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Are Clan Eshin armies any good. I want to start a Skaven army and I am wondering which way to go. I like clan Eshin because of the assassins. How well can a master assassin hold its own against another beastly lord?
they are particularyly good at sneaking up on ememies as ur master assasins can stay hidden in units
they are a good army just one thing u should know
they are some what weak and you will win mostly
by sheer enemorous numbers
Clan Eshin can be good, but they are not a good beginner army. They require a lot of finesse as they have no armor on their troops, and have generally low strength on anything but their heroes. This means you have to try and never get charged and only attack their weakest units with the lowest armor. Combination charges are necessary, which can be tricky for someone not used to their style of play, because their army is nothing but skirmishers they have no rank bonus and rely on kills to win.
Unlike what the previous poster said, clan eshin does NOT usually out number the enemy as their troops are rather expensive. Multiple small units is the key (you gain no rank bonus for a big unit so why bother) as it will let you use your skirmisher movement and extremely fast speed to your advantage to surround your opponents for combo charges. Be sure to only pick fights you can win, send your troops to kill rank and file lightly armored units, and ignore those knights.
If you are using their special storm of chaos rules (which I highly recommend as it is the best way to make them competitive/fun) then your army should be comprised of nothing but skirmishers. It is your option if you want to take jezzials (or to a lesser extent poison wind globadiers), as the night might impede your ability to shoot every round, but on the turns that you are unable to shoot you can move forward into range. I might use them just to help you tackle harder targets that you normally can't with your s3 skaven.
Right about now you might be wondering how you can possibly win, when you can only kill the enemies weakest units. Well, that is the trick, you kill their units, and try and make sure that they kill only what you let them kill of yours. In the end you come out ahead. On top of denying your opponent of killing your own troops the eshin special rule where you get a bonus 100 VPs for every character of their you kill can push you over the edge to victory.
Eshin assassins are mean when teamed up with an eshin sorcerer. Being able to teleport your hidden character out of your own unit into combat where you can challenge or just outright kill an enemy character is truly a nightmare for your opponent. Don't forget that assassins are great at killing rank and file troops too, so don't be worried if your challenge is declined. You should be able to kill everyone in base contact, denying any attacks back to your unarmored assassin, keeping him safe. You will probably lose combat overall, but your high leadership should keep in around for fighting next turn, where you can do it all over again. On the off chance that you actually fail your leadership check smoke bombs can stop your enemies pursuit after you half the time. If things ever start to look bad you can just skitterleap you character back out of the fight again. This tactic is also helpful as you can bounce your damage dealing characters from combat to combat wherever they are needed.
Quite long winded, but I tried to be pretty thorough. Hopefully it will help you in the beginning. There is quite a bit more to mention, but I was already rambling as it is.
Last edited by frozencore; June 18th, 2008 at 05:21.