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I have a friend that runs a very nasty High Elf list that has a Noble riding a Star Dragon. This thing eats my Skaven army with frightening regularity and sends it scurrying for the table edges. Is there anyone else out there who has experienced similar problems with large terrifying monsters?
Any help, strategies or tips for dealing with this menace would be greatly appreciated.
In 5th edition, the Skaven had a few options. The old DoomWheels concievably COULD damage it, but the die rolls were not that likely.
Most Skaven magic worked well vs low T enemies, and there a Skaven magic usually does pretty well from what I remember. So that would be an option.
Poison Wind Globadiers give you another chance to do some damage to the Dragon without breaking the bank. Jezzails were another option, and I hear in 7th edition the Warp Lightning cannon is an option as well.
from a points standpoint, a loaded up Grey Seer on a Screaming Bell I think could take on a dragon if he has the right magic items. Also, if the Assassin's can get to the Noble riding it, that is another option.
Thanks for the Ideas,
I really like taking a Grey Seer on the Bell because of the extra power dice and often game winning effects of the Bell itself. But the cheesy Star Dragon is S7, so this makes the Bell a little vulnerable. Warp lightning canons are unreliable at best and because they have to make a flee reaction to any charge he just runs them off the table with his eagles :-( The warp lightning spell works Great on the dragon when it goes off so I think I will just load up on the Engineers. Jezzails and poisoned PWG work really well too, but he often drops that dragon in close and forces Terror tests on all my little shooting units and more often than not they flee! The PWG take also take a lot of skill to get into position where they can throw their Globes having only 8'' range, and the Terror is a problem here again.
I'm not a skaven player, but I've played them a lot. I don't think there is much you can do against the psychology but the amount of high strength shooting/magic should be able to kill it, especially as the warp lightning cannon does D6 wounds. To stop flyers charging it stick woods in your deployment, WLC can see through them but if you're 2 inches in they can't see you and no charge.
Thanks for your thoughts Akaroth it is a good idea to deploy the Warp lightning canon in Woods. Fell Blade is also nice but because you have to make tests each turn you always give away its presence and position. Because all Skaven are on foot it is often really hard to chase down a dragon. The Brass Orb is not a bad option, I might be able to Skitter leap an engineer in close with the Orb. I think the initiative on the Dragon is its only weak point.
Thanks again, Frosty.
I killed one the other day with jezzails.
Other options are bands of power on a chieftain, or perhaps just pepper it with ratlinggun pellets. Sooner or later it will go down, death by statistics...
"The ones with lingon och skit" - Andusciassus
Plague Rat Swarms can be pretty funny against large monsters. 15-20 poison attacks are bound to get some 6's. Failing that - jezzails and globadiers are indeed good.
The careful application of terror is a form of communication in itself - Zutta Law #4.
But remember you probably get charged because he flies. I played high elves alot and when i put him on a dragon he will have a 1+ re-roll armorsave and a 4+ wardsave, also a -1 to hit but hes a large target.