Ok first time posting a build here so sorry if it's wrong format or anything but here goes...
Lords:
Thanquol and bone ripper (I prefer him for dreaded 13th over a grey seer for his tokens)
Heroes:
Death master snitch (infiltrated)
Bsb: storm banner
Priest: portents of verminous doom, 2 tokens
Core:
140 clan rats, full regiment, 35 models per regiment
2 wind mortars
2 rattling guns
Special:
10 gutter runners, champ only, 2 sets of 5
10 jezzails, champ only, 1 unit
15 globadiers, champ only, 1 unit
1 wind mortar
Rare:
Doomwheel
2 warp lightning cannons
Total points:2997
This is my attempt at a shooter/magic heavy list and will play against WoC primarily as well as tomb kings and high elves (against those 2 I will probably sub out the jezzails for more gutter runners or globadiers depending on feedback)
Concerns: so many points held up in fairly weak rats basically they were just filler for core points and to get a few weapon teams and will hold up units for the globadiers to safely bomb away at
Possible substitutions:
A HPA instead of Doomwheel and cutting down jezzails to fit
Census bearers instead of Doomwheel
More globadiers instead of Doomwheel
3 sets of storm vermin instead of 4 sets of clan rats (would have to play with points/banners to know how many would fit)


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