Hi there, i'm trying to get the best of the models i own in my skaven army, and there's my new list i'd like you all to check out and comment. I usually play with friends but we're all trying to elaborate competitive lists. Here's da stuff:
LORDS
-Warlord 188
(war litter/shield/warpstone armor/seeping blade)
A decent fighter, he's going in the stormvermin pack in the back, providing his leadership as long as he can to the rest of the horde while the shock troops are getting the job done.
HEROES
-Warplock lvl1 85
(condensor)
-Warplock lvl 2 133
(dispel scroll/warpgun)
A classic skaven sorcerer to spam bolts to the face of the enemy, and a second, more powerful, hoping to get a few buffing spells for the giant rats packs for example.
-Chieftan BSB 117
(4+ward, halberd)
Well, it's a BSB, probably going in the clanrats pack, staying away from contact with the stormvermin unit as long as possible, and cleaning the mess left by the other units in end game.Well in theory right...
CORE
-30 stormvermins 265
(shroud of death banner/full command)
-Warpfire thrower 70
-30 clanrats 170
(shields/spears/full command)
-ratling 55
-25 slaves with shields 62,5
-25 slaves with shields 62,5
-25 giant rats with 1 packmaster 83
-25 giant rats with 1 packmaster 83
An 'elite' pack to escort my general, able to fight quite well, a decent pack of clanrats hiding the BSB,2 packs of slaves with an annoying parry save, and most of all,2 big units of giant rats that can be really good if buffed by the warplock, able to flank, etc...
SPECIAL
-6 rat-ogres 271
(2 pack masters/1 fat rat ogre)
Going for the kill in first line. The rat-ogres, as well as the abomination, will be my shocktroopers, going straight forward to reduce rapidly the number of opponents i will face, and let the other units finish the job.
-8 jezzails 160
-8 globadiers 80
-poisoned wind mortar 65
Some shooting units with high armor penetration value, they're here to make enemy cavalry think twice before going for heroic charges, and be a pain in the neck of costly/well protected units.
RARE
-Doomwheel 150
-Doomwheel 150
-Hellpit abomination with spikes 250
The doomwhells can reinforce my lines in close combat quite effectively while being a real threat to enemy monsters/monstruous infantry in the shooting phase. The abomination is, along with the rat-ogres, a suicide commando unit: i don't care losing them oth as long as they did good damage to enemy lines, the rest of the horde shall crush the survivors with the advantage of number.
Hopefuly it will work...Of course it's just theorical, and being a skaven general i know how things can go wrong in the worst moments with a few warplocks/wheels/shooting units messing up.
Anyways please let me know what you think of that mix. I plan to be quite aggressive, charging forward with the horrors from moulder clan, counting on their good initiative to do good damage before being taken out, keeping enemy elites under pressure with shootings/warplocks/wheels, and then end the day with a good 150+ rats charging to annihilate the survivors.
Against high initiave (elves/chaos,etc..) i shall be more patient and not waste so quickly my rats-ogres/abomination and give them propoer conditions to win a fight, with redirection slaves, shootings etc...
Thanks for yout comments.


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), and then use some of those night runner models as 5 or 6 Gutter Runners with left over points, or use their points for some magical things on the greyseer. 
