Topic of the Week - Rat Ogres - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 27
  1. #1
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
    Join Date
    May 2003
    Location
    Leeds, Yorkshire
    Age
    32
    Posts
    10,982
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1372 (x8)

    Topic of the Week - Rat Ogres

    This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!

    Do you take them? How many per unit? What are the best options for them? How do they work in your army?

    Discuss

    Kuffy


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member Torone_xii's Avatar
    Join Date
    Jun 2005
    Location
    Chicago Area, Illinois
    Posts
    109
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    I think the best way to run them is either in small units 3-6. Or a huge block with skweel. Skweel would really be useful anytime though in a unit of rat ogres.

    Ive only play-tested with them a little (and by a little i mean twice), but in my clan moulder army they seem to have done well.
    ...and you do the Hokey Pokey and you turn yourself around, thats what its all about.

  4. #3
    Son of LO Phaeron Typhoon's Avatar
    Join Date
    Feb 2004
    Location
    Dallas, Texas
    Age
    32
    Posts
    2,540
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    172 (x7)

    I like them, You have to be careful about shooting because the packmaster can get shot out of the unit and then your rat ogres suffer from stupidity, but thats a risk I am willing to take.

    I run them in units of 3 with a master moulder. The MM is a good addition since he is tougher and has more wounds then a packmaster, and he can actually contribute to the combat. The Master bred ogre is also an upgrade worth considering, for bonuses to attack, initiative, and weapon skill it gets.
    "I am the architect of fate!"

  5. #4
    Member
    Join Date
    Feb 2009
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    I quite like having 2 rat ogres with a packmaster. They are great on the flank and due to their unit size don't get shot at much.

  6. #5
    Senior Member outbreak's Avatar
    Join Date
    Apr 2009
    Age
    29
    Posts
    282
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    28 (x1)

    I've tried them as 2 with 1 packmaster and 4 with 2 packmasters. I find them to be a point sink that is faaaaaaaaar to easy to kill. At 2 with 1PM they are easy to just shoot out the packmaster, at 4 strong they are more resilient but just cost too many points for a unit that is still easy to kill. The low WS also means they struggle tearing up the units i want and usually miss their attacks which for their points they can't afford IMO. I'm abit sad about them because i love the models and fluff (hence why i squeeze them in when possible) but everytime i've fielded them they've just given away points that i could have used for more static combat blocks, a couple of censer bearer units, jezzails etc. For me their is just better options that are harder to squeeze easy points from and can be just as damaging.

  7. #6
    Member
    Join Date
    Aug 2005
    Posts
    60
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    They are pricey compared to their cheaper Clanrat brethren, but generally make up for their point cost by working as highly effective shock troops. Loosing Packmasters can be problematic, but such is the cost of taking them. They also make surprising pincushions and arrow magnets. Your opponent will often pour all available arrows and lob lots of magic missiles into your ogres. Although this may kill them (unsurprising), it should allow the core of your army, the Clanrats, to engage the enemy in combat relatively untouched by missile fire. If, through some sly Skaven strategy, you can keep them alive long enough to engage in combat, they are great at killing knights and are surprisingly good flank chargers.

  8. #7
    Member Alandriakh's Avatar
    Join Date
    Jan 2010
    Location
    Sydney, Australia
    Posts
    64
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x1)

    I find rat ogres to be a great flanker. I have them in packs of four (I save Skweel for my 18 Giant Rats) with a MM leading them. Equip 'im with a sock and he pwns!
    Blood Angels (W-D-L) : 6-1-2

  9. #8
    Senior Member stayscrunchyinmilk's Avatar
    Join Date
    Jan 2008
    Location
    London
    Age
    36
    Posts
    2,399
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    370 (x8)

    I'm quite fond of them, and have been using 3/4 currently although i'll break out 6 soon (you can still attack with whips from the back unless i'm mistaken - bit grey there but hopefully common sense prevails)
    You'd get full attacks from the 2nd rank ogres, and the whips too.

    I just read the FAQ's and... that's odd, I like master moulders (esp in small units as they have 2 wounds) but they have to go in the front rank as they're champions... not so fond of them now, but odder still in the Q&A bit, last page, mid right - apparently you can pick a army with 2x rat ogres and 2x packmasters.... Really? That's not what i'd read at all, but it's there in black and white in the FAQ. Master moulders will no longer be used by me.

    I love them as a solid flank unit, and i'll be investigating a chieftan on bonebreaker soon (shame he can't be hidden normally, but he can in rat ogres)
    And besides, you get ogres in IoB and the battalions, May as well use them.

  10. #9
    Shire can't handle me Warlord Vrrmik's Avatar
    Join Date
    Jan 2010
    Location
    With the Fellowship of the Bling
    Posts
    6,167
    Mentioned
    39 Post(s)
    Tagged
    1 Thread(s)

    ReputationReputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    2085 (x8)

    Rat Ogres are great. They are not only great flankers in packs of 2 or 4, but serve as a great shock unit when you have 6 with monstrous support and a master moulder. They cause fear as well, which always helps. They have like 4 attacks with a combined S5 so is an awesome heavy infantry/cavalry killer. If you pair them up with 18 Giant Rats with Skweely on the flank with the Giant Rats all of them attacking, the attacked unit is as good as gone.

  11. #10
    Senior Member ninjabackhand's Avatar
    Join Date
    Sep 2009
    Age
    35
    Posts
    494
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    19 (x1)

    back rank of rat ogres can only put in 3 attacks each, regardless of bonus attacks from skweel or frenzy attacks.

+ Reply to Thread
Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts