Idea for new rules/book - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 7 of 7
  1. #1
    Senior Member
    Join Date
    Feb 2009
    Location
    Alamo, CA
    Posts
    905
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    42 (x2)

    Idea for new rules/book

    So in my various glances and one thorough look through of the new book I came up with an interesting idea/strategy. Mostly for fun but hey I think it'll work.

    150 slaves pushing a screaming bell with a grey seer and with death frenzy cast on them.

    Since slaves are expendable lots of warpstone will be going into that unit once it gets into combat.

    Eh? eh? eh?

    thoughts?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member Nikolas's Avatar
    Join Date
    Jun 2008
    Location
    Canada
    Age
    26
    Posts
    104
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    11 (x1)

    I can only imagine the shock ed expression of seeing such a huge unit from your opponents face.

    Grey seer takes care of leadership, frenzied means no caring about to little attacks. Might as well add a banner or a chieftain with a banner (Can Skaven hero's go to the back of the unit still? If they can get a chieftain with a banner that adds to the Combat res.). Maybe add command, except for the champion of course. Sounds like a terrifyingly expensive(money wise) and looking unit. With the right guys with the right magic items you probably could make it even more evil.
    We rode on the winds of the rising storm, we ran to the sounds of thunder. We danced among the lighting bolts, and tore the world asunder.

  4. #3
    Member
    Join Date
    May 2009
    Age
    34
    Posts
    110
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    20 (x1)

    unfortunately, it will be avoided. And will be destroyed with a lot of means, Warmachines, all unit effecting spells. I can't imagine a soul stealer, black horroror gateway etc. spells casted on that unit.

    150 dices rolled for life of poor mice.

  5. #4
    Senior Member Wafflebob's Avatar
    Join Date
    Aug 2009
    Location
    Midwest
    Posts
    373
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    20 (x1)

    Can slaves even push the thing?
    Tomb Scorpion Kill Counter: Gotrek Gurnisson, Empire Cannon Crew=3, Blood Knights=2, Saurus Cavalry=5, Saurus Warriors=3, Razordons=3, Skink warriors=7, Jezzails=8, Poison Wind Globadiers=10, Warp Lightning Cannon=1

  6. #5
    Member Nikolas's Avatar
    Join Date
    Jun 2008
    Location
    Canada
    Age
    26
    Posts
    104
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    11 (x1)

    Quote Originally Posted by Wafflebob View Post
    Can slaves even push the thing?
    Sadly I toke look and i think only clanrats and stormvermin can only push it.
    We rode on the winds of the rising storm, we ran to the sounds of thunder. We danced among the lighting bolts, and tore the world asunder.

  7. #6
    Member
    Join Date
    Jan 2009
    Location
    Walesland
    Posts
    142
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    4 (x1)

    I dunno, isn't there a banner that gives you triple march move once per game? Charge that thing forward with a hell pit abomination next to it and give people some very hard choices to make. Or use it as bait, people may want to charge the bell and then you could counter with abominations or rat ogres or the like....

  8. #7
    Senior Member
    Join Date
    Apr 2009
    Age
    38
    Posts
    691
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    25 (x2)

    I think Slaves can push a Bell, but can't start the game doing so, meaning that the original unit pushing it has to be defeated first.

    I did this in the past, using I think a unit of 60 slaves in 5th edition to push a bell. My army list was the Grey Seer that was totally decked out; the Slaves, a unit of gutter runners; in fifth edition, one of the better kept secrets was that Skaven had Harpies in their Army Monster List index. Most games required no large unridden monsters in most battles, so the Harpy rule actually doubled up what the Skaven had for fast movers (if you count the Gutter Runners). It was actually an effective list, as it's sole purpose was to give the Screaming Bell it's charge and then use a souped up Grey Seer as the real killer in the unit.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts