Well, techinically I've played 1 game of fantasy before; a 1k skaven vs lizardmen where i learned to play while having read the army book but the rulebook as much, but that was the old skaven book and the last edition of fantasy. Fast forward to now and I'm just getting back into skaven due to free-time to actually do a big project such as this. Anyways, I'm mostly into this army due to the fluff and visuals, they just look cool and are a neat concept. Also, having still not fully read either the new rulebook or armybook, this list was put together with the help of a few of my friends based on what I wanted in the list.
Being a fan of the new models, the must haves were the: screaming bell, plague furnace, 2 abominations, and warp lightning cannon (even replaced my old bell and cannon model). Mainly, going for a very cool looking army and not very considerate of competitiveness (though I was told that those above components alone would be very scary for many opponents anyways)
465 - Grey Seer w/ Dispel Scroll, Screaming Bell
296 - Plague Priest w/ 5+ ward, Plague Census, Plague Furnace
112 - BSB w/ Shield, Storm Banner
245 - 50 Clanrats w/ Shield, Command
127 - 50 Slaverats w/ Shield, Musician
127 - 50 Slaverats w/ Shield, Musician
127 - 50 Slaverats w/ Shield, Musician
405- 50 Plague Monks w/ Command, Plague Banner
250 - Hellpit Abomination w/ Warpstone Spikes
250 - Hellpit Abomination w/ Warpstone Spikes
90 - Warp Lightning Cannon
2494 - total
More or less, I'm looking to shore up final touches on the list while not really investing much more money past what I already have. With the big question mark over my head being what gear would be good on the Lord and Heroes as well as acceptable unit sizes for my other units.
Things I could probably drop, 5 clanrats and 5 monks for 63.5pts (including the 6 spare points) as well as maybe the warpstone spikes for another 30. But with the warpstone spikes, not having much in the way of warpstone/magical firepower, it seemed like a good idea to take them, plus the magic resistance alongside the magic resistance from the bell and furnace seemed nifty.
Another issue was the slaves, whether 3 of 50 was just right or if it would be good to go with 4 of 40 (using some points from dropped clanrats and monks). Also, I know I could probably include a weapons team, but have more or less been opposed to this as it'd seem awfully lonely and sorta 'odd rat out', though 2 wouldn't be bad but there just aren't the points for it with what I want.


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, Give me a PM about how bell/furnace goes 