact, that it is unlikely to actually reach the opponents battle line, I'd personally drop it for a grey seer but the choice is up to you.
Also, you can't have two of the same magical banner (as your stormvermin and plague monks seem to have) and only ONE stormvermin squad can carry a magical banner, and yours seem to be carring one each.
I'd also say that those squads are too small. Only slaves should ever be in squads of 20, everything else should be 25+(preferably 30 ).
Also, (yeh, I know, more!) I honestly can't see how you'd play this army, it has no real threats other than the doomwheel and maybe the gutter runners. If playing a shooty army I'd say about 25% of your army would get there...maybe. If playing a combat army, such as demons or ogres, then your pathetic little rats are going to be ripped apart and run. You've nothing to take out heavy armour and your only hope to take out wizards/war machines is the small 6 man gutter runner squad.
Move 10 stormvermin to the other squad for a 30 man squad. Ditch the bonebreaker and throw the Warlord with the stormvermin, Spread and remaining points from the dropped stormvermin squad into the other squad to make a minimum of 25 in each. Then recount and see what you have to put into dead killy monster that this army is begging for.
Last edited by alexrules350; March 25th, 2010 at 21:39. Reason: Stupid auto smilies.
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I say keep him on the bonebreaker, but drop that fell blade and give him an enchanted shield and maybe some cheap weapon or ward save. Dont forget to put him in one of the groups of stormvermin and make sure that group has atleast 25 units.
(im pretty sure stormvermin is one of the choices of groups to join, that or put him into the clan rats. If you are having fun put him in a unit of rat ogres )
I think there are only two really viable builds for a warlord that would make me take it over a grey seer.
#1) Fellblade, shield, war litter
#2) Blade of Corruption, Warpstone Armor, Foul Pendant, shield, war litter
So basically keep your warlord with the fell blade if you want, just switch the bone breaker out for a war litter. The litter is still good with the 4 strength 4 attacks it gives, plus unlike the bone breaker it also adds to your armor save.
I think your warlock engineer needs the warp energy condenser more than he needs a powerstone. it makes warp lightning waay better.
I would also drop the second unit of storm vermin for more slaves and clanrats. You need more bodies and though the stormvermin are elite in a skaven list, they are by no means elite in the world of warhammer at large. Skaven win through weight of numbers, not quality of infantry. I would also switch out the warpfire thrower by the cheaper and more mobile poison wind mortar. Its move and fire unlike the thrower, and is better against high toughness targets. It also doesnt need LoS.
Skaven need to protect their flanks to win, and the best way for skaven to do this is to fill up deployment so there are no flanks. Seriously consider dropping second stormvermin unit for another unit of clanrats and a bunch of slaves.
I would also suggest avoiding spears, they don't add much to the ability of the unit for the cost (which could go to even more slaves). Its been my experience that the extra armor from just using the sword and board almost always outweighs even considering using the spears for a combat.
Last edited by Phaeron Typhoon; April 16th, 2010 at 02:22.
"I am the architect of fate!"
I think someone loves the war litter Im not a fan of the grey seer, i think the pest magic/army is more powerful. That being said I see his usefullness in games if you dont have those areas covered in your army.
Im not a fan but that is on paper id have to play test it to know.
I prefer monks if i want a heavy hitting group.. I would consider bumpping up your unit to 20(make sure they have 2 weapons...I cant remember what they come stock in the new edition)
Id add more to the gutters (to 9) and drop the rat ogres. You have damage covered with your warlord, the ogres will just be an easy target
Demandred is right spears are not the way to go. As skaven we need to get into combat quickly so we can use our numbers to make them run. The closer to their edge the better the chance they will run out of combat. Spears are only good on second round or if you are charged. Since you should do most of the charging you will need the extra armor to close ground quicker.
I personally dont take storm vermin unless I have a bell. clanrats are just about as good and much cheaper.
Maybe another doom wheel, or the big monster(out of the rares...sorry i cant think of the name)